Player Matchup

Tiamat
Tiamat
Megatron1098
Tiamat
Level 27
God Stats
4W - 2L
1,326 SR
Queue Stats
97W - 80L
1,607 Elo+
Solo
Merlin
Merlin
SAC0118
Merlin
Level 156
God Stats
16W - 1L
1,861 SR
Queue Stats
107W - 28L
1,762 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
SilverAtBest
Ah Muzen Cab
Level 74
God Stats
4W - 0L
1,986 SR
Queue Stats
168W - 80L
1,864 Elo+
Party 1
Cthulhu
Cthulhu
darkpowers998
Cthulhu
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
79W - 15L
1,742 Elo+
Party 1
Ne Zha
Ne Zha
sKcenturion01
Ne Zha
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 1
Team Averages
Level 55
1,635 SR
1,695 Elo+

VS

Team Averages
Level 17
1,669 SR
1,676 Elo+
Thoth
Thoth
BubbaFrags
Thoth
Level 25
God Stats
6W - 2L
1,919 SR
Queue Stats
65W - 39L
1,723 Elo+
Solo
Ymir
Ymir
OAKLEY1715714
Ymir
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 33L
1,766 Elo+
Solo
Mercury
Mercury
ToLat3r
Mercury
Level 16
God Stats
1W - 2L
1,779 SR
Queue Stats
37W - 38L
1,598 Elo+
Solo
Cernunnos
Cernunnos
damdeleted
Cernunnos
Level 21
God Stats
10W - 6L
1,646 SR
Queue Stats
25W - 19L
1,648 Elo+
Solo
Tyr
Tyr
iamSaltyChewy
Tyr
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 17L
1,642 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
2 / 2 / 1
6,968
633
5,370
3,974
2,798
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
SAC0118
Merlin
11
0 / 2 / 4
6,435
585
5,106
6,240
1,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
SilverAtBest
Ah Muzen Cab
13
7 / 0 / 1
7,731
703
7,597
4,803
1,873
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cthulhu
10
2 / 2 / 3
6,304
573
1,518
4,683
1,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
2 / 4 / 1
6,246
568
1,276
7,466
2,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
11
2 / 2 / 5
6,280
571
5,452
4,590
1,397
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
2 / 5 / 2
5,434
494
2,239
7,930
3,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Mercury
ToLat3r
Mercury
11
1 / 2 / 4
6,195
563
2,538
8,221
2,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cernunnos
damdeleted
Cernunnos
7
2 / 2 / 0
5,052
459
2,613
4,127
919
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Boots

Boots

+6%
Movement Speed

10
3 / 2 / 0
5,516
501
2,211
7,623
4,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
21
13
Kills
10
10
Deaths
13
10
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Thoth
2
2
5
2.25
W
Tiamat
2
2
1
1.25
L
2
5
2
0.6
W
Merlin
SAC0118
Merlin
0
2
4
1
W
Ah Muzen Cab
SilverAtBest
Ah Muzen Cab
7
0
1
7.5
L
Mercury
ToLat3r
Mercury
1
2
4
1.5
L
Cernunnos
damdeleted
Cernunnos
2
2
0
1
W
Cthulhu
2
2
3
1.75
L
3
2
0
1.5
W
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,867
Damage
15,053
27,166
Taken
32,491
10,782
Mitigated
13,369
7,968
Healing
8,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
5,452
419
0
1,250
4,590
1,397
0
2,672
1,786
34,601
0
W
Tiamat
5,370
676
0
748
3,974
2,798
44
683
3,291
35,023
0
L
2,239
574
0
300
7,930
3,531
0
2,440
5,410
9,467
0
W
Merlin
SAC0118
Merlin
5,106
291
0
1,472
6,240
1,966
53
2,464
3,776
39,317
0
W
Ah Muzen Cab
SilverAtBest
Ah Muzen Cab
7,597
4,720
0
2,266
4,803
1,873
2,650
735
4,068
0
54,493
L
Mercury
ToLat3r
Mercury
2,538
1,435
0
3,092
8,221
2,636
0
1,916
6,243
0
36,102
L
Cernunnos
damdeleted
Cernunnos
2,613
1,312
0
999
4,127
919
0
649
3,446
0
19,208
W
Cthulhu
1,518
267
0
1,002
4,683
1,876
96
1,339
3,344
9,152
0
L
2,211
881
0
2,840
7,623
4,886
0
3,973
3,612
0
16,890
W
1,276
291
0
2,480
7,466
2,269
100
2,470
4,996
0
24,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,684
Gold Earned
28,477
345
Minions Killed
232
0
Camps Cleared
0
1,080,718
Distance Traveled
988,902
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
6,280
571
70
6
0
223,948
4
W
Tiamat
6,968
633
75
7
0
223,720
2
L
Ymir
5,434
494
17
2
0
224,245
3
W
Merlin
6,435
585
92
8
0
207,959
4
W
Ah Muzen Cab
7,731
703
110
10
0
202,279
2
L
Mercury
6,195
563
84
8
0
256,878
1
L
Cernunnos
5,052
459
29
3
0
115,947
3
W
Cthulhu
6,304
573
11
1
0
233,607
0
L
Tyr
5,516
501
32
3
0
167,884
0
W
Ne Zha
6,246
568
57
5
0
213,153
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role