Player Matchup

Tiamat
Tiamat
DutraErick
Tiamat
Level 29
God Stats
1W - 3L
1,362 SR
Queue Stats
50W - 56L
1,376 Elo+
Solo
Ne Zha
Ne Zha
Noahbbutler
Ne Zha
Level 22
God Stats
0W - 2L
1,670 SR
Queue Stats
20W - 14L
1,428 Elo+
Solo
Ao Kuang
Ao Kuang
UncaChipotle
Ao Kuang
Level 24
God Stats
1W - 5L
1,500 SR
Queue Stats
14W - 17L
1,500 Elo+
Solo
Amaterasu
Amaterasu
kitty248
Amaterasu
Level 16
God Stats
3W - 7L
1,299 SR
Queue Stats
22W - 32L
1,332 Elo+
Solo
Danzaburou
Danzaburou
maqueta_costera2
Danzaburou
Level 24
God Stats
48W - 61L
1,448 SR
Queue Stats
61W - 75L
1,350 Elo+
Solo
Team Averages
Level 23
1,456 SR
1,397 Elo+

VS

Team Averages
Level 25
1,555 SR
1,308 Elo+
Ymir
Ymir
ElNachoLibre170
Ymir
Level 10
God Stats
3W - 3L
1,500 SR
Queue Stats
18W - 16L
1,471 Elo+
Party 1
Artemis
Artemis
RomyNard
Artemis
Level 6
God Stats
10W - 10L
1,500 SR
Queue Stats
61W - 72L
937 Elo+
Solo
Ra
Ra
SupaShad
Ra
Level 22
God Stats
31W - 29L
1,596 SR
Queue Stats
209W - 200L
1,290 Elo+
Solo
Fenrir
Fenrir
barron-_-420
Fenrir
Level 24
God Stats
8W - 5L
1,677 SR
Queue Stats
31W - 32L
1,484 Elo+
Solo
Sobek
Sobek
tenochtitlan1077
Sobek
Level 64
God Stats
3W - 3L
1,500 SR
Queue Stats
112W - 110L
1,359 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DutraErick
Tiamat
14
1 / 6 / 2
8,646
961
7,305
8,044
5,833
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
13
3 / 5 / 1
8,984
998
12,459
12,206
4,917
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ao Kuang
UncaChipotle
Ao Kuang
12
0 / 1 / 0
7,410
823
175
729
224
Amaterasu
kitty248
Amaterasu
15
1 / 5 / 1
8,929
992
2,079
15,875
6,887
Danzaburou
maqueta_costera2
Danzaburou
14
0 / 8 / 2
8,403
934
11,929
19,126
7,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

109

VS

Team 2 Tickets

398

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 17
10,165
1,129
5,699
7,843
7,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Artemis
RomyNard
Artemis
15
4 / 2 / 6
9,264
1,029
4,603
5,647
2,916
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Breastplate

Breastplate

+20
Physical Protection

16
4 / 0 / 12
10,239
1,138
9,445
7,336
3,151
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
16
8 / 0 / 9
11,384
1,265
14,289
6,977
8,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
6 / 2 / 12
10,014
1,113
12,099
13,734
9,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
81
5
Kills
25
25
Deaths
5
6
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Tiamat
DutraErick
Tiamat
1
6
2
0.33
W
3
1
17
11.5
L
Ne Zha
3
5
1
0.7
W
Artemis
RomyNard
Artemis
4
2
6
3.5
W
4
0
12
10
L
Ao Kuang
UncaChipotle
Ao Kuang
0
1
0
0
W
Fenrir
8
0
9
12.5
L
Amaterasu
kitty248
Amaterasu
1
5
1
0.3
L
Danzaburou
maqueta_costera2
Danzaburou
0
8
2
0.13
W
6
2
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,947
Damage
46,135
55,980
Taken
41,537
25,282
Mitigated
30,724
4,488
Healing
12,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
DutraErick
Tiamat
7,305
1,234
0
355
8,044
5,833
0
4,310
3,734
16,756
0
W
5,699
1,739
0
846
7,843
7,354
0
1,568
6,231
15,038
0
L
Ne Zha
12,459
6,806
0
1,467
12,206
4,917
0
6,847
5,359
0
18,546
W
Artemis
RomyNard
Artemis
4,603
2,269
0
830
5,647
2,916
0
1,622
4,025
0
8,932
W
9,445
4,818
1,325
3,698
7,336
3,151
0
967
6,271
29,694
0
L
Ao Kuang
UncaChipotle
Ao Kuang
175
102
0
32
729
224
0
566
163
175
0
W
Fenrir
14,289
4,219
0
1,284
6,977
8,136
0
862
6,115
0
22,846
L
Amaterasu
kitty248
Amaterasu
2,079
741
0
902
15,875
6,887
0
6,522
9,353
0
11,885
L
Danzaburou
maqueta_costera2
Danzaburou
11,929
7,798
0
1,732
19,126
7,421
0
8,998
10,128
0
24,364
W
12,099
1,974
620
4,186
13,734
9,167
0
2,233
11,415
21,215
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,372
Gold Earned
51,066
51
Minions Killed
135
2
Camps Cleared
2
590,136
Distance Traveled
826,597
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,646
961
16
2
0
108,511
0
W
Ymir
10,165
1,129
28
3
0
184,879
0
L
Ne Zha
8,984
998
8
1
1
165,820
0
W
Artemis
9,264
1,029
11
1
0
128,222
0
W
Ra
10,239
1,138
43
5
1
146,184
0
L
Ao Kuang
7,410
823
0
0
0
12,591
0
W
Fenrir
11,384
1,265
30
3
1
205,719
0
L
Amaterasu
8,929
992
15
2
1
162,761
0
L
Danzaburou
8,403
934
12
1
0
140,453
0
W
Sobek
10,014
1,113
23
3
0
161,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role