Player Matchup

Ymir
Ymir
Jonypreto1
Ymir
Level 58
God Stats
2W - 2L
1,568 SR
Queue Stats
106W - 154L
1,253 Elo+
Solo
Bakasura
Bakasura
Old Whites
Bakasura
Level 49
God Stats
10W - 20L
1,383 SR
Queue Stats
89W - 136L
1,301 Elo+
Solo
Thoth
Thoth
PRINCE-LIGHT-SKN
Thoth
Level 26
God Stats
19W - 16L
1,464 SR
Queue Stats
312W - 395L
1,258 Elo+
Solo
Team Averages
Level 44
1,472 SR
1,271 Elo+

VS

Team Averages
Level 53
1,461 SR
1,406 Elo+
Cthulhu
Cthulhu
I Kuromei I
Cthulhu
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 34L
1,559 Elo+
Solo
Discordia
Discordia
VonHorst62
Discordia
Level 83
God Stats
8W - 6L
1,500 SR
Queue Stats
109W - 127L
1,333 Elo+
Party 1
Neith
Neith
collardgreen
Neith
Level 47
God Stats
17W - 21L
1,383 SR
Queue Stats
36W - 39L
1,327 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 1
8,695
669
3,638
11,380
12,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
Old Whites
Bakasura
11
1 / 3 / 2
8,049
619
6,237
9,845
3,892
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
1 / 3 / 1
7,768
598
4,496
8,714
3,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
I Kuromei I
Cthulhu
11
1 / 0 / 8
8,334
641
5,471
12,030
5,335
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Discordia
VonHorst62
Discordia
13
7 / 2 / 2
9,509
731
11,263
5,869
1,943
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
1 / 2 / 5
7,969
613
5,032
4,790
1,579
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
4
Kills
9
9
Deaths
4
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
I Kuromei I
Cthulhu
1
0
8
5
L
2
3
1
0.83
L
Bakasura
Old Whites
Bakasura
1
3
2
0.67
L
1
3
1
0.5
W
Discordia
VonHorst62
Discordia
7
2
2
4
W
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,371
Damage
21,766
29,939
Taken
22,689
19,435
Mitigated
8,857
4,940
Healing
6,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
I Kuromei I
Cthulhu
5,471
484
583
3,866
12,030
5,335
99
3,764
7,839
22,201
0
L
3,638
432
0
888
11,380
12,505
0
5,830
5,550
22,660
0
L
Bakasura
Old Whites
Bakasura
6,237
4,127
501
2,126
9,845
3,892
0
4,723
5,122
0
29,723
L
4,496
445
190
1,235
8,714
3,038
0
6,275
2,439
17,514
0
W
Discordia
VonHorst62
Discordia
11,263
220
1,003
874
5,869
1,943
485
1,818
3,883
35,004
0
W
5,032
2,811
0
431
4,790
1,579
472
1,887
2,605
0
19,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,512
Gold Earned
25,812
121
Minions Killed
122
0
Camps Cleared
0
655,100
Distance Traveled
719,988
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,334
641
29
2
0
251,084
5
L
Ymir
8,695
669
40
3
0
209,155
0
L
Bakasura
8,049
619
52
4
0
231,161
0
L
Thoth
7,768
598
29
2
0
214,784
0
W
Discordia
9,509
731
54
4
0
247,851
1
W
Neith
7,969
613
39
3
0
221,053
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role