Player Matchup

Fenrir
Fenrir
BackFaya_
Fenrir
Level 15
God Stats
19W - 21L
1,563 SR
Queue Stats
163W - 154L
1,320 Elo+
Party 1
Sylvanus
Sylvanus
VIGL-ACE
Sylvanus
Level 23
God Stats
20W - 10L
1,598 SR
Queue Stats
584W - 649L
1,397 Elo+
Party 1
Zeus
Zeus
ZenithFaya_
Zeus
Level 22
God Stats
5W - 5L
1,500 SR
Queue Stats
524W - 558L
1,450 Elo+
Party 1
Arachne
Arachne
fadester
Arachne
Level 27
God Stats
23W - 19L
1,640 SR
Queue Stats
76W - 88L
1,345 Elo+
Solo
Izanami
Izanami
ladydeadpool8391
Izanami
Level 28
God Stats
11W - 27L
1,387 SR
Queue Stats
95W - 152L
1,220 Elo+
Party 1
Team Averages
Level 23
1,537 SR
1,346 Elo+

VS

Team Averages
Level 14
1,284 SR
1,223 Elo+
Set
Set
BadonkaGonk
Set
Level 26
God Stats
6W - 6L
1,231 SR
Queue Stats
45W - 29L
1,240 Elo+
Solo
Tiamat
Tiamat
Matzan32
Tiamat
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 33L
1,488 Elo+
Solo
King Arthur
King Arthur
PkMePls
King Arthur
Level 8
God Stats
3W - 9L
1,175 SR
Queue Stats
33W - 33L
1,149 Elo+
Party 2
Tsukuyomi
Tsukuyomi
RUTHLESSKILLA43
Tsukuyomi
Level 6
God Stats
1W - 3L
1,256 SR
Queue Stats
19W - 23L
1,098 Elo+
Party 2
Cthulhu
Cthulhu
Suhk_It_EZ_808
Cthulhu
Level 2
God Stats
0W - 2L
1,256 SR
Queue Stats
0W - 2L
1,140 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BackFaya_
Fenrir
17
12 / 1 / 10
12,910
561
11,413
14,220
6,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sylvanus
VIGL-ACE
Sylvanus
17
4 / 0 / 19
12,564
546
7,149
17,990
22,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

19
13 / 3 / 9
13,534
588
17,429
13,999
5,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
fadester
Arachne
19
6 / 5 / 7
12,959
563
6,039
18,932
11,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
6 / 2 / 8
11,848
515
10,213
10,954
6,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 4 / 0
11,785
512
8,941
17,564
7,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
Matzan32
Tiamat
13
2 / 9 / 4
9,055
394
8,199
15,686
7,049
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
PkMePls
King Arthur
14
2 / 9 / 1
9,536
415
7,654
19,590
9,689
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Tsukuyomi
RUTHLESSKILLA43
Tsukuyomi
14
1 / 11 / 0
9,155
398
7,152
18,558
10,499
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
0 / 8 / 2
7,363
320
1,842
9,966
4,039
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
17
41
Kills
10
11
Deaths
41
53
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
BackFaya_
Fenrir
12
1
10
17
L
5
4
0
1.25
L
Tiamat
Matzan32
Tiamat
2
9
4
0.44
L
King Arthur
PkMePls
King Arthur
2
9
1
0.28
L
Tsukuyomi
RUTHLESSKILLA43
Tsukuyomi
1
11
0
0.09
L
0
8
2
0.13
W
Sylvanus
VIGL-ACE
Sylvanus
4
0
19
13.5
W
13
3
9
5.83
W
Arachne
fadester
Arachne
6
5
7
1.9
W
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,243
Damage
33,788
76,095
Taken
81,364
52,884
Mitigated
38,479
28,569
Healing
15,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
BackFaya_
Fenrir
11,413
2,201
0
5,340
14,220
6,314
1,031
2,623
11,522
0
52,524
L
8,941
2,970
0
4,285
17,564
7,203
0
6,071
11,493
0
88,034
L
Tiamat
Matzan32
Tiamat
8,199
1,373
0
2,721
15,686
7,049
1,156
4,274
11,412
37,635
0
L
King Arthur
PkMePls
King Arthur
7,654
724
180
4,253
19,590
9,689
56
6,952
12,638
0
42,506
L
Tsukuyomi
RUTHLESSKILLA43
Tsukuyomi
7,152
1,083
0
3,714
18,558
10,499
1,412
3,974
14,584
0
57,871
L
1,842
152
0
0
9,966
4,039
0
3,307
6,659
12,008
0
W
Sylvanus
VIGL-ACE
Sylvanus
7,149
2,352
3,646
7,022
17,990
22,857
1,737
4,370
13,495
30,885
0
W
17,429
3,751
0
3,965
13,999
5,564
3,333
2,757
11,142
85,254
0
W
Arachne
fadester
Arachne
6,039
4,474
0
6,232
18,932
11,902
5,258
3,211
15,699
0
85,541
W
10,213
6,839
0
2,364
10,954
6,247
5,078
2,314
8,552
0
69,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,815
Gold Earned
46,894
464
Minions Killed
381
0
Camps Cleared
0
2,093,228
Distance Traveled
1,767,641
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,910
561
71
3
0
508,620
0
L
Set
11,785
512
140
6
0
384,989
4
L
Tiamat
9,055
394
64
3
0
330,823
1
L
King Arthur
9,536
415
70
3
0
401,937
1
L
Tsukuyomi
9,155
398
94
4
0
406,845
3
L
Cthulhu
7,363
320
13
1
0
243,047
2
W
Sylvanus
12,564
546
45
2
0
402,456
2
W
Zeus
13,534
588
114
5
0
389,283
1
W
Arachne
12,959
563
133
6
0
406,109
0
W
Izanami
11,848
515
101
4
0
386,760
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role