Player Matchup

Medusa
Medusa
SirModred
Medusa
Level 123
God Stats
18W - 7L
1,618 SR
Queue Stats
131W - 166L
1,569 Elo+
Party 2
Nu Wa
Nu Wa
SrGonzaa
Nu Wa
Level 47
God Stats
2W - 1L
1,746 SR
Queue Stats
24W - 26L
1,571 Elo+
Party 2
Sobek
Sobek
jairskater
Sobek
Level 26
God Stats
2W - 1L
1,568 SR
Queue Stats
50W - 41L
1,569 Elo+
Party 2
Team Averages
Level 65
1,644 SR
1,569 Elo+

VS

Team Averages
Level 58
1,455 SR
1,326 Elo+
Hercules
Hercules
Killaheal
Hercules
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,509 Elo+
Solo
Nu Wa
Nu Wa
OpalWolf18
Nu Wa
Level 43
God Stats
51W - 76L
1,366 SR
Queue Stats
52W - 82L
1,296 Elo+
Party 1
Ra
Ra
VinnyCent99
Ra
Level 40
God Stats
1W - 5L
1,500 SR
Queue Stats
19W - 37L
1,172 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
SirModred
Medusa
12
5 / 2 / 4
10,018
771
9,605
7,726
3,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
SrGonzaa
Nu Wa
13
2 / 2 / 6
9,162
705
6,288
6,718
2,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
12
2 / 1 / 7
9,859
758
3,864
10,920
10,330
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Killaheal
Hercules
13
4 / 4 / 0
8,851
681
6,786
11,674
7,921
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Nu Wa
5
0 / 2 / 1
6,990
538
428
3,485
878
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
1 / 3 / 3
8,448
650
6,955
9,857
3,871
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
9
Kills
5
5
Deaths
9
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hercules
Killaheal
Hercules
4
4
0
1
L
Nu Wa
0
2
1
0.25
W
Medusa
SirModred
Medusa
5
2
4
3.5
W
Nu Wa
SrGonzaa
Nu Wa
2
2
6
2.5
L
1
3
3
0.83
W
Sobek
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,757
Damage
14,169
25,364
Taken
25,016
16,369
Mitigated
12,670
5,136
Healing
7,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Killaheal
Hercules
6,786
1,384
0
2,599
11,674
7,921
0
5,033
6,401
0
23,323
L
Nu Wa
428
98
0
0
3,485
878
0
1,264
2,133
3,905
0
W
Medusa
SirModred
Medusa
9,605
4,274
0
1,759
7,726
3,934
1,376
2,358
5,368
0
60,081
W
Nu Wa
SrGonzaa
Nu Wa
6,288
1,779
0
1,278
6,718
2,105
952
2,197
4,521
33,857
0
L
6,955
601
905
4,399
9,857
3,871
0
3,321
6,306
42,414
0
W
Sobek
3,864
327
0
2,099
10,920
10,330
364
2,848
8,072
10,903
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,039
Gold Earned
24,289
150
Minions Killed
89
0
Camps Cleared
0
714,054
Distance Traveled
447,337
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,851
681
39
3
0
212,302
2
L
Nu Wa
6,990
538
6
0
0
25,014
0
W
Medusa
10,018
771
92
7
0
222,437
3
W
Nu Wa
9,162
705
50
4
0
225,901
3
L
Ra
8,448
650
44
3
0
210,021
2
W
Sobek
9,859
758
8
1
0
265,716
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role