Player Matchup

Ne Zha
Ne Zha
Ninjafan69
Ne Zha
Level 69
God Stats
0W - 2L
1,621 SR
Queue Stats
43W - 37L
1,171 Elo+
Party 2
Ares
Ares
graceben
Ares
Level 7
God Stats
0W - 1L
1,688 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Tiamat
Tiamat
suihufuhhufehofo
Tiamat
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 61
1,603 SR
1,390 Elo+

VS

Team Averages
Level 38
1,588 SR
1,462 Elo+
Kuzenbo
Kuzenbo
FIGULANDS
Kuzenbo
Level 54
God Stats
5W - 5L
1,647 SR
Queue Stats
15W - 20L
1,377 Elo+
Solo
Zeus
Zeus
Zombehh
Zeus
Level 43
God Stats
5W - 2L
1,684 SR
Queue Stats
96W - 83L
1,524 Elo+
Party 1
Medusa
Medusa
xlegenxdary
Medusa
Level 16
God Stats
5W - 8L
1,434 SR
Queue Stats
52W - 46L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Ninjafan69
Ne Zha
9
1 / 6 / 5
6,863
686
3,825
10,972
3,954
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
9
3 / 5 / 3
7,291
729
2,984
9,954
6,270
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
2 / 3 / 4
7,236
724
7,001
8,910
6,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
FIGULANDS
Kuzenbo
11
3 / 3 / 6
7,875
788
4,073
8,076
6,561
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zeus
Zombehh
Zeus
12
7 / 2 / 7
8,856
886
14,911
4,974
1,520
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
11
4 / 1 / 8
7,740
774
7,103
5,286
1,710
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
35
6
Kills
14
14
Deaths
6
12
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
FIGULANDS
Kuzenbo
3
3
6
2
L
Ne Zha
Ninjafan69
Ne Zha
1
6
5
0.58
W
Zeus
Zombehh
Zeus
7
2
7
5.25
L
Ares
3
5
3
0.9
L
2
3
4
1.33
W
Medusa
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,810
Damage
26,087
29,836
Taken
18,336
17,102
Mitigated
9,791
7,037
Healing
1,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
FIGULANDS
Kuzenbo
4,073
1,869
478
636
8,076
6,561
174
3,833
3,975
15,341
0
L
Ne Zha
Ninjafan69
Ne Zha
3,825
755
0
3,139
10,972
3,954
0
6,714
4,258
0
24,406
W
Zeus
Zombehh
Zeus
14,911
1,947
0
544
4,974
1,520
777
2,479
2,305
37,405
0
L
Ares
2,984
180
0
0
9,954
6,270
0
6,566
3,388
4,489
0
L
7,001
766
0
3,898
8,910
6,878
0
5,796
3,114
28,149
0
W
Medusa
7,103
2,744
0
0
5,286
1,710
1,307
2,957
2,051
0
25,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,390
Gold Earned
24,471
95
Minions Killed
120
0
Camps Cleared
0
496,358
Distance Traveled
551,544
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,875
788
22
2
0
187,980
0
L
Ne Zha
6,863
686
28
3
0
159,850
3
W
Zeus
8,856
886
58
6
0
165,689
3
L
Ares
7,291
729
4
0
0
159,233
0
L
Tiamat
7,236
724
63
6
0
177,275
3
W
Medusa
7,740
774
40
4
0
197,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role