Player Matchup

Tiamat
Tiamat
Faux Flow
Tiamat
Level 103
God Stats
5W - 2L
1,578 SR
Queue Stats
186W - 153L
1,579 Elo+
Party 1
Geb
Geb
Fogle
Geb
Level 146
God Stats
20W - 17L
1,600 SR
Queue Stats
80W - 56L
1,565 Elo+
Party 2
Bellona
Bellona
HoveLovis
Bellona
Level 68
God Stats
9W - 6L
1,897 SR
Queue Stats
80W - 58L
1,543 Elo+
Party 2
Scylla
Scylla
Kaydot
Scylla
Level 109
God Stats
10W - 7L
1,791 SR
Queue Stats
100W - 82L
1,552 Elo+
Party 1
Olorun
Olorun
katboie
Olorun
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 0L
1,500 Elo+
Party 2
Team Averages
Level 86
1,673 SR
1,548 Elo+

VS

Team Averages
Level 47
1,655 SR
1,412 Elo+
He Bo
He Bo
DIZISION
He Bo
Level 33
God Stats
4W - 2L
1,924 SR
Queue Stats
57W - 55L
1,592 Elo+
Solo
Arachne
Arachne
Mcwheezles
Arachne
Level 28
God Stats
2W - 2L
1,721 SR
Queue Stats
54W - 60L
1,458 Elo+
Party 3
Bacchus
Bacchus
Paul519
Bacchus
Level 16
God Stats
6W - 5L
1,524 SR
Queue Stats
16W - 28L
1,368 Elo+
Party 3
Vulcan
Vulcan
TheMorningDew
Vulcan
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 17L
1,136 Elo+
Party 3
Rama
Rama
gestalts
Rama
Level 88
God Stats
7W - 11L
1,605 SR
Queue Stats
142W - 128L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Faux Flow
Tiamat
17
6 / 3 / 15
10,996
1,100
15,460
9,242
10,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Geb
Fogle
Geb
17
0 / 0 / 22
9,828
983
6,832
6,271
6,054
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bellona
HoveLovis
Bellona
17
9 / 2 / 9
11,444
1,144
14,698
16,270
13,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Scylla
Kaydot
Scylla
18
7 / 3 / 16
11,585
1,159
24,611
7,216
2,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Olorun
katboie
Olorun
17
9 / 1 / 11
11,251
1,125
13,984
6,715
3,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Team 1 Tickets

250

VS

Team 2 Tickets

120

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
DIZISION
He Bo
16
3 / 5 / 5
10,270
1,027
8,438
13,929
4,911
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Arachne
Mcwheezles
Arachne
14
4 / 9 / 1
9,348
935
4,210
17,980
6,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
Paul519
Bacchus
14
0 / 8 / 2
8,255
826
5,001
18,701
17,758
Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
1 / 4 / 7
9,553
955
13,590
11,128
3,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
15
1 / 5 / 6
9,417
942
10,184
17,417
6,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
30
31
Kills
9
9
Deaths
31
73
Assists
21
Player
Kills
Deaths
Assists
KDA
L
He Bo
DIZISION
He Bo
3
5
5
1.1
W
Tiamat
Faux Flow
Tiamat
6
3
15
4.5
W
Geb
Fogle
Geb
0
0
22
11
W
Bellona
HoveLovis
Bellona
9
2
9
6.75
W
Scylla
Kaydot
Scylla
7
3
16
5
L
Arachne
Mcwheezles
Arachne
4
9
1
0.5
L
Bacchus
Paul519
Bacchus
0
8
2
0.13
L
1
4
7
1.13
L
Rama
1
5
6
0.8
W
Olorun
katboie
Olorun
9
1
11
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,585
Damage
41,423
45,714
Taken
79,155
36,324
Mitigated
39,312
11,101
Healing
8,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
DIZISION
He Bo
8,438
220
0
901
13,929
4,911
0
11,164
2,401
40,848
0
W
Tiamat
Faux Flow
Tiamat
15,460
665
0
2,183
9,242
10,279
0
5,700
3,433
37,996
0
W
Geb
Fogle
Geb
6,832
297
833
498
6,271
6,054
0
4,024
2,163
22,946
0
W
Bellona
HoveLovis
Bellona
14,698
5,859
0
2,589
16,270
13,911
0
8,916
7,112
678
33,180
W
Scylla
Kaydot
Scylla
24,611
1,762
0
1,080
7,216
2,628
0
4,343
2,775
50,898
0
L
Arachne
Mcwheezles
Arachne
4,210
2,960
0
2,194
17,980
6,315
0
12,903
4,737
0
5,953
L
Bacchus
Paul519
Bacchus
5,001
511
534
945
18,701
17,758
0
11,619
6,662
15,749
0
L
13,590
7,088
0
150
11,128
3,823
0
9,321
1,573
32,037
0
L
Rama
10,184
8,959
0
3,619
17,417
6,505
0
14,731
2,326
0
20,907
W
Olorun
katboie
Olorun
13,984
9,369
700
3,218
6,715
3,452
0
3,431
3,202
20,849
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,104
Gold Earned
46,843
227
Minions Killed
195
12
Camps Cleared
3
1,006,087
Distance Traveled
889,932
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
10,270
1,027
96
10
1
181,201
1
W
Tiamat
10,996
1,100
68
7
0
206,060
3
W
Geb
9,828
983
25
3
0
227,624
3
W
Bellona
11,444
1,144
37
4
12
225,977
2
W
Scylla
11,585
1,159
74
7
0
202,836
0
L
Arachne
9,348
935
3
0
0
171,020
0
L
Bacchus
8,255
826
17
2
0
187,556
0
L
Vulcan
9,553
955
41
4
1
196,534
0
L
Rama
9,417
942
38
4
1
153,621
0
W
Olorun
11,251
1,125
23
2
0
143,590
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role