Player Matchup

Geb
Geb
Silver II
BabyfacedKiller
Geb
Silver II
Level 147
God Stats
18W - 14L
1,670 SR
Queue Stats
230W - 228L
1,359 MMR
Party 3
King Arthur
King Arthur
Silver I
Sedayo
King Arthur
Silver I
Level 42
God Stats
11W - 17L
1,708 SR
Queue Stats
160W - 157L
1,374 MMR
Solo
Thoth
Thoth
Gold III
TeslaModelS
Thoth
Gold III
Level 47
God Stats
114W - 110L
1,532 SR
Queue Stats
126W - 136L
1,363 MMR
Solo
Xbalanque
Xbalanque
Silver II
ThomasEwert
Xbalanque
Silver II
Level 68
God Stats
5W - 4L
1,500 SR
Queue Stats
104W - 99L
1,359 MMR
Party 3
Ne Zha
Ne Zha
Gold V
daffophill
Ne Zha
Gold V
Level 66
God Stats
6W - 3L
1,606 SR
Queue Stats
26W - 36L
1,362 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 74
1,603 SR
1,363 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 99
1,429 SR
1,364 MMR
Cu Chulainn
Cu Chulainn
Bronze III
CrazyLogix
Cu Chulainn
Bronze III
Level 68
God Stats
0W - 2L
1,405 SR
Queue Stats
4W - 10L
1,368 MMR
Solo
Arachne
Arachne
Silver IV
Gainsboreaux
Arachne
Silver IV
Level 121
God Stats
2W - 9L
1,468 SR
Queue Stats
5W - 15L
1,370 MMR
Party 2
Sobek
Sobek
Silver IV
Orzryl
Sobek
Silver IV
Level 108
God Stats
0W - 3L
1,293 SR
Queue Stats
4W - 14L
1,370 MMR
Party 2
Raijin
Raijin
Gold III
adwadsadw
Raijin
Gold III
Level 126
God Stats
2W - 3L
1,500 SR
Queue Stats
296W - 298L
1,496 MMR
Party 1
Chernobog
Chernobog
Gold V
thumsy
Chernobog
Gold V
Level 70
God Stats
11W - 17L
1,481 SR
Queue Stats
438W - 440L
1,215 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 8
9,372
493
6,675
12,808
8,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
Sedayo
King Arthur
17
10 / 2 / 6
10,984
578
17,407
21,805
14,811
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
3 / 3 / 4
10,744
565
10,062
10,666
3,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xbalanque
ThomasEwert
Xbalanque
16
0 / 2 / 4
9,594
505
8,671
11,186
4,112
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ne Zha
daffophill
Ne Zha
15
5 / 3 / 4
9,594
505
5,198
11,922
4,416
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
SetNemesisErlang ShenDanzaburouJanus

VS

Bans
ScyllaYemojaApolloCupidTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
CrazyLogix
Cu Chulainn
13
3 / 7 / 4
8,528
449
8,207
14,726
9,884
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arachne
Gainsboreaux
Arachne
15
4 / 1 / 6
9,357
492
5,719
16,716
6,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
Orzryl
Sobek
10
0 / 6 / 6
7,375
388
5,078
15,531
13,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Raijin
adwadsadw
Raijin
14
4 / 5 / 1
9,420
496
13,342
12,439
4,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chernobog
thumsy
Chernobog
16
1 / 1 / 4
9,371
493
7,737
9,501
4,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
33
20
Kills
12
12
Deaths
20
26
Assists
21
Player
Kills
Deaths
Assists
KDA
W
2
2
8
3
L
Cu Chulainn
CrazyLogix
Cu Chulainn
3
7
4
0.71
L
Arachne
Gainsboreaux
Arachne
4
1
6
7
L
Sobek
Orzryl
Sobek
0
6
6
0.5
W
King Arthur
Sedayo
King Arthur
10
2
6
6.5
W
3
3
4
1.67
W
Xbalanque
ThomasEwert
Xbalanque
0
2
4
1
L
Raijin
adwadsadw
Raijin
4
5
1
0.9
W
Ne Zha
daffophill
Ne Zha
5
3
4
2.33
L
Chernobog
thumsy
Chernobog
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,013
Damage
40,083
68,387
Taken
68,913
35,712
Mitigated
39,067
26,336
Healing
19,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,675
510
0
4,440
12,808
8,833
511
2,586
10,007
33,016
0
L
Cu Chulainn
CrazyLogix
Cu Chulainn
8,207
1,603
0
2,361
14,726
9,884
0
3,751
10,887
5,291
43,720
L
Arachne
Gainsboreaux
Arachne
5,719
3,336
0
10,259
16,716
6,474
0
2,329
14,337
0
56,943
L
Sobek
Orzryl
Sobek
5,078
672
0
2,858
15,531
13,325
0
2,489
12,762
15,374
0
W
King Arthur
Sedayo
King Arthur
17,407
2,062
0
8,266
21,805
14,811
492
6,060
15,213
0
72,444
W
10,062
167
75
2,520
10,666
3,540
1,204
4,051
6,320
74,122
0
W
Xbalanque
ThomasEwert
Xbalanque
8,671
5,141
0
5,550
11,186
4,112
671
1,973
9,075
0
62,728
L
Raijin
adwadsadw
Raijin
13,342
1,147
0
598
12,439
4,523
0
4,696
7,378
48,941
0
W
Ne Zha
daffophill
Ne Zha
5,198
1,055
0
5,485
11,922
4,416
603
3,202
8,471
0
51,506
L
Chernobog
thumsy
Chernobog
7,737
4,031
0
3,507
9,501
4,861
0
2,824
6,539
0
70,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,288
Gold Earned
44,051
528
Minions Killed
419
0
Camps Cleared
0
1,963,614
Distance Traveled
1,869,669
26
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,372
493
37
2
0
397,508
8
L
Cu Chulainn
8,528
449
75
4
0
370,655
1
L
Arachne
9,357
492
88
5
0
416,720
1
L
Sobek
7,375
388
14
1
0
381,925
6
W
King Arthur
10,984
578
128
7
0
386,748
1
W
Thoth
10,744
565
141
7
0
390,275
6
W
Xbalanque
9,594
505
127
7
0
371,418
5
L
Raijin
9,420
496
102
5
0
348,007
4
W
Ne Zha
9,594
505
95
5
0
417,665
6
L
Chernobog
9,371
493
140
7
0
352,362
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role