Player Matchup

Cthulhu
Cthulhu
CountDoober
Cthulhu
Level 8
God Stats
12W - 10L
1,392 SR
Queue Stats
17W - 18L
1,370 Elo+
Party 1
Hou Yi
Hou Yi
Darth-Doober
Hou Yi
Level 13
God Stats
1W - 1L
1,706 SR
Queue Stats
23W - 24L
1,454 Elo+
Party 1
Nemesis
Nemesis
EmperorDoober
Nemesis
Level 5
God Stats
1W - 1L
1,716 SR
Queue Stats
12W - 11L
1,381 Elo+
Party 1
Ymir
Ymir
PenguinDandruff
Ymir
Level 6
God Stats
5W - 3L
1,614 SR
Queue Stats
7W - 13L
1,290 Elo+
Party 1
Hera
Hera
TRILEY999
Hera
Level 80
God Stats
5W - 4L
1,569 SR
Queue Stats
73W - 46L
1,496 Elo+
Party 1
Team Averages
Level 22
1,599 SR
1,398 Elo+

VS

Team Averages
Level 20
1,587 SR
1,421 Elo+
Tiamat
Tiamat
Danny7182954
Tiamat
Level 28
God Stats
1W - 2L
1,633 SR
Queue Stats
38W - 39L
1,406 Elo+
Solo
Fenrir
Fenrir
Guts 169
Fenrir
Level 15
God Stats
5W - 2L
1,948 SR
Queue Stats
29W - 24L
1,492 Elo+
Solo
Tyr
Tyr
Horizon Aura954
Tyr
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,266 Elo+
Solo
Ra
Ra
Jackalope777
Ra
Level 24
God Stats
50W - 29L
1,491 SR
Queue Stats
55W - 30L
1,397 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
StealthKing4Ever
Ah Muzen Cab
Level 29
God Stats
6W - 3L
1,362 SR
Queue Stats
99W - 118L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CountDoober
Cthulhu
20
1 / 2 / 18
13,312
951
14,818
25,172
19,662
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hou Yi
20
4 / 5 / 11
13,704
979
26,242
22,622
8,010
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
20
7 / 8 / 11
14,395
1,028
16,723
24,207
8,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
1 / 11 / 13
12,007
858
5,921
30,919
13,021
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hera
20
10 / 7 / 7
15,906
1,136
32,658
15,927
5,511
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

0

VS

Team 2 Tickets

127

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
20
9 / 3 / 13
15,023
1,073
25,627
18,839
13,442
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Fenrir
Guts 169
Fenrir
20
8 / 6 / 8
14,016
1,001
15,943
22,203
14,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

20
3 / 5 / 13
13,035
931
11,110
27,235
36,590
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

20
7 / 6 / 15
14,151
1,011
27,022
17,917
7,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
StealthKing4Ever
Ah Muzen Cab
20
6 / 3 / 18
14,426
1,030
30,790
19,100
8,947
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
100
23
Kills
33
33
Deaths
23
60
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
CountDoober
Cthulhu
1
2
18
5
W
Tiamat
9
3
13
5.17
L
Hou Yi
4
5
11
1.9
L
Nemesis
7
8
11
1.56
W
Fenrir
Guts 169
Fenrir
8
6
8
2
W
3
5
13
1.9
W
7
6
15
2.42
L
1
11
13
0.68
W
Ah Muzen Cab
StealthKing4Ever
Ah Muzen Cab
6
3
18
5
L
Hera
10
7
7
1.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,362
Damage
110,492
118,847
Taken
105,294
54,638
Mitigated
81,706
12,990
Healing
31,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
CountDoober
Cthulhu
14,818
2,196
0
5,930
25,172
19,662
0
11,603
13,488
40,683
0
W
Tiamat
25,627
2,977
330
4,381
18,839
13,442
0
9,984
8,855
51,822
0
L
Hou Yi
26,242
18,799
0
0
22,622
8,010
0
8,454
14,154
0
41,643
L
Nemesis
16,723
6,516
0
4,083
24,207
8,434
0
8,714
15,460
0
25,604
W
Fenrir
Guts 169
Fenrir
15,943
4,902
0
1,490
22,203
14,868
0
12,673
9,530
0
24,947
W
11,110
2,328
798
5,745
27,235
36,590
0
10,683
15,830
0
16,878
W
27,022
215
5,550
1,618
17,917
7,859
0
11,871
6,046
62,527
0
L
5,921
1,816
0
0
30,919
13,021
0
16,157
14,727
9,588
0
W
Ah Muzen Cab
StealthKing4Ever
Ah Muzen Cab
30,790
17,940
764
10,608
19,100
8,947
0
8,186
10,684
0
70,571
L
Hera
32,658
7,516
855
2,122
15,927
5,511
0
7,534
8,369
82,096
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,324
Gold Earned
70,651
252
Minions Killed
249
5
Camps Cleared
4
1,268,635
Distance Traveled
1,202,247
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
13,312
951
50
4
1
278,936
1
W
Tiamat
15,023
1,073
63
5
2
258,023
0
L
Hou Yi
13,704
979
38
3
1
231,711
0
L
Nemesis
14,395
1,028
14
1
0
254,463
0
W
Fenrir
14,016
1,001
16
1
1
242,058
1
W
Tyr
13,035
931
12
1
0
237,663
0
W
Ra
14,151
1,011
88
6
0
262,024
3
L
Ymir
12,007
858
13
1
1
231,708
1
W
Ah Muzen Cab
14,426
1,030
70
5
1
202,479
0
L
Hera
15,906
1,136
137
10
2
271,817
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role