Player Matchup

Chiron
Chiron
ImpendingDerp
Chiron
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 52L
1,575 Elo+
Party 1
Bakasura
Bakasura
LordDon595
Bakasura
Level 66
God Stats
1W - 1L
1,828 SR
Queue Stats
43W - 32L
1,486 Elo+
Solo
Fenrir
Fenrir
PropaneKing137
Fenrir
Level 117
God Stats
5W - 12L
1,103 SR
Queue Stats
345W - 366L
1,499 Elo+
Party 1
Neith
Neith
Psyco_86
Neith
Level 143
God Stats
17W - 20L
1,626 SR
Queue Stats
395W - 374L
1,479 Elo+
Solo
Sobek
Sobek
irishpride4life8
Sobek
Level 143
God Stats
2W - 4L
1,646 SR
Queue Stats
50W - 58L
1,476 Elo+
Party 1
Team Averages
Level 120
1,541 SR
1,503 Elo+

VS

Team Averages
Level 103
1,458 SR
1,483 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
SweetNsaltyNutt
Arachne
Level 69
God Stats
2W - 1L
1,285 SR
Queue Stats
30W - 27L
1,490 Elo+
Solo
Chiron
Chiron
UnboundChart
Chiron
Level 102
God Stats
9W - 5L
1,409 SR
Queue Stats
139W - 125L
1,487 Elo+
Solo
Tiamat
Tiamat
gmoneysmooth
Tiamat
Level 109
God Stats
27W - 18L
1,435 SR
Queue Stats
306W - 301L
1,486 Elo+
Solo
Tyr
Tyr
ichigo12237
Tyr
Level 148
God Stats
24W - 20L
1,662 SR
Queue Stats
579W - 531L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
3,931
393
5,404
5,482
1,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Bakasura
LordDon595
Bakasura
9
0 / 4 / 1
5,170
517
2,946
8,405
3,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
1 / 3 / 0
4,832
483
2,308
7,434
2,317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Mace

Mace

+10
Physical Power

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
Psyco_86
Neith
10
1 / 0 / 1
5,722
572
1,584
2,744
754
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
0 / 4 / 0
4,398
440
3,262
7,592
3,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
8
2 / 0 / 5
5,703
570
2,859
4,725
1,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
3 / 0 / 1
5,394
539
1,756
6,198
1,797
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chiron
9
5 / 0 / 2
5,762
576
6,682
6,912
1,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tiamat
10
0 / 1 / 2
5,516
552
2,957
3,505
2,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
3 / 1 / 2
6,363
636
5,923
6,305
3,510
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
2
Kills
13
13
Deaths
2
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
2
0
5
4.5
L
0
2
0
0
L
Bakasura
LordDon595
Bakasura
0
4
1
0.13
L
1
3
0
0.33
L
Neith
Psyco_86
Neith
1
0
1
1.5
W
3
0
1
3.5
W
Chiron
5
0
2
6
W
Tiamat
0
1
2
1
W
3
1
2
4
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,504
Damage
20,177
31,657
Taken
27,645
11,092
Mitigated
11,459
12,902
Healing
16,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
2,859
895
2,119
3,076
4,725
1,946
341
1,030
3,695
15,428
0
L
5,404
1,959
278
2,427
5,482
1,393
0
1,189
4,293
0
18,675
L
Bakasura
LordDon595
Bakasura
2,946
2,578
0
3,074
8,405
3,290
0
0
8,405
0
18,605
L
2,308
637
0
2,665
7,434
2,317
0
1,724
5,650
0
19,498
L
Neith
Psyco_86
Neith
1,584
367
0
1,251
2,744
754
0
1,269
1,321
0
26,711
W
1,756
1,394
0
3,178
6,198
1,797
7
174
6,024
0
19,815
W
Chiron
6,682
3,722
633
4,096
6,912
1,980
700
2,058
4,854
0
30,059
W
Tiamat
2,957
464
0
1,328
3,505
2,226
0
0
3,505
26,616
0
W
5,923
1,930
0
2,186
6,305
3,510
0
0
6,243
0
36,164
L
3,262
0
332
2,875
7,592
3,338
0
1,380
6,172
14,101
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,053
Gold Earned
28,738
225
Minions Killed
259
0
Camps Cleared
0
827,236
Distance Traveled
893,167
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
5,703
570
37
4
0
168,267
1
L
Chiron
3,931
393
23
2
0
154,222
2
L
Bakasura
5,170
517
53
5
0
175,647
0
L
Fenrir
4,832
483
47
5
0
173,261
1
L
Neith
5,722
572
79
8
0
158,188
4
W
Arachne
5,394
539
48
5
0
227,511
1
W
Chiron
5,762
576
41
4
0
168,916
1
W
Tiamat
5,516
552
63
6
0
168,757
1
W
Tyr
6,363
636
70
7
0
159,716
1
L
Sobek
4,398
440
23
2
0
165,918
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role