Player Matchup

Cupid
Cupid
Aspek014638
Cupid
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 53L
1,659 Elo+
Solo
Scylla
Scylla
LargePeenguin
Scylla
Level 6
God Stats
4W - 5L
1,686 SR
Queue Stats
128W - 117L
1,581 Elo+
Solo
Da Ji
Da Ji
Sixteythree
Da Ji
Level 22
God Stats
4W - 11L
1,698 SR
Queue Stats
60W - 78L
1,527 Elo+
Solo
Guan Yu
Guan Yu
Worol
Guan Yu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Yemoja
Yemoja
cooldudejoey
Yemoja
Level 7
God Stats
4W - 3L
1,897 SR
Queue Stats
17W - 27L
1,678 Elo+
Solo
Team Averages
Level 14
1,656 SR
1,589 Elo+

VS

Team Averages
Level 18
1,661 SR
1,736 Elo+
Tiamat
Tiamat
ChadThundercøck
Tiamat
Level 29
God Stats
6W - 1L
1,263 SR
Queue Stats
104W - 18L
1,942 Elo+
Party 1
Terra
Terra
Crazypinnapple2
Terra
Level 7
God Stats
4W - 1L
1,586 SR
Queue Stats
24W - 17L
1,549 Elo+
Party 2
Tyr
Tyr
Kamikaze404
Tyr
Level 8
God Stats
5W - 4L
1,941 SR
Queue Stats
9W - 9L
1,571 Elo+
Party 2
Hou Yi
Hou Yi
QUÅNTUM
Hou Yi
Level 28
God Stats
6W - 4L
1,648 SR
Queue Stats
133W - 28L
1,924 Elo+
Party 1
Scylla
Scylla
iinstagrammodel
Scylla
Level 18
God Stats
5W - 0L
1,867 SR
Queue Stats
39W - 23L
1,696 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 0
4,849
539
2,207
4,064
979
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 2 / 1
4,546
505
743
3,501
966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
0 / 3 / 0
4,100
456
1,535
4,026
2,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Guan Yu
Worol
Guan Yu
7
1 / 3 / 0
4,585
509
1,930
4,611
2,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yemoja
6
0 / 2 / 1
4,138
460
2,038
4,078
1,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 4
5,345
594
3,209
4,864
2,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
1 / 0 / 4
5,006
556
1,781
5,695
3,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
2 / 1 / 0
5,322
591
1,813
5,838
2,107
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hou Yi
QUÅNTUM
Hou Yi
9
2 / 0 / 3
5,165
574
2,552
3,922
1,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
5 / 1 / 2
6,081
676
3,610
2,884
867
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
2
Kills
12
12
Deaths
2
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
2
0
4
4
W
1
0
4
3
W
2
1
0
2
L
0
2
1
0.25
W
Hou Yi
QUÅNTUM
Hou Yi
2
0
3
3.5
L
0
3
0
0
L
Guan Yu
Worol
Guan Yu
1
3
0
0.33
L
Yemoja
0
2
1
0.25
W
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,453
Damage
12,965
20,280
Taken
23,203
8,416
Mitigated
9,683
3,548
Healing
10,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,207
1,526
88
835
4,064
979
0
1,833
2,151
0
15,623
W
3,209
652
0
3,280
4,864
2,518
152
213
4,641
22,010
0
W
1,781
391
233
1,329
5,695
3,044
0
1,474
4,221
10,358
0
W
1,813
283
0
1,809
5,838
2,107
0
0
5,688
0
19,456
L
743
78
0
350
3,501
966
0
2,331
1,038
17,988
0
W
Hou Yi
QUÅNTUM
Hou Yi
2,552
1,274
0
2,774
3,922
1,147
1,066
785
3,137
0
26,650
L
1,535
409
0
250
4,026
2,024
0
1,277
2,749
0
14,687
L
Guan Yu
Worol
Guan Yu
1,930
249
35
664
4,611
2,918
268
1,125
3,454
0
16,102
L
Yemoja
2,038
555
298
1,028
4,078
1,529
0
1,746
2,288
9,744
0
W
3,610
364
0
753
2,884
867
1,063
309
2,575
30,383
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,218
Gold Earned
26,919
175
Minions Killed
225
0
Camps Cleared
0
728,216
Distance Traveled
841,598
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
4,849
539
43
5
0
152,157
2
W
Tiamat
5,345
594
46
5
0
178,794
0
W
Terra
5,006
556
20
2
0
193,266
2
W
Tyr
5,322
591
43
5
0
160,581
2
L
Scylla
4,546
505
42
5
0
147,925
0
W
Hou Yi
5,165
574
49
5
0
143,542
2
L
Da Ji
4,100
456
39
4
0
148,267
0
L
Guan Yu
4,585
509
38
4
0
162,341
0
L
Yemoja
4,138
460
13
1
0
117,526
3
W
Scylla
6,081
676
67
7
0
165,415
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role