Player Matchup

Discordia
Discordia
Grimprophet
Discordia
Level 149
God Stats
23W - 27L
1,531 SR
Queue Stats
605W - 736L
1,533 Elo+
Solo
Amaterasu
Amaterasu
SnarDemon
Amaterasu
Level 28
God Stats
3W - 0L
1,797 SR
Queue Stats
90W - 49L
1,788 Elo+
Party 1
Tiamat
Tiamat
Stepre
Tiamat
Level 89
God Stats
32W - 38L
1,670 SR
Queue Stats
315W - 308L
1,695 Elo+
Party 1
Team Averages
Level 89
1,666 SR
1,672 Elo+

VS

Team Averages
Level 90
1,484 SR
1,409 Elo+
Nemesis
Nemesis
Jovikea
Nemesis
Level 12
God Stats
8W - 24L
1,227 SR
Queue Stats
11W - 31L
1,202 Elo+
Party 2
Cernunnos
Cernunnos
VividnLucid
Cernunnos
Level 105
God Stats
1W - 3L
1,389 SR
Queue Stats
36W - 54L
1,367 Elo+
Party 2
He Bo
He Bo
rein2
He Bo
Level 152
God Stats
1W - 1L
1,836 SR
Queue Stats
33W - 27L
1,657 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Grimprophet
Discordia
16
6 / 1 / 5
12,108
673
24,560
5,652
2,169
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Amaterasu
SnarDemon
Amaterasu
15
5 / 0 / 8
11,868
659
5,631
22,984
24,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tiamat
Stepre
Tiamat
15
2 / 1 / 10
12,312
684
11,313
15,789
22,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Jovikea
Nemesis
11
0 / 5 / 0
9,381
521
3,372
13,533
7,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cernunnos
VividnLucid
Cernunnos
13
0 / 5 / 0
10,074
560
9,797
18,829
6,942
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

He Bo
rein2
He Bo
13
2 / 3 / 0
10,266
570
13,253
15,460
5,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
2
13
Kills
2
2
Deaths
13
23
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Discordia
Grimprophet
Discordia
6
1
5
8.5
L
Nemesis
Jovikea
Nemesis
0
5
0
0
W
Amaterasu
SnarDemon
Amaterasu
5
0
8
9
W
Tiamat
Stepre
Tiamat
2
1
10
7
L
Cernunnos
VividnLucid
Cernunnos
0
5
0
0
L
He Bo
rein2
He Bo
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,504
Damage
26,422
44,425
Taken
47,822
48,982
Mitigated
19,510
19,696
Healing
4,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Grimprophet
Discordia
24,560
57
1,148
1,922
5,652
2,169
1,819
2,254
3,298
79,740
0
L
Nemesis
Jovikea
Nemesis
3,372
504
0
520
13,533
7,019
0
10,163
3,370
0
16,801
W
Amaterasu
SnarDemon
Amaterasu
5,631
1,326
231
8,671
22,984
24,152
144
7,157
15,316
0
20,072
W
Tiamat
Stepre
Tiamat
11,313
942
1,399
6,325
15,789
22,661
319
3,689
11,823
46,446
0
L
Cernunnos
VividnLucid
Cernunnos
9,797
4,252
0
1,668
18,829
6,942
111
13,589
5,240
0
59,727
L
He Bo
rein2
He Bo
13,253
99
0
2,215
15,460
5,549
0
12,161
3,299
49,747
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,288
Gold Earned
29,721
197
Minions Killed
186
0
Camps Cleared
0
1,101,691
Distance Traveled
964,641
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
12,108
673
111
6
0
343,468
0
L
Nemesis
9,381
521
32
2
0
331,211
1
W
Amaterasu
11,868
659
31
2
0
408,845
0
W
Tiamat
12,312
684
55
3
0
349,378
6
L
Cernunnos
10,074
560
78
4
0
303,849
3
L
He Bo
10,266
570
76
4
0
329,581
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role