Player Matchup

Ymir
Ymir
CA-latrox07
Ymir
Level 2
God Stats
3W - 12L
1,500 SR
Queue Stats
14W - 34L
1,500 Elo+
Solo
Tiamat
Tiamat
Muukla
Tiamat
Level 15
God Stats
14W - 9L
1,500 SR
Queue Stats
52W - 51L
1,287 Elo+
Solo
Ra
Ra
RuningAarons
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Woobangah
Danzaburou
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
68W - 67L
1,267 Elo+
Solo
Mercury
Mercury
itsjusttyson
Mercury
Level 28
God Stats
6W - 12L
1,773 SR
Queue Stats
455W - 460L
1,353 Elo+
Solo
Team Averages
Level 12
1,555 SR
1,382 Elo+

VS

Team Averages
Level 24
1,471 SR
1,290 Elo+
Cthulhu
Cthulhu
FABRO_PEDUT0
Cthulhu
Level 26
God Stats
3W - 4L
1,439 SR
Queue Stats
37W - 65L
1,243 Elo+
Party 2
Thanatos
Thanatos
Joaqomcxd
Thanatos
Level 27
God Stats
14W - 5L
1,500 SR
Queue Stats
58W - 50L
1,297 Elo+
Party 1
Agni
Agni
Tha Hafrikan
Agni
Level 14
God Stats
7W - 8L
1,418 SR
Queue Stats
649W - 625L
1,367 Elo+
Solo
Merlin
Merlin
naruto_tyront
Merlin
Level 29
God Stats
3W - 3L
1,500 SR
Queue Stats
130W - 193L
1,302 Elo+
Party 1
Zeus
Zeus
sg_nightsimo
Zeus
Level 24
God Stats
3W - 1L
1,500 SR
Queue Stats
29W - 35L
1,240 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 6 / 0
4,448
404
1,716
7,627
3,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
Muukla
Tiamat
9
1 / 6 / 3
5,553
505
2,435
6,114
2,060
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
2 / 7 / 0
5,281
480
3,055
5,559
1,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
Woobangah
Danzaburou
8
2 / 5 / 0
5,301
482
4,190
8,662
2,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Mercury
itsjusttyson
Mercury
7
0 / 3 / 1
4,810
437
743
5,626
1,282
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FABRO_PEDUT0
Cthulhu
10
4 / 2 / 6
6,655
605
2,568
6,505
3,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
Joaqomcxd
Thanatos
10
7 / 3 / 5
6,444
586
6,211
6,774
2,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
7 / 0 / 2
6,452
587
5,896
6,999
2,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
3 / 1 / 1
6,279
571
1,344
2,580
853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
6 / 1 / 2
6,737
612
4,507
4,278
1,161
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
43
6
Kills
27
27
Deaths
7
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
W
Cthulhu
FABRO_PEDUT0
Cthulhu
4
2
6
3.5
W
Thanatos
Joaqomcxd
Thanatos
7
3
5
3.17
L
Tiamat
Muukla
Tiamat
1
6
3
0.42
L
2
7
0
0.29
W
7
0
2
8
L
Danzaburou
Woobangah
Danzaburou
2
5
0
0.4
L
Mercury
itsjusttyson
Mercury
0
3
1
0.17
W
3
1
1
3.5
W
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,139
Damage
20,526
33,588
Taken
27,136
11,450
Mitigated
9,238
4,845
Healing
11,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,716
766
0
1,090
7,627
3,588
0
2,560
5,025
11,179
0
W
Cthulhu
FABRO_PEDUT0
Cthulhu
2,568
575
0
707
6,505
3,006
800
992
5,448
24,639
0
W
Thanatos
Joaqomcxd
Thanatos
6,211
1,607
0
4,460
6,774
2,159
260
1,523
5,090
0
22,940
L
Tiamat
Muukla
Tiamat
2,435
718
0
1,206
6,114
2,060
240
1,442
4,627
15,899
0
L
3,055
491
0
60
5,559
1,673
0
3,415
1,960
15,535
0
W
5,896
813
0
3,209
6,999
2,059
217
1,317
5,558
27,839
0
L
Danzaburou
Woobangah
Danzaburou
4,190
1,783
0
1,709
8,662
2,847
130
5,728
2,934
0
21,509
L
Mercury
itsjusttyson
Mercury
743
743
0
780
5,626
1,282
0
899
4,727
0
18,229
W
1,344
44
0
0
2,580
853
1,420
1,566
908
22,461
0
W
4,507
1,434
306
2,387
4,278
1,161
1,936
1,302
2,926
25,371
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,393
Gold Earned
32,567
132
Minions Killed
218
0
Camps Cleared
0
864,780
Distance Traveled
980,508
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,448
404
11
1
0
204,490
5
W
Cthulhu
6,655
605
38
3
0
203,678
0
W
Thanatos
6,444
586
36
3
0
212,369
0
L
Tiamat
5,553
505
23
2
0
164,562
2
L
Ra
5,281
480
23
2
0
177,976
2
W
Agni
6,452
587
45
4
0
207,309
7
L
Danzaburou
5,301
482
34
3
0
159,962
0
L
Mercury
4,810
437
41
4
0
157,790
0
W
Merlin
6,279
571
39
4
0
177,891
0
W
Zeus
6,737
612
60
5
0
179,261
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role