Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
Buzzedllama
King Arthur
Level 87
God Stats
22W - 16L
1,680 SR
Queue Stats
39W - 33L
1,647 Elo+
Party 2
Amaterasu
Amaterasu
Mousecop25
Amaterasu
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 72L
1,553 Elo+
Party 2
Team Averages
Level 103
1,560 SR
1,567 Elo+

VS

Team Averages
Level 107
1,633 SR
1,593 Elo+
Baron Samedi
Baron Samedi
Josemuro65
Baron Samedi
Level 95
God Stats
4W - 2L
1,656 SR
Queue Stats
96W - 106L
1,636 Elo+
Solo
Xbalanque
Xbalanque
YaBoiTerpy
Xbalanque
Level 108
God Stats
2W - 0L
1,779 SR
Queue Stats
28W - 34L
1,638 Elo+
Party 1
Hercules
Hercules
gabe_escobar
Hercules
Level 117
God Stats
3W - 1L
1,463 SR
Queue Stats
25W - 24L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
1 / 1 / 1
6,805
619
8,178
6,789
4,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Buzzedllama
King Arthur
9
1 / 3 / 1
6,590
599
5,941
10,596
7,239
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Amaterasu
Mousecop25
Amaterasu
9
0 / 6 / 2
6,380
580
3,853
10,868
6,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Josemuro65
Baron Samedi
11
1 / 0 / 8
7,853
714
6,590
8,327
3,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xbalanque
YaBoiTerpy
Xbalanque
13
7 / 0 / 3
8,909
810
11,311
9,819
3,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
gabe_escobar
Hercules
10
2 / 2 / 7
7,811
710
4,702
7,858
6,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
2
Kills
10
10
Deaths
2
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
1
1
1.5
L
King Arthur
Buzzedllama
King Arthur
1
3
1
0.5
W
Baron Samedi
Josemuro65
Baron Samedi
1
0
8
5
L
Amaterasu
Mousecop25
Amaterasu
0
6
2
0.17
W
Xbalanque
YaBoiTerpy
Xbalanque
7
0
3
8.5
W
Hercules
gabe_escobar
Hercules
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,972
Damage
22,603
28,253
Taken
26,004
18,035
Mitigated
12,936
4,640
Healing
16,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
8,178
193
0
2,386
6,789
4,631
0
1,477
5,197
29,267
0
L
King Arthur
Buzzedllama
King Arthur
5,941
1,021
0
840
10,596
7,239
0
3,019
7,220
0
15,369
W
Baron Samedi
Josemuro65
Baron Samedi
6,590
398
1,156
5,733
8,327
3,352
458
2,086
5,809
35,120
0
L
Amaterasu
Mousecop25
Amaterasu
3,853
742
0
1,414
10,868
6,165
0
1,610
8,886
0
9,703
W
Xbalanque
YaBoiTerpy
Xbalanque
11,311
4,735
0
6,821
9,819
3,192
1,985
2,835
6,454
0
53,115
W
Hercules
gabe_escobar
Hercules
4,702
1,204
0
2,782
7,858
6,392
207
2,202
5,096
0
10,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,775
Gold Earned
24,573
84
Minions Killed
155
0
Camps Cleared
0
664,993
Distance Traveled
605,307
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,805
619
53
5
0
219,768
1
L
King Arthur
6,590
599
19
2
0
216,506
1
W
Baron Samedi
7,853
714
52
5
0
198,229
3
L
Amaterasu
6,380
580
12
1
0
228,719
1
W
Xbalanque
8,909
810
92
8
0
182,699
3
W
Hercules
7,811
710
11
1
0
224,379
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role