Player Matchup

Mercury
Mercury
Masters
Barѕ
Mercury
Masters
Level 160
God Stats
9W - 9L
1,685 SR
Queue Stats
204W - 136L
2,606 MMR
Party 1
Scylla
Scylla
Masters
ELLEON
Scylla
Masters
Level 160
God Stats
6W - 5L
1,491 SR
Queue Stats
172W - 140L
2,795 MMR
Solo
Heimdallr
Heimdallr
Masters
SoloOrTroll
Heimdallr
Masters
Level 160
God Stats
15W - 11L
1,500 SR
Queue Stats
439W - 361L
2,400 MMR
Party 1
Ganesha
Ganesha
Masters
Tsulls
Ganesha
Masters
Level 160
God Stats
7W - 15L
1,859 SR
Queue Stats
560W - 526L
2,646 MMR
Solo
Rama
Rama
Diamond I
g0w0wnSU
Rama
Diamond I
Level 144
God Stats
3W - 6L
1,500 SR
Queue Stats
593W - 546L
2,461 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 157
1,607 SR
2,581 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 136
1,655 SR
2,582 MMR
Apollo
Apollo
Masters
Lakenatoŕ
Apollo
Masters
Level 158
God Stats
26W - 24L
1,655 SR
Queue Stats
439W - 406L
2,764 MMR
Solo
Janus
Janus
Masters
Nesfor
Janus
Masters
Level 160
God Stats
34W - 33L
1,667 SR
Queue Stats
462W - 419L
2,527 MMR
Solo
Chiron
Chiron
Masters
Oswaald
Chiron
Masters
Level 160
God Stats
2W - 3L
1,500 SR
Queue Stats
167W - 119L
2,433 MMR
Solo
Anhur
Anhur
Diamond II
notapen
Anhur
Diamond II
Level 159
God Stats
8W - 9L
1,547 SR
Queue Stats
144W - 140L
2,467 MMR
Solo
Cupid
Cupid
Diamond I
solarScarabSWC
Cupid
Diamond I
Level 42
God Stats
24W - 13L
1,907 SR
Queue Stats
43W - 29L
2,717 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Barѕ
Mercury
20
13 / 1 / 9
13,261
698
19,177
13,671
7,196
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Scylla
ELLEON
Scylla
20
10 / 4 / 9
12,767
672
12,499
10,581
3,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Heimdallr
SoloOrTroll
Heimdallr
19
3 / 2 / 8
12,124
638
15,437
16,245
8,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
Tsulls
Ganesha
16
0 / 0 / 14
10,627
559
6,577
20,176
21,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rama
19
7 / 2 / 6
11,911
627
8,833
11,995
6,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
PersephoneSetDanzaburouSun Wukong

VS

Bans
YemojaGuan YuCu ChulainnPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Lakenatoŕ
Apollo
16
2 / 5 / 1
9,738
513
11,602
12,388
6,418
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Janus
Nesfor
Janus
16
3 / 8 / 2
10,225
538
7,767
14,464
5,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chiron
Oswaald
Chiron
16
0 / 6 / 2
9,458
498
8,776
15,878
8,164
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Anhur
notapen
Anhur
17
4 / 7 / 3
10,529
554
9,512
19,389
7,549
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

16
0 / 7 / 2
9,387
494
7,723
18,486
7,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
19
33
Kills
9
9
Deaths
33
46
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Mercury
Barѕ
Mercury
13
1
9
17.5
W
Scylla
ELLEON
Scylla
10
4
9
3.63
L
Apollo
Lakenatoŕ
Apollo
2
5
1
0.5
L
Janus
Nesfor
Janus
3
8
2
0.5
L
Chiron
Oswaald
Chiron
0
6
2
0.17
W
Heimdallr
SoloOrTroll
Heimdallr
3
2
8
3.5
W
Ganesha
Tsulls
Ganesha
0
0
14
7
W
Rama
7
2
6
5
L
Anhur
notapen
Anhur
4
7
3
0.79
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,523
Damage
45,380
72,668
Taken
80,605
45,858
Mitigated
34,441
26,460
Healing
16,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Barѕ
Mercury
19,177
12,558
0
1,604
13,671
7,196
96
271
12,580
0
112,034
W
Scylla
ELLEON
Scylla
12,499
1,923
0
2,980
10,581
3,404
2,576
3,956
6,421
80,761
0
L
Apollo
Lakenatoŕ
Apollo
11,602
7,533
0
2,480
12,388
6,418
189
2,830
9,413
0
68,868
L
Janus
Nesfor
Janus
7,767
561
0
647
14,464
5,028
201
7,262
6,998
68,182
0
L
Chiron
Oswaald
Chiron
8,776
3,885
603
4,076
15,878
8,164
507
4,014
11,791
0
74,154
W
Heimdallr
SoloOrTroll
Heimdallr
15,437
10,459
0
10,671
16,245
8,044
2,240
1,557
14,654
0
92,528
W
Ganesha
Tsulls
Ganesha
6,577
526
0
5,849
20,176
21,208
0
2,009
18,083
44,913
0
W
Rama
8,833
6,611
0
5,356
11,995
6,006
3,080
0
11,995
0
83,509
L
Anhur
notapen
Anhur
9,512
5,721
0
1,285
19,389
7,549
0
3,183
16,122
0
73,406
L
7,723
3,895
29
6,949
18,486
7,282
2,786
1,241
17,201
0
66,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,690
Gold Earned
49,337
651
Minions Killed
641
0
Camps Cleared
0
1,955,512
Distance Traveled
1,687,274
36
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
13,261
698
153
8
0
487,937
3
W
Scylla
12,767
672
162
9
0
371,468
11
L
Apollo
9,738
513
133
7
0
319,789
6
L
Janus
10,225
538
130
7
0
351,156
6
L
Chiron
9,458
498
118
6
0
352,426
5
W
Heimdallr
12,124
638
163
9
0
334,720
5
W
Ganesha
10,627
559
24
1
0
404,464
6
W
Rama
11,911
627
149
8
0
356,923
11
L
Anhur
10,529
554
140
7
0
317,577
1
L
Cupid
9,387
494
120
6
0
346,326
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role