Player Matchup

Izanami
Izanami
Hard and Steady
Izanami
Level 125
God Stats
10W - 7L
1,599 SR
Queue Stats
213W - 256L
1,557 Elo+
Solo
Sobek
Sobek
Mr Hawk82
Sobek
Level 127
God Stats
7W - 4L
1,500 SR
Queue Stats
171W - 137L
1,706 Elo+
Party 2
Tiamat
Tiamat
TheUnsureGhost2
Tiamat
Level 92
God Stats
31W - 17L
1,498 SR
Queue Stats
251W - 190L
1,627 Elo+
Party 2
Team Averages
Level 115
1,532 SR
1,630 Elo+

VS

Team Averages
Level 121
1,649 SR
1,612 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
ChefDellz
Fenrir
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 22L
1,710 Elo+
Party 1
Tiamat
Tiamat
ChefSleeziey
Tiamat
Level 121
God Stats
2W - 1L
1,947 SR
Queue Stats
32W - 42L
1,626 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 7
8,273
689
6,508
10,118
3,491
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
Mr Hawk82
Sobek
11
2 / 1 / 6
8,770
731
7,453
10,367
8,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
7 / 0 / 4
9,403
784
12,999
3,197
3,722
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
11
1 / 4 / 3
7,336
611
4,263
14,156
6,194
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
ChefDellz
Fenrir
9
1 / 4 / 2
7,151
596
4,802
8,528
4,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
11
2 / 3 / 2
7,704
642
7,649
10,495
8,280
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
11
Kills
4
4
Deaths
11
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
 
Kumbhakarna
1
4
3
0.63
L
Fenrir
ChefDellz
Fenrir
1
4
2
0.5
L
Tiamat
2
3
2
1
W
2
3
7
1.83
W
Sobek
Mr Hawk82
Sobek
2
1
6
5
W
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,960
Damage
16,714
23,682
Taken
33,179
15,740
Mitigated
18,557
9,422
Healing
7,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
 
Kumbhakarna
4,263
403
358
3,676
14,156
6,194
0
8,589
5,567
24,301
0
L
Fenrir
ChefDellz
Fenrir
4,802
1,292
0
706
8,528
4,083
0
5,772
2,756
0
15,450
L
Tiamat
7,649
902
0
3,184
10,495
8,280
0
6,144
4,351
31,131
0
W
6,508
4,251
0
3,441
10,118
3,491
410
6,257
3,861
0
45,251
W
Sobek
Mr Hawk82
Sobek
7,453
501
0
3,855
10,367
8,527
363
4,637
5,730
16,598
0
W
12,999
1,301
236
1,890
3,197
3,722
379
1,045
2,152
39,787
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,446
Gold Earned
22,191
150
Minions Killed
139
0
Camps Cleared
0
629,276
Distance Traveled
655,707
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
7,336
611
54
5
0
222,847
1
L
Fenrir
7,151
596
31
3
0
218,903
1
L
Tiamat
7,704
642
54
5
0
213,957
2
W
Izanami
8,273
689
70
6
0
176,904
1
W
Sobek
8,770
731
14
1
0
234,991
2
W
Tiamat
9,403
784
66
6
0
217,381
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role