Player Matchup

Arachne
Arachne
GettingLoose
Arachne
Level 19
God Stats
14W - 7L
1,821 SR
Queue Stats
116W - 100L
1,725 Elo+
Solo
King Arthur
King Arthur
Ipoomypants
King Arthur
Level 27
God Stats
14W - 19L
1,549 SR
Queue Stats
100W - 115L
1,609 Elo+
Solo
Scylla
Scylla
Logicisfire2005
Scylla
Level 22
God Stats
14W - 12L
1,679 SR
Queue Stats
119W - 113L
1,608 Elo+
Solo
Artemis
Artemis
ZonatedDragon
Artemis
Level 27
God Stats
11W - 9L
1,558 SR
Queue Stats
33W - 25L
1,674 Elo+
Party 1
Ymir
Ymir
ceezpoof
Ymir
Level 23
God Stats
10W - 3L
1,897 SR
Queue Stats
34W - 28L
1,674 Elo+
Party 1
Team Averages
Level 24
1,701 SR
1,658 Elo+

VS

Team Averages
Level 12
1,612 SR
1,684 Elo+
Athena
Athena
Karu14
Athena
Level 6
God Stats
9W - 12L
1,765 SR
Queue Stats
28W - 33L
1,681 Elo+
Solo
Apollo
Apollo
Schlucht
Apollo
Level 22
God Stats
9W - 5L
1,696 SR
Queue Stats
196W - 154L
1,731 Elo+
Solo
Tiamat
Tiamat
ShadowBfmvrules
Tiamat
Level 18
God Stats
2W - 4L
1,601 SR
Queue Stats
96W - 91L
1,634 Elo+
Solo
King Arthur
King Arthur
StinkyChungus
King Arthur
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 17L
1,724 Elo+
Solo
Thor
Thor
doorknoblicker
Thor
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 34L
1,650 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
GettingLoose
Arachne
11
7 / 3 / 0
6,777
678
5,862
8,423
2,634
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

King Arthur
Ipoomypants
King Arthur
10
3 / 1 / 4
5,719
572
4,451
7,567
4,305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 3 / 2
5,505
551
3,378
5,031
1,455
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Artemis
10
2 / 0 / 0
5,579
558
2,936
1,992
541
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Boots

Boots

+6%
Movement Speed

Ymir
10
0 / 0 / 4
5,891
589
2,200
7,464
4,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes

Shoes

+6%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Karu14
Athena
8
1 / 2 / 3
5,476
548
1,236
4,427
1,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Apollo
Schlucht
Apollo
9
1 / 0 / 0
5,285
529
3,462
4,173
1,221
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
1 / 3 / 4
5,996
600
4,778
5,676
2,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

King Arthur
StinkyChungus
King Arthur
6
0 / 5 / 1
4,213
421
1,528
6,936
3,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
4 / 3 / 2
6,106
611
6,144
7,988
2,471
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
17
13
Kills
7
7
Deaths
13
10
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Arachne
GettingLoose
Arachne
7
3
0
2.33
W
King Arthur
Ipoomypants
King Arthur
3
1
4
5
L
Athena
Karu14
Athena
1
2
3
1.25
W
1
3
2
0.67
L
Apollo
Schlucht
Apollo
1
0
0
1
L
1
3
4
1
L
King Arthur
StinkyChungus
King Arthur
0
5
1
0.1
W
Artemis
2
0
0
2
W
Ymir
0
0
4
2
L
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,827
Damage
17,148
30,477
Taken
29,200
13,163
Mitigated
11,615
9,287
Healing
7,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
GettingLoose
Arachne
5,862
4,239
0
2,267
8,423
2,634
0
1,808
6,524
0
31,563
W
King Arthur
Ipoomypants
King Arthur
4,451
759
0
2,060
7,567
4,305
168
1,477
5,839
0
21,631
L
Athena
Karu14
Athena
1,236
484
0
1,282
4,427
1,430
0
1,343
3,059
8,060
0
W
3,378
400
0
536
5,031
1,455
0
1,419
3,412
28,876
0
L
Apollo
Schlucht
Apollo
3,462
2,254
0
2,124
4,173
1,221
0
854
3,275
0
29,477
L
4,778
193
0
1,322
5,676
2,968
0
1,896
3,646
32,574
0
L
King Arthur
StinkyChungus
King Arthur
1,528
638
0
139
6,936
3,525
0
366
6,339
0
8,115
W
Artemis
2,936
2,166
0
1,269
1,992
541
0
190
1,802
0
30,677
W
Ymir
2,200
654
0
3,155
7,464
4,228
0
755
6,689
20,700
0
L
6,144
2,495
0
2,292
7,988
2,471
0
859
6,997
0
27,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,471
Gold Earned
27,076
255
Minions Killed
246
0
Camps Cleared
0
950,522
Distance Traveled
940,390
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,777
678
61
6
0
220,315
4
W
King Arthur
5,719
572
37
4
0
172,578
0
L
Athena
5,476
548
20
2
0
222,279
2
W
Scylla
5,505
551
55
6
0
195,478
3
L
Apollo
5,285
529
67
7
0
170,083
3
L
Tiamat
5,996
600
79
8
0
198,321
3
L
King Arthur
4,213
421
18
2
0
173,744
0
W
Artemis
5,579
558
81
8
0
163,687
4
W
Ymir
5,891
589
21
2
0
198,464
6
L
Thor
6,106
611
62
6
0
175,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role