Player Matchup

Sylvanus
Sylvanus
JayRocc
Sylvanus
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
PlantedGalaxy61
Mulan
Level 109
God Stats
10W - 5L
1,735 SR
Queue Stats
465W - 446L
1,450 Elo+
Solo
Fenrir
Fenrir
Zion_TD
Fenrir
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
159W - 176L
1,538 Elo+
Solo
Janus
Janus
keruli
Janus
Level 69
God Stats
6W - 5L
1,682 SR
Queue Stats
287W - 272L
1,548 Elo+
Solo
Apollo
Apollo
vicente29
Apollo
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 100
1,583 SR
1,507 Elo+

VS

Team Averages
Level 102
1,585 SR
1,593 Elo+
Horus
Horus
Croswell1776
Horus
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 32L
1,421 Elo+
Party 1
Medusa
Medusa
DarkPresage01
Medusa
Level 134
God Stats
1W - 1L
1,715 SR
Queue Stats
4W - 6L
1,780 Elo+
Party 1
Tiamat
Tiamat
KingPotatoAim85
Tiamat
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 17L
1,600 Elo+
Party 1
Arachne
Arachne
Riri-Sama
Arachne
Level 86
God Stats
0W - 2L
1,707 SR
Queue Stats
19W - 22L
1,620 Elo+
Solo
Thoth
Thoth
TheUnseenHand81
Thoth
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
JayRocc
Sylvanus
15
1 / 1 / 20
9,395
940
4,019
9,460
10,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

15
6 / 2 / 14
9,172
917
10,472
12,320
12,990
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
Zion_TD
Fenrir
13
4 / 2 / 15
8,483
848
5,895
12,279
10,185
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
keruli
Janus
15
6 / 4 / 14
9,135
914
11,630
10,788
4,138
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
vicente29
Apollo
16
10 / 2 / 13
9,860
986
12,831
15,163
7,487
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 4
7,302
730
3,861
14,823
8,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
3 / 5 / 1
8,517
852
10,571
8,360
3,365
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

16
3 / 4 / 5
8,226
823
11,931
9,345
7,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
Riri-Sama
Arachne
9
0 / 7 / 2
6,302
630
3,547
10,252
3,968
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
1 / 5 / 4
6,721
672
5,137
8,194
3,041
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
23
27
Kills
7
11
Deaths
27
76
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
6
4
0.33
L
3
5
1
0.7
W
Sylvanus
JayRocc
Sylvanus
1
1
20
11
L
3
4
5
1.38
W
6
2
14
6.5
L
Arachne
Riri-Sama
Arachne
0
7
2
0.14
L
1
5
4
0.6
W
Fenrir
Zion_TD
Fenrir
4
2
15
5.75
W
Janus
keruli
Janus
6
4
14
3.25
W
Apollo
vicente29
Apollo
10
2
13
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,847
Damage
35,047
60,010
Taken
50,974
45,729
Mitigated
27,081
33,546
Healing
13,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,861
1,657
2,831
3,555
14,823
8,742
46
4,060
10,438
0
7,223
L
10,571
2,014
1,324
621
8,360
3,365
245
2,321
5,839
0
22,739
W
Sylvanus
JayRocc
Sylvanus
4,019
830
8,884
4,067
9,460
10,929
1,429
2,475
6,985
10,621
0
L
11,931
1,501
195
1,284
9,345
7,965
48
2,204
7,028
26,946
0
W
10,472
1,515
2,352
2,701
12,320
12,990
62
2,967
9,353
0
22,778
L
Arachne
Riri-Sama
Arachne
3,547
2,156
477
1,550
10,252
3,968
0
4,270
5,857
0
4,886
L
5,137
771
705
1,071
8,194
3,041
0
2,794
5,275
8,880
0
W
Fenrir
Zion_TD
Fenrir
5,895
928
1,870
1,853
12,279
10,185
1,116
3,741
7,305
0
8,613
W
Janus
keruli
Janus
11,630
874
2,937
2,096
10,788
4,138
977
2,003
8,785
25,910
0
W
Apollo
vicente29
Apollo
12,831
6,256
1,811
4,975
15,163
7,487
2,087
5,882
8,927
0
30,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,045
Gold Earned
37,068
124
Minions Killed
72
0
Camps Cleared
0
864,963
Distance Traveled
769,454
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,302
730
6
1
0
167,430
0
L
Medusa
8,517
852
34
3
0
159,124
0
W
Sylvanus
9,395
940
14
1
0
158,059
1
L
Tiamat
8,226
823
18
2
0
168,161
0
W
Mulan
9,172
917
23
2
0
176,430
1
L
Arachne
6,302
630
8
1
0
112,800
0
L
Thoth
6,721
672
6
1
0
161,939
0
W
Fenrir
8,483
848
9
1
0
200,027
2
W
Janus
9,135
914
30
3
0
164,065
0
W
Apollo
9,860
986
48
5
0
166,382
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role