Player Matchup

Hercules
Hercules
Bronze III
 
Hercules
Bronze III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Sol
Sol
Gold V
 
Sol
Gold V
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Horus
Horus
Gold III
BTA_VeNoM
Horus
Gold III
Level 126
God Stats
3W - 3L
1,440 SR
Queue Stats
280W - 282L
1,580 MMR
Solo
Cabrakan
Cabrakan
Gold III
FlyUltraKillz
Cabrakan
Gold III
Level 144
God Stats
5W - 8L
1,591 SR
Queue Stats
70W - 84L
1,484 MMR
Party 2
Scylla
Scylla
Gold I
Trunks TI
Scylla
Gold I
Level 125
God Stats
15W - 28L
1,602 SR
Queue Stats
426W - 405L
1,670 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 138
1,527 SR
1,547 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 122
1,530 SR
1,579 MMR
Baron Samedi
Baron Samedi
Platinum III
Gpaggz21
Baron Samedi
Platinum III
Level 125
God Stats
3W - 1L
1,500 SR
Queue Stats
207W - 191L
1,790 MMR
Party 4
Cthulhu
Cthulhu
Gold III
KindaParty
Cthulhu
Gold III
Level 120
God Stats
50W - 71L
1,506 SR
Queue Stats
556W - 544L
1,386 MMR
Party 4
Ravana
Ravana
Silver I
Schxltzz
Ravana
Silver I
Level 109
God Stats
1W - 0L
1,779 SR
Queue Stats
3W - 0L
1,576 MMR
Solo
Neith
Neith
Gold II
Zoroboros_03
Neith
Gold II
Level 128
God Stats
2W - 1L
1,294 SR
Queue Stats
116W - 117L
1,572 MMR
Party 1
King Arthur
King Arthur
Gold II
deadman80009
King Arthur
Gold II
Level 128
God Stats
20W - 20L
1,572 SR
Queue Stats
116W - 116L
1,572 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
1 / 5 / 4
9,225
439
7,366
20,894
15,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sol
 
Sol
15
0 / 7 / 0
9,059
431
11,271
15,357
4,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Horus
BTA_VeNoM
Horus
14
1 / 7 / 4
9,039
430
7,288
23,437
9,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
FlyUltraKillz
Cabrakan
14
3 / 10 / 2
9,082
432
8,772
20,749
24,121
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Scylla
Trunks TI
Scylla
15
6 / 7 / 3
10,147
483
9,915
11,726
3,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
SetNemesisCu ChulainnHeraDanzaburou

VS

Bans
TsukuyomiFenrirJanusArachneErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Gpaggz21
Baron Samedi
19
7 / 5 / 10
13,437
640
23,682
18,446
9,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
KindaParty
Cthulhu
17
2 / 1 / 14
11,898
567
11,136
16,064
10,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ravana
Schxltzz
Ravana
18
11 / 2 / 11
13,172
627
14,242
14,566
7,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
6 / 1 / 7
13,880
661
9,472
16,814
7,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
deadman80009
King Arthur
20
10 / 3 / 7
13,920
663
14,936
24,015
19,685
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
85
11
Kills
36
36
Deaths
12
13
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
5
4
0.6
L
Sol
 
Sol
0
7
0
0
L
Horus
BTA_VeNoM
Horus
1
7
4
0.43
L
Cabrakan
FlyUltraKillz
Cabrakan
3
10
2
0.4
W
Baron Samedi
Gpaggz21
Baron Samedi
7
5
10
2.4
W
Cthulhu
KindaParty
Cthulhu
2
1
14
9
W
Ravana
Schxltzz
Ravana
11
2
11
8.25
L
Scylla
Trunks TI
Scylla
6
7
3
1.07
W
6
1
7
9.5
W
King Arthur
deadman80009
King Arthur
10
3
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,612
Damage
73,468
92,163
Taken
89,905
57,216
Mitigated
54,612
20,899
Healing
41,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
7,366
1,725
0
6,353
20,894
15,161
0
8,520
12,056
0
22,838
L
Sol
 
Sol
11,271
1,428
0
4,228
15,357
4,434
0
3,017
12,310
68,796
0
L
Horus
BTA_VeNoM
Horus
7,288
3,143
430
5,580
23,437
9,537
0
11,997
11,207
0
54,666
L
Cabrakan
FlyUltraKillz
Cabrakan
8,772
1,680
0
1,958
20,749
24,121
0
5,588
15,070
44,191
0
W
Baron Samedi
Gpaggz21
Baron Samedi
23,682
2,620
1,675
7,170
18,446
9,745
1,377
7,604
10,558
99,617
0
W
Cthulhu
KindaParty
Cthulhu
11,136
544
88
4,526
16,064
10,596
449
3,978
9,898
37,928
0
W
Ravana
Schxltzz
Ravana
14,242
4,671
0
7,741
14,566
7,427
2,839
3,306
11,166
0
88,692
L
Scylla
Trunks TI
Scylla
9,915
579
0
2,350
11,726
3,963
0
4,951
6,387
48,736
0
W
9,472
3,487
0
10,587
16,814
7,159
9,385
8,196
8,564
0
104,413
W
King Arthur
deadman80009
King Arthur
14,936
2,921
0
9,957
24,015
19,685
21
10,158
13,769
0
87,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,552
Gold Earned
66,307
413
Minions Killed
678
0
Camps Cleared
0
1,783,307
Distance Traveled
2,083,656
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,225
439
35
2
0
394,096
4
L
Sol
9,059
431
122
6
0
352,343
5
L
Horus
9,039
430
93
4
0
364,011
2
L
Cabrakan
9,082
432
73
3
0
305,601
0
W
Baron Samedi
13,437
640
163
8
0
386,039
2
W
Cthulhu
11,898
567
53
3
0
449,352
3
W
Ravana
13,172
627
128
6
0
463,216
5
L
Scylla
10,147
483
90
4
0
367,256
4
W
Neith
13,880
661
175
8
0
386,067
0
W
King Arthur
13,920
663
159
8
0
398,982
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role