Player Matchup

Olorun
Olorun
Dominater0123
Olorun
Level 15
God Stats
3W - 4L
1,559 SR
Queue Stats
8W - 11L
1,542 Elo+
Solo
Hercules
Hercules
GladToast
Hercules
Level 104
God Stats
0W - 1L
1,499 SR
Queue Stats
4W - 4L
1,847 Elo+
Party 1
Serqet
Serqet
KeenFriend4846
Serqet
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,847 Elo+
Party 1
Ares
Ares
LMPCoach
Ares
Level 19
God Stats
2W - 4L
1,273 SR
Queue Stats
42W - 65L
1,491 Elo+
Solo
Kukulkan
Kukulkan
Marsquito
Kukulkan
Level 4
God Stats
3W - 7L
1,713 SR
Queue Stats
4W - 7L
1,671 Elo+
Solo
Team Averages
Level 29
1,509 SR
1,680 Elo+

VS

Team Averages
Level 19
1,539 SR
1,565 Elo+
Nu Wa
Nu Wa
RatsInHiding
Nu Wa
Level 29
God Stats
6W - 2L
1,461 SR
Queue Stats
71W - 82L
1,471 Elo+
Solo
Izanami
Izanami
Rayzenbar4200
Izanami
Level 24
God Stats
10W - 11L
1,568 SR
Queue Stats
45W - 40L
1,508 Elo+
Solo
Guan Yu
Guan Yu
ViiTalHydra
Guan Yu
Level 7
God Stats
5W - 4L
1,882 SR
Queue Stats
36W - 32L
1,509 Elo+
Solo
Arachne
Arachne
btates
Arachne
Level 14
God Stats
4W - 2L
1,500 SR
Queue Stats
34W - 21L
1,664 Elo+
Solo
Ymir
Ymir
sebas062699
Ymir
Level 21
God Stats
1W - 0L
1,282 SR
Queue Stats
123W - 129L
1,672 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 3
9,277
928
10,305
14,598
6,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
GladToast
Hercules
15
2 / 4 / 3
9,720
972
5,091
20,597
17,809
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
2 / 6 / 5
9,791
979
10,464
12,798
6,741
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Ares
15
0 / 8 / 6
9,645
965
5,691
19,334
20,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kukulkan
Marsquito
Kukulkan
15
2 / 5 / 1
9,762
976
11,723
8,704
3,611
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

145

VS

Team 2 Tickets

250

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 4
8,119
812
1,147
991
278
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
16
3 / 3 / 13
10,047
1,005
11,402
7,525
3,145
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Guan Yu
ViiTalHydra
Guan Yu
18
10 / 1 / 15
12,609
1,261
18,403
14,756
15,665
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
btates
Arachne
18
11 / 1 / 13
11,985
1,199
24,212
12,299
5,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

18
5 / 2 / 19
12,013
1,201
17,328
14,122
14,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
93
8
Kills
29
29
Deaths
8
18
Assists
64
Player
Kills
Deaths
Assists
KDA
L
2
6
3
0.58
L
Hercules
GladToast
Hercules
2
4
3
0.88
L
2
6
5
0.75
L
Ares
0
8
6
0.38
L
Kukulkan
Marsquito
Kukulkan
2
5
1
0.5
W
0
1
4
2
W
Izanami
3
3
13
3.17
W
Guan Yu
ViiTalHydra
Guan Yu
10
1
15
17.5
W
Arachne
btates
Arachne
11
1
13
17.5
W
5
2
19
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,274
Damage
72,492
76,031
Taken
49,693
55,856
Mitigated
39,162
12,734
Healing
11,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,305
5,418
517
2,760
14,598
6,813
0
4,053
10,395
22,479
0
L
Hercules
GladToast
Hercules
5,091
1,618
1,715
6,012
20,597
17,809
0
5,487
14,985
0
21,155
L
10,464
2,499
0
1,023
12,798
6,741
0
3,763
8,960
0
22,531
L
Ares
5,691
479
0
707
19,334
20,882
0
2,597
16,587
14,496
0
L
Kukulkan
Marsquito
Kukulkan
11,723
754
0
0
8,704
3,611
0
2,575
6,054
58,238
0
W
1,147
251
0
123
991
278
0
455
536
3,137
0
W
Izanami
11,402
7,061
0
946
7,525
3,145
0
2,904
4,291
0
30,466
W
Guan Yu
ViiTalHydra
Guan Yu
18,403
1,650
2,467
3,002
14,756
15,665
0
8,944
5,641
0
41,205
W
Arachne
btates
Arachne
24,212
19,856
0
3,998
12,299
5,802
0
4,447
7,498
0
39,737
W
17,328
2,635
0
1,073
14,122
14,272
0
10,969
3,153
33,770
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,195
Gold Earned
54,773
212
Minions Killed
186
4
Camps Cleared
6
883,857
Distance Traveled
785,553
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
9,277
928
19
2
0
158,359
0
L
Hercules
9,720
972
39
4
1
177,198
0
L
Serqet
9,791
979
30
3
2
191,809
0
L
Ares
9,645
965
16
2
1
168,493
0
L
Kukulkan
9,762
976
108
11
0
187,998
0
W
Nu Wa
8,119
812
2
0
1
26,272
1
W
Izanami
10,047
1,005
58
6
0
142,977
1
W
Guan Yu
12,609
1,261
46
5
1
225,638
1
W
Arachne
11,985
1,199
40
4
2
206,994
0
W
Ymir
12,013
1,201
40
4
2
183,672
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role