Player Matchup

Fenrir
Fenrir
Goddfrey
Fenrir
Level 17
God Stats
1W - 1L
1,706 SR
Queue Stats
58W - 50L
1,376 Elo+
Party 1
He Bo
He Bo
HonkingBonk
He Bo
Level 5
God Stats
1W - 1L
1,703 SR
Queue Stats
4W - 4L
1,517 Elo+
Party 2
Sylvanus
Sylvanus
Jffroese
Sylvanus
Level 17
God Stats
3W - 3L
1,500 SR
Queue Stats
58W - 48L
1,366 Elo+
Party 1
Zeus
Zeus
abelQH1107
Zeus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 19L
1,386 Elo+
Solo
Neith
Neith
yoyomace
Neith
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,191 Elo+
Party 2
Team Averages
Level 17
1,582 SR
1,367 Elo+

VS

Team Averages
Level 21
1,421 SR
1,431 Elo+
Ah Puch
Ah Puch
Cashor
Ah Puch
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
116W - 95L
1,507 Elo+
Solo
Cupid
Cupid
Daese
Cupid
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 49L
1,500 Elo+
Solo
Jormungandr
Jormungandr
GodDeek
Jormungandr
Level 23
God Stats
2W - 1L
1,500 SR
Queue Stats
205W - 201L
1,492 Elo+
Solo
Nemesis
Nemesis
SoterGamer
Nemesis
Level 24
God Stats
5W - 5L
1,407 SR
Queue Stats
76W - 73L
1,324 Elo+
Solo
Sun Wukong
Sun Wukong
notmaiL
Sun Wukong
Level 25
God Stats
1W - 2L
1,200 SR
Queue Stats
10W - 18L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Goddfrey
Fenrir
10
2 / 2 / 0
6,371
531
3,902
7,555
2,515
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 5 / 0
5,066
422
2,040
6,078
1,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
Jffroese
Sylvanus
7
0 / 6 / 0
5,124
427
4,259
10,421
4,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 4 / 1
5,169
431
3,435
5,148
1,281
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Neith
yoyomace
Neith
8
0 / 5 / 1
5,144
429
2,624
7,371
1,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Cashor
Ah Puch
13
11 / 0 / 1
8,061
672
7,689
3,736
1,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cupid
Daese
Cupid
11
5 / 1 / 9
7,107
592
10,098
8,571
2,517
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jormungandr
GodDeek
Jormungandr
9
3 / 0 / 9
6,804
567
4,894
6,759
3,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Nemesis
SoterGamer
Nemesis
10
1 / 1 / 2
6,156
513
1,304
7,962
2,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sun Wukong
notmaiL
Sun Wukong
13
2 / 1 / 2
7,495
625
3,320
9,461
4,066
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
45
2
Kills
22
22
Deaths
3
2
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Cashor
Ah Puch
11
0
1
11.5
W
Cupid
Daese
Cupid
5
1
9
9.5
W
Jormungandr
GodDeek
Jormungandr
3
0
9
7.5
L
Fenrir
Goddfrey
Fenrir
2
2
0
1
L
0
5
0
0
L
Sylvanus
Jffroese
Sylvanus
0
6
0
0
W
Nemesis
SoterGamer
Nemesis
1
1
2
2
L
0
4
1
0.13
W
Sun Wukong
notmaiL
Sun Wukong
2
1
2
3
L
Neith
yoyomace
Neith
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,260
Damage
27,305
36,573
Taken
36,489
11,690
Mitigated
13,471
8,971
Healing
9,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Cashor
Ah Puch
7,689
311
0
535
3,736
1,263
621
1,566
2,170
38,269
0
W
Cupid
Daese
Cupid
10,098
6,011
92
2,016
8,571
2,517
1,368
2,716
5,855
0
35,767
W
Jormungandr
GodDeek
Jormungandr
4,894
1,039
0
955
6,759
3,556
423
2,483
4,276
17,657
0
L
Fenrir
Goddfrey
Fenrir
3,902
997
0
1,189
7,555
2,515
0
1,282
6,185
0
31,826
L
2,040
232
0
1,361
6,078
1,676
789
3,470
2,272
14,874
0
L
Sylvanus
Jffroese
Sylvanus
4,259
1,357
1,196
2,065
10,421
4,335
30
3,200
7,125
16,898
0
W
Nemesis
SoterGamer
Nemesis
1,304
672
0
3,191
7,962
2,069
0
1,068
6,894
0
25,994
L
3,435
413
95
1,490
5,148
1,281
0
1,084
4,002
17,265
0
W
Sun Wukong
notmaiL
Sun Wukong
3,320
304
0
3,005
9,461
4,066
0
1,901
7,560
0
47,707
L
Neith
yoyomace
Neith
2,624
826
0
1,575
7,371
1,883
45
2,915
4,406
0
18,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,874
Gold Earned
35,623
219
Minions Killed
311
0
Camps Cleared
0
1,085,346
Distance Traveled
1,133,544
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,061
672
81
7
0
232,211
0
W
Cupid
7,107
592
55
5
0
200,951
3
W
Jormungandr
6,804
567
22
2
0
238,727
3
L
Fenrir
6,371
531
64
5
0
236,733
3
L
He Bo
5,066
422
63
5
0
234,964
2
L
Sylvanus
5,124
427
27
2
0
196,607
4
W
Nemesis
6,156
513
53
4
0
259,197
0
L
Zeus
5,169
431
31
3
0
194,202
2
W
Sun Wukong
7,495
625
100
8
0
202,458
4
L
Neith
5,144
429
34
3
0
222,840
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role