Player Matchup

Tiamat
Tiamat
Dom-x666
Tiamat
Level 24
God Stats
14W - 22L
1,610 SR
Queue Stats
64W - 97L
1,434 Elo+
Solo
Hercules
Hercules
KingGarbage0244
Hercules
Level 25
God Stats
2W - 2L
1,567 SR
Queue Stats
26W - 35L
1,379 Elo+
Solo
Cthulhu
Cthulhu
Tenk99
Cthulhu
Level 6
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Team Averages
Level 18
1,559 SR
1,438 Elo+

VS

Team Averages
Level 55
1,506 SR
1,147 Elo+
Tiamat
Tiamat
Frostyist
Tiamat
Level 133
God Stats
3W - 3L
1,562 SR
Queue Stats
18W - 18L
1,128 Elo+
Party 1
Cerberus
Cerberus
Gaburei
Cerberus
Level 6
God Stats
4W - 0L
1,500 SR
Queue Stats
7W - 9L
1,185 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
gianoniniel
Ah Muzen Cab
Level 26
God Stats
3W - 5L
1,456 SR
Queue Stats
3W - 5L
1,128 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Dom-x666
Tiamat
11
2 / 4 / 1
7,635
636
7,572
9,451
7,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
9
1 / 6 / 2
7,195
600
5,280
11,842
5,545
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
Tenk99
Cthulhu
9
0 / 10 / 1
6,540
545
2,406
12,009
4,582
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Breastplate

Breastplate

+20
Physical Protection

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Frostyist
Tiamat
14
12 / 0 / 8
9,744
812
17,579
7,913
5,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
Gaburei
Cerberus
12
3 / 2 / 15
8,775
731
3,245
9,596
6,146
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ah Muzen Cab
gianoniniel
Ah Muzen Cab
11
5 / 1 / 8
8,418
702
5,348
5,915
1,901
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
51
3
Kills
20
20
Deaths
3
4
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Dom-x666
Tiamat
2
4
1
0.63
W
Tiamat
Frostyist
Tiamat
12
0
8
16
W
Cerberus
Gaburei
Cerberus
3
2
15
5.25
L
Hercules
1
6
2
0.33
L
Cthulhu
Tenk99
Cthulhu
0
10
1
0.05
W
Ah Muzen Cab
gianoniniel
Ah Muzen Cab
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,258
Damage
26,172
33,302
Taken
23,424
17,962
Mitigated
13,568
5,005
Healing
7,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Dom-x666
Tiamat
7,572
1,244
550
1,978
9,451
7,835
30
5,725
3,430
29,162
0
W
Tiamat
Frostyist
Tiamat
17,579
1,535
649
4,006
7,913
5,521
660
3,444
4,469
39,248
0
W
Cerberus
Gaburei
Cerberus
3,245
404
0
978
9,596
6,146
159
4,168
5,428
11,887
0
L
Hercules
5,280
1,192
330
2,080
11,842
5,545
0
7,772
3,491
0
16,603
L
Cthulhu
Tenk99
Cthulhu
2,406
45
67
0
12,009
4,582
0
6,038
5,525
10,194
0
W
Ah Muzen Cab
gianoniniel
Ah Muzen Cab
5,348
2,114
282
1,481
5,915
1,901
0
2,401
3,514
0
16,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,370
Gold Earned
26,937
93
Minions Killed
119
0
Camps Cleared
0
570,965
Distance Traveled
623,526
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,635
636
48
4
0
202,257
0
W
Tiamat
9,744
812
60
5
0
223,477
0
W
Cerberus
8,775
731
32
3
0
203,067
1
L
Hercules
7,195
600
24
2
0
202,888
0
L
Cthulhu
6,540
545
21
2
0
165,820
2
W
Ah Muzen Cab
8,418
702
27
2
0
196,982
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role