Player Matchup

Artemis
Artemis
Deskisiado
Artemis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
JoJoCrack
Bacchus
Level 7
God Stats
7W - 3L
1,733 SR
Queue Stats
20W - 12L
1,467 Elo+
Party 2
Ra
Ra
Yojira
Ra
Level 17
God Stats
2W - 0L
1,706 SR
Queue Stats
7W - 8L
1,402 Elo+
Party 3
Tyr
Tyr
ZeeNAkku
Tyr
Level 8
God Stats
3W - 1L
1,566 SR
Queue Stats
5W - 2L
1,610 Elo+
Party 3
Chaac
Chaac
naruto7143
Chaac
Level 18
God Stats
14W - 13L
1,571 SR
Queue Stats
46W - 41L
1,414 Elo+
Party 2
Team Averages
Level 11
1,615 SR
1,479 Elo+

VS

Team Averages
Level 16
1,516 SR
1,563 Elo+
Neith
Neith
Chaki377
Neith
Level 29
God Stats
28W - 22L
1,582 SR
Queue Stats
533W - 406L
1,570 Elo+
Solo
Tsukuyomi
Tsukuyomi
ChaoticHermit
Tsukuyomi
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,652 Elo+
Party 1
Anubis
Anubis
KMilezzi
Anubis
Level 18
God Stats
13W - 9L
1,531 SR
Queue Stats
13W - 9L
1,511 Elo+
Solo
Chang'e
Chang'e
SalilyDeviluke
Chang'e
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,652 Elo+
Party 1
Aphrodite
Aphrodite
luhhfornari
Aphrodite
Level 28
God Stats
68W - 64L
1,467 SR
Queue Stats
133W - 173L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Deskisiado
Artemis
18
4 / 6 / 5
11,329
493
11,361
15,001
4,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
JoJoCrack
Bacchus
18
5 / 2 / 10
11,904
518
7,817
19,898
23,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ra
20
4 / 3 / 8
12,641
550
9,779
12,262
5,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

18
6 / 4 / 7
12,328
536
13,322
16,951
16,001
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chaac
19
8 / 1 / 11
12,962
564
11,712
17,723
11,682
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Chaki377
Neith
17
5 / 4 / 3
10,480
456
14,714
17,140
6,780
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tsukuyomi
ChaoticHermit
Tsukuyomi
15
2 / 9 / 1
9,863
429
9,581
19,782
10,125
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Anubis
KMilezzi
Anubis
18
4 / 6 / 1
10,641
463
13,998
12,533
6,251
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

1
0 / 0 / 0
6,017
262
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Aphrodite
luhhfornari
Aphrodite
18
5 / 8 / 5
11,246
489
10,992
18,773
8,604
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
26
27
Kills
16
16
Deaths
27
41
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Neith
Chaki377
Neith
5
4
3
1.63
L
Tsukuyomi
ChaoticHermit
Tsukuyomi
2
9
1
0.28
W
Artemis
Deskisiado
Artemis
4
6
5
1.08
W
Bacchus
JoJoCrack
Bacchus
5
2
10
5
L
Anubis
KMilezzi
Anubis
4
6
1
0.75
L
0
0
0
0
W
Ra
4
3
8
2.67
W
6
4
7
2.38
L
Aphrodite
luhhfornari
Aphrodite
5
8
5
0.94
W
Chaac
8
1
11
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,991
Damage
49,285
81,835
Taken
68,228
61,082
Mitigated
31,760
32,334
Healing
23,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Chaki377
Neith
14,714
8,356
0
4,540
17,140
6,780
784
5,026
11,933
0
74,638
L
Tsukuyomi
ChaoticHermit
Tsukuyomi
9,581
2,459
0
4,069
19,782
10,125
606
3,404
15,878
0
48,671
W
Artemis
Deskisiado
Artemis
11,361
4,370
0
5,236
15,001
4,602
1,001
4,980
10,021
0
70,404
W
Bacchus
JoJoCrack
Bacchus
7,817
769
0
3,478
19,898
23,219
0
5,451
14,214
28,893
0
L
Anubis
KMilezzi
Anubis
13,998
737
267
3,359
12,533
6,251
0
3,871
8,660
78,189
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Ra
9,779
664
2,269
5,087
12,262
5,578
201
5,129
7,108
105,361
0
W
13,322
3,570
0
6,017
16,951
16,001
2,253
4,083
12,154
0
58,828
L
Aphrodite
luhhfornari
Aphrodite
10,992
1,114
3,650
7,914
18,773
8,604
376
5,389
13,284
56,232
0
W
Chaac
11,712
3,002
0
10,247
17,723
11,682
1,122
5,347
12,376
102
91,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,164
Gold Earned
48,247
526
Minions Killed
418
0
Camps Cleared
0
2,130,795
Distance Traveled
1,524,260
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,480
456
104
5
0
397,657
9
L
Tsukuyomi
9,863
429
91
4
0
340,722
0
W
Artemis
11,329
493
130
6
0
344,391
3
W
Bacchus
11,904
518
18
1
0
443,724
4
L
Anubis
10,641
463
122
5
0
405,665
9
L
Chang'e
6,017
262
0
0
0
0
0
W
Ra
12,641
550
150
7
0
456,111
7
W
Tyr
12,328
536
102
4
0
455,181
1
L
Aphrodite
11,246
489
101
4
0
380,216
1
W
Chaac
12,962
564
126
5
0
431,388
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role