Player Matchup

Tyr
Tyr
DaxterKnot69
Tyr
Level 28
God Stats
1W - 2L
1,509 SR
Queue Stats
51W - 42L
1,644 Elo+
Solo
Anhur
Anhur
Eggpozz
Anhur
Level 8
God Stats
4W - 3L
1,691 SR
Queue Stats
18W - 8L
1,766 Elo+
Solo
Tiamat
Tiamat
GeneralFloops
Tiamat
Level 27
God Stats
25W - 19L
1,627 SR
Queue Stats
88W - 60L
1,657 Elo+
Solo
Ra
Ra
NasalMonster904
Ra
Level 26
God Stats
2W - 2L
1,807 SR
Queue Stats
8W - 11L
1,666 Elo+
Solo
Cthulhu
Cthulhu
Traitornator
Cthulhu
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 10L
1,773 Elo+
Solo
Team Averages
Level 19
1,627 SR
1,701 Elo+

VS

Team Averages
Level 49
1,663 SR
1,763 Elo+
Tiamat
Tiamat
Bob Mishima
Tiamat
Level 29
God Stats
12W - 6L
1,652 SR
Queue Stats
133W - 38L
1,795 Elo+
Party 1
Danzaburou
Danzaburou
DaMoobPatrol
Danzaburou
Level 17
God Stats
4W - 1L
1,500 SR
Queue Stats
125W - 35L
1,762 Elo+
Party 1
Zhong Kui
Zhong Kui
Shoot4pretzals
Zhong Kui
Level 159
God Stats
4W - 1L
1,848 SR
Queue Stats
258W - 102L
1,780 Elo+
Party 1
Ymir
Ymir
SplotchyVoice3
Ymir
Level 26
God Stats
4W - 0L
1,929 SR
Queue Stats
85W - 24L
1,980 Elo+
Party 1
King Arthur
King Arthur
lSeviper
King Arthur
Level 13
God Stats
1W - 1L
1,386 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 1
5,495
550
1,564
5,609
2,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Anhur
Eggpozz
Anhur
10
0 / 2 / 0
5,370
537
1,786
6,625
1,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

10
2 / 2 / 0
5,962
596
4,246
5,603
2,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

6
0 / 6 / 0
4,192
419
1,725
4,928
1,550
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Traitornator
Cthulhu
9
1 / 1 / 0
5,254
525
4,001
5,970
3,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
5 / 0 / 0
6,303
630
4,850
4,603
3,256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Danzaburou
DaMoobPatrol
Danzaburou
10
0 / 0 / 3
5,901
590
1,606
3,284
673
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Zhong Kui
Shoot4pretzals
Zhong Kui
11
5 / 2 / 1
6,407
641
4,740
5,772
3,991
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
1 / 0 / 3
4,892
489
2,959
6,508
2,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

King Arthur
lSeviper
King Arthur
9
0 / 1 / 3
4,903
490
3,649
5,513
2,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
21
3
Kills
11
11
Deaths
3
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Tiamat
5
0
0
5
W
Danzaburou
DaMoobPatrol
Danzaburou
0
0
3
1.5
L
0
0
1
0.5
L
Anhur
Eggpozz
Anhur
0
2
0
0
L
2
2
0
1
L
0
6
0
0
W
Zhong Kui
Shoot4pretzals
Zhong Kui
5
2
1
2.75
W
1
0
3
2.5
L
Cthulhu
Traitornator
Cthulhu
1
1
0
1
W
King Arthur
lSeviper
King Arthur
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,322
Damage
17,804
28,735
Taken
25,680
11,780
Mitigated
13,186
10,311
Healing
11,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
4,850
537
0
2,647
4,603
3,256
0
1,059
3,454
37,382
0
W
Danzaburou
DaMoobPatrol
Danzaburou
1,606
125
0
1,216
3,284
673
178
29
3,255
0
32,483
L
1,564
463
0
2,216
5,609
2,266
0
2,893
2,716
0
31,431
L
Anhur
Eggpozz
Anhur
1,786
825
0
2,591
6,625
1,970
232
2,348
4,277
0
29,120
L
4,246
760
0
2,278
5,603
2,636
0
3,099
2,504
33,001
0
L
1,725
394
301
406
4,928
1,550
435
3,013
1,840
11,463
0
W
Zhong Kui
Shoot4pretzals
Zhong Kui
4,740
847
0
2,938
5,772
3,991
16
2,979
2,569
33,371
0
W
2,959
905
0
2,791
6,508
2,562
64
2,094
4,251
12,877
0
L
Cthulhu
Traitornator
Cthulhu
4,001
382
0
2,519
5,970
3,358
0
1,196
4,534
26,487
0
W
King Arthur
lSeviper
King Arthur
3,649
680
0
1,750
5,513
2,704
0
3,066
2,179
0
15,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,273
Gold Earned
28,406
305
Minions Killed
261
0
Camps Cleared
0
891,112
Distance Traveled
998,809
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,303
630
82
8
0
236,443
1
W
Danzaburou
5,901
590
60
6
0
180,459
3
L
Tyr
5,495
550
86
9
0
205,219
4
L
Anhur
5,370
537
66
7
0
146,921
2
L
Tiamat
5,962
596
83
8
0
165,918
4
L
Ra
4,192
419
24
2
0
180,103
1
W
Zhong Kui
6,407
641
77
8
0
198,081
0
W
Ymir
4,892
489
14
1
0
203,257
2
L
Cthulhu
5,254
525
46
5
0
192,951
0
W
King Arthur
4,903
490
28
3
0
180,569
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role