Player Matchup

Kukulkan
Kukulkan
Hernator
Kukulkan
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 45L
1,549 Elo+
Party 1
Cthulhu
Cthulhu
LANCETER
Cthulhu
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,582 Elo+
Party 1
Cu Chulainn
Cu Chulainn
XXRUIZOXX
Cu Chulainn
Level 126
God Stats
2W - 3L
1,334 SR
Queue Stats
157W - 152L
1,553 Elo+
Party 1
Team Averages
Level 86
1,445 SR
1,561 Elo+

VS

Team Averages
Level 99
1,680 SR
1,708 Elo+
Fenrir
Fenrir
Pollodrilo
Fenrir
Level 29
God Stats
17W - 8L
1,734 SR
Queue Stats
88W - 80L
1,642 Elo+
Party 2
Tiamat
Tiamat
TheCaImBefore
Tiamat
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,831 Elo+
Solo
Ne Zha
Ne Zha
mastermartinez
Ne Zha
Level 116
God Stats
4W - 3L
1,807 SR
Queue Stats
76W - 53L
1,652 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Hernator
Kukulkan
14
1 / 8 / 0
10,163
598
9,971
11,883
3,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
LANCETER
Cthulhu
11
0 / 6 / 1
8,973
528
6,631
14,787
9,317
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cu Chulainn
XXRUIZOXX
Cu Chulainn
12
0 / 4 / 1
9,117
536
11,106
24,222
15,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Pollodrilo
Fenrir
15
7 / 1 / 8
11,464
674
11,711
14,533
11,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
5 / 0 / 11
11,773
693
16,170
8,397
7,984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

16
6 / 0 / 12
11,740
691
17,172
15,581
10,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
49
1
Kills
18
18
Deaths
1
2
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Hernator
Kukulkan
1
8
0
0.13
L
Cthulhu
LANCETER
Cthulhu
0
6
1
0.08
W
Fenrir
Pollodrilo
Fenrir
7
1
8
11
W
5
0
11
10.5
L
Cu Chulainn
XXRUIZOXX
Cu Chulainn
0
4
1
0.13
W
6
0
12
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,708
Damage
45,053
50,892
Taken
38,511
27,915
Mitigated
30,612
8,585
Healing
11,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Hernator
Kukulkan
9,971
52
0
900
11,883
3,549
200
1,964
9,414
64,274
0
L
Cthulhu
LANCETER
Cthulhu
6,631
97
363
0
14,787
9,317
0
6,468
7,569
17,435
0
W
Fenrir
Pollodrilo
Fenrir
11,711
2,531
0
772
14,533
11,645
0
7,453
6,201
0
17,404
W
16,170
2,212
437
4,747
8,397
7,984
993
3,923
4,194
79,639
0
L
Cu Chulainn
XXRUIZOXX
Cu Chulainn
11,106
2,615
0
7,322
24,222
15,049
0
7,058
15,977
0
29,278
W
17,172
3,062
0
5,110
15,581
10,983
1,371
4,491
10,612
673
61,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,253
Gold Earned
34,977
184
Minions Killed
213
0
Camps Cleared
0
857,663
Distance Traveled
1,003,994
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
10,163
598
113
7
0
281,623
0
L
Cthulhu
8,973
528
28
2
0
278,906
0
W
Fenrir
11,464
674
8
0
0
336,386
2
W
Tiamat
11,773
693
146
9
0
306,809
1
L
Cu Chulainn
9,117
536
43
3
0
297,134
3
W
Ne Zha
11,740
691
59
3
0
360,799
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role