Player Matchup

Janus
Janus
Bronze III
RageQuitzx
Janus
Bronze III
Level 57
God Stats
0W - 1L
1,285 SR
Queue Stats
2W - 9L
1,404 MMR
Solo
Cthulhu
Cthulhu
Gold V
Uknown0
Cthulhu
Gold V
Level 97
God Stats
3W - 3L
1,702 SR
Queue Stats
322W - 309L
1,317 MMR
Solo
Nemesis
Nemesis
Gold III
aleroomaan
Nemesis
Gold III
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold V
doom0833
King Arthur
Gold V
Level 155
God Stats
35W - 37L
1,649 SR
Queue Stats
319W - 322L
1,306 MMR
Solo
Chiron
Chiron
Silver III
国服号没转业过来
Chiron
Silver III
Level 128
God Stats
10W - 13L
1,500 SR
Queue Stats
1,044W - 1,052L
1,112 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 97
1,527 SR
1,328 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 71
1,498 SR
1,322 MMR
Tyr
Tyr
Bronze III
Alejhina97
Tyr
Bronze III
Level 55
God Stats
6W - 5L
1,394 SR
Queue Stats
25W - 22L
1,418 MMR
Solo
Pele
Pele
Silver IV
GreekGodKillaaa
Pele
Silver IV
Level 140
God Stats
48W - 57L
1,500 SR
Queue Stats
537W - 609L
643 MMR
Solo
Ra
Ra
Silver II
JustGemini
Ra
Silver II
Level 48
God Stats
1W - 1L
1,340 SR
Queue Stats
69W - 83L
1,461 MMR
Party 1
Rama
Rama
Silver I
hideonanan
Rama
Silver I
Level 68
God Stats
2W - 2L
1,539 SR
Queue Stats
50W - 35L
1,573 MMR
Solo
Kuzenbo
Kuzenbo
Silver II
jui1
Kuzenbo
Silver II
Level 45
God Stats
8W - 7L
1,715 SR
Queue Stats
9W - 9L
1,513 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
17
4 / 7 / 4
10,133
533
7,506
13,076
4,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Uknown0
Cthulhu
13
3 / 3 / 7
8,808
464
13,348
18,417
14,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nemesis
aleroomaan
Nemesis
14
2 / 7 / 4
8,547
450
6,643
16,109
8,476
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

King Arthur
doom0833
King Arthur
15
1 / 3 / 0
8,931
470
5,307
13,268
9,298
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
1 / 5 / 2
9,287
489
9,998
14,648
5,298
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
SetSun WukongErlang ShenAphroditePersephone

VS

Bans
Chang'eHerculesScyllaVamanaTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 0 / 3
12,728
670
12,041
15,660
19,867
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

19
8 / 2 / 2
11,161
587
11,270
15,564
5,953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

18
4 / 6 / 7
11,075
583
12,204
16,451
7,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
2 / 3 / 8
10,827
570
7,944
12,817
4,268
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
jui1
Kuzenbo
15
5 / 0 / 9
9,651
508
10,660
12,211
12,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
54
11
Kills
25
25
Deaths
11
17
Assists
29
Player
Kills
Deaths
Assists
KDA
W
6
0
3
7.5
W
8
2
2
4.5
W
4
6
7
1.25
L
Janus
4
7
4
0.86
L
Cthulhu
Uknown0
Cthulhu
3
3
7
2.17
L
Nemesis
aleroomaan
Nemesis
2
7
4
0.57
L
King Arthur
doom0833
King Arthur
1
3
0
0.33
W
2
3
8
2
W
Kuzenbo
jui1
Kuzenbo
5
0
9
9.5
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,802
Damage
54,119
75,518
Taken
72,703
41,858
Mitigated
50,354
14,892
Healing
30,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,041
1,542
0
7,712
15,660
19,867
377
2,715
12,623
0
88,120
W
11,270
2,146
0
9,190
15,564
5,953
916
3,965
11,491
0
93,481
W
12,204
1,328
1,104
5,838
16,451
7,514
2,045
5,755
10,531
89,399
0
L
Janus
7,506
535
122
1,961
13,076
4,746
264
5,165
7,911
63,600
0
L
Cthulhu
Uknown0
Cthulhu
13,348
1,180
311
2,223
18,417
14,040
0
9,340
9,077
37,913
0
L
Nemesis
aleroomaan
Nemesis
6,643
2,752
0
1,424
16,109
8,476
0
4,752
11,357
0
61,035
L
King Arthur
doom0833
King Arthur
5,307
46
0
3,290
13,268
9,298
0
1,967
11,301
131
54,335
W
7,944
5,968
0
5,489
12,817
4,268
460
3,496
9,241
0
71,955
W
Kuzenbo
jui1
Kuzenbo
10,660
4,451
0
1,116
12,211
12,752
465
4,548
7,578
23,024
0
L
9,998
3,751
355
5,206
14,648
5,298
472
1,640
13,007
0
71,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,706
Gold Earned
55,442
526
Minions Killed
621
0
Camps Cleared
0
1,780,921
Distance Traveled
1,945,568
26
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
12,728
670
183
10
0
432,646
5
W
Pele
11,161
587
124
7
0
418,759
0
W
Ra
11,075
583
159
8
0
348,033
1
L
Janus
10,133
533
155
8
0
333,945
3
L
Cthulhu
8,808
464
35
2
0
398,051
9
L
Nemesis
8,547
450
91
5
0
364,234
1
L
King Arthur
8,931
470
115
6
0
378,367
6
W
Rama
10,827
570
130
7
0
325,061
6
W
Kuzenbo
9,651
508
25
1
0
421,069
8
L
Chiron
9,287
489
130
7
0
306,324
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role