Player Matchup

Chaac
Chaac
ChickenNuggies1
Chaac
Level 29
God Stats
7W - 3L
1,772 SR
Queue Stats
172W - 181L
1,389 Elo+
Party 1
Yemoja
Yemoja
Enoughs
Yemoja
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tiamat
Tiamat
Godhome
Tiamat
Level 81
God Stats
22W - 21L
1,369 SR
Queue Stats
263W - 253L
1,450 Elo+
Party 1
Artemis
Artemis
Kyooji
Artemis
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 83L
1,429 Elo+
Party 1
Fenrir
Fenrir
Spook1M
Fenrir
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Team Averages
Level 52
1,528 SR
1,454 Elo+

VS

Team Averages
Level 67
1,326 SR
1,393 Elo+
Hun Batz
Hun Batz
CrashOG
Hun Batz
Level 65
God Stats
2W - 5L
1,239 SR
Queue Stats
46W - 61L
1,414 Elo+
Party 2
Tiamat
Tiamat
FalconofStark
Tiamat
Level 156
God Stats
1W - 4L
1,268 SR
Queue Stats
156W - 165L
1,445 Elo+
Solo
Yemoja
Yemoja
RestInPepe
Yemoja
Level 48
God Stats
1W - 1L
1,300 SR
Queue Stats
46W - 42L
1,480 Elo+
Party 2
Bellona
Bellona
Stache66
Bellona
Level 53
God Stats
2W - 1L
1,500 SR
Queue Stats
44W - 47L
1,435 Elo+
Party 2
Ullr
Ullr
reklaw28
Ullr
Level 12
God Stats
7W - 7L
1,323 SR
Queue Stats
7W - 10L
1,193 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 1
10,477
456
7,835
19,836
10,324
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
Enoughs
Yemoja
14
0 / 4 / 4
9,032
393
7,611
11,553
8,194
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Tiamat
Godhome
Tiamat
17
7 / 6 / 0
11,745
511
11,967
16,083
10,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Artemis
Kyooji
Artemis
15
0 / 4 / 6
9,009
392
9,768
12,255
4,262
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fenrir
Spook1M
Fenrir
13
1 / 8 / 4
8,848
385
4,625
14,873
5,506
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CrashOG
Hun Batz
20
11 / 3 / 6
12,961
564
15,790
17,861
9,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

19
1 / 1 / 5
11,867
516
11,146
12,564
16,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Yemoja
RestInPepe
Yemoja
15
2 / 2 / 7
10,557
459
4,303
14,523
18,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bellona
Stache66
Bellona
20
8 / 5 / 7
12,734
554
16,565
21,554
20,393
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ullr
17
2 / 1 / 7
10,736
467
5,953
9,958
4,959
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
56
11
Kills
24
24
Deaths
12
15
Assists
32
Player
Kills
Deaths
Assists
KDA
L
3
2
1
1.75
W
Hun Batz
CrashOG
Hun Batz
11
3
6
4.67
L
Yemoja
Enoughs
Yemoja
0
4
4
0.5
W
1
1
5
3.5
L
Tiamat
Godhome
Tiamat
7
6
0
1.17
L
Artemis
Kyooji
Artemis
0
4
6
0.75
W
Yemoja
RestInPepe
Yemoja
2
2
7
2.75
L
Fenrir
Spook1M
Fenrir
1
8
4
0.38
W
Bellona
Stache66
Bellona
8
5
7
2.3
W
Ullr
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,806
Damage
53,757
74,600
Taken
76,460
38,366
Mitigated
70,303
19,800
Healing
25,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,835
1,401
0
8,619
19,836
10,324
230
6,917
12,344
0
59,711
W
Hun Batz
CrashOG
Hun Batz
15,790
6,010
0
4,040
17,861
9,398
315
3,453
14,408
0
100,190
L
Yemoja
Enoughs
Yemoja
7,611
1,284
987
1,650
11,553
8,194
93
1,656
9,847
29,859
0
W
11,146
1,286
0
3,760
12,564
16,886
598
1,800
10,764
83,332
0
L
Tiamat
Godhome
Tiamat
11,967
2,028
152
3,634
16,083
10,080
220
2,391
13,657
56,695
0
L
Artemis
Kyooji
Artemis
9,768
3,553
0
3,168
12,255
4,262
0
2,519
9,686
0
58,322
W
Yemoja
RestInPepe
Yemoja
4,303
1,379
7,443
3,737
14,523
18,667
560
3,636
10,887
25,509
0
L
Fenrir
Spook1M
Fenrir
4,625
1,561
231
1,359
14,873
5,506
0
1,256
13,617
0
39,135
W
Bellona
Stache66
Bellona
16,565
6,995
0
6,693
21,554
20,393
621
6,980
14,574
0
97,160
W
Ullr
5,953
2,258
0
0
9,958
4,959
2,943
3,709
6,249
0
76,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,111
Gold Earned
58,855
447
Minions Killed
665
0
Camps Cleared
0
1,885,216
Distance Traveled
2,052,307
18
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,477
456
140
6
0
399,438
1
W
Hun Batz
12,961
564
155
7
0
410,040
0
L
Yemoja
9,032
393
34
1
0
324,894
3
W
Tiamat
11,867
516
161
7
0
400,205
0
L
Tiamat
11,745
511
108
5
0
419,671
8
L
Artemis
9,009
392
116
5
0
379,683
5
W
Yemoja
10,557
459
16
1
0
407,028
2
L
Fenrir
8,848
385
49
2
0
361,530
1
W
Bellona
12,734
554
184
8
0
445,538
4
W
Ullr
10,736
467
149
6
0
389,496
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role