Player Matchup

Tyr
Tyr
EddyChepe656
Tyr
Level 17
God Stats
37W - 26L
1,513 SR
Queue Stats
276W - 233L
1,535 Elo+
Solo
Hun Batz
Hun Batz
Pruz420
Hun Batz
Level 29
God Stats
15W - 18L
1,534 SR
Queue Stats
169W - 154L
1,577 Elo+
Solo
Cupid
Cupid
RKOGoat
Cupid
Level 8
God Stats
13W - 15L
1,559 SR
Queue Stats
33W - 32L
1,606 Elo+
Party 1
Cerberus
Cerberus
StillToR1de
Cerberus
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
22W - 18L
1,606 Elo+
Party 1
Nu Wa
Nu Wa
TZRHeadHuNtERX
Nu Wa
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,647 Elo+
Solo
Team Averages
Level 13
1,521 SR
1,594 Elo+

VS

Team Averages
Level 19
1,464 SR
1,609 Elo+
Ne Zha
Ne Zha
ArchersPros
Ne Zha
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 42L
1,500 Elo+
Solo
Khepri
Khepri
MCbecorn
Khepri
Level 25
God Stats
14W - 13L
1,605 SR
Queue Stats
312W - 291L
1,549 Elo+
Solo
Tiamat
Tiamat
Sossossoos
Tiamat
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 12L
1,751 Elo+
Solo
Sun Wukong
Sun Wukong
kennymendash
Sun Wukong
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,686 Elo+
Solo
Neith
Neith
zirkzise
Neith
Level 26
God Stats
19W - 27L
1,214 SR
Queue Stats
751W - 710L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 1 / 2
10,004
667
10,949
13,521
7,866
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
Pruz420
Hun Batz
14
5 / 0 / 5
8,477
565
4,739
8,760
3,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cupid
RKOGoat
Cupid
14
4 / 1 / 5
8,718
581
3,923
6,699
2,430
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cerberus
StillToR1de
Cerberus
12
1 / 1 / 11
7,522
501
6,274
9,167
5,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
2 / 1 / 6
8,038
536
9,512
6,173
1,849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
10
2 / 7 / 0
6,515
434
4,348
13,233
4,743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Khepri
MCbecorn
Khepri
9
0 / 3 / 0
5,696
380
2,653
10,359
6,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
Sossossoos
Tiamat
12
0 / 5 / 2
6,724
448
4,183
8,925
4,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
kennymendash
Sun Wukong
11
0 / 1 / 1
6,206
414
2,957
8,731
4,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
zirkzise
Neith
11
1 / 4 / 0
6,701
447
5,657
7,178
2,236
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
6
20
Kills
3
4
Deaths
20
29
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
2
7
0
0.29
W
8
1
2
9
L
Khepri
MCbecorn
Khepri
0
3
0
0
W
Hun Batz
Pruz420
Hun Batz
5
0
5
7.5
W
Cupid
RKOGoat
Cupid
4
1
5
6.5
L
Tiamat
Sossossoos
Tiamat
0
5
2
0.2
W
Cerberus
StillToR1de
Cerberus
1
1
11
6.5
W
2
1
6
5
L
Sun Wukong
kennymendash
Sun Wukong
0
1
1
0.5
L
Neith
zirkzise
Neith
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,397
Damage
19,798
44,320
Taken
48,426
20,870
Mitigated
23,373
15,995
Healing
7,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
4,348
1,426
0
4,038
13,233
4,743
0
1,357
11,818
0
34,075
W
10,949
1,253
0
6,045
13,521
7,866
0
1,594
11,508
0
64,178
L
Khepri
MCbecorn
Khepri
2,653
151
0
1,276
10,359
6,900
0
4,697
5,394
12,206
0
W
Hun Batz
Pruz420
Hun Batz
4,739
1,436
0
4,022
8,760
3,137
552
849
7,813
0
50,474
W
Cupid
RKOGoat
Cupid
3,923
2,751
0
2,526
6,699
2,430
204
567
6,132
0
53,112
L
Tiamat
Sossossoos
Tiamat
4,183
450
0
1,205
8,925
4,611
0
4,658
3,952
38,383
0
W
Cerberus
StillToR1de
Cerberus
6,274
631
0
2,792
9,167
5,588
353
1,761
7,305
25,156
0
W
9,512
2,032
0
610
6,173
1,849
1,524
1,655
4,376
50,524
0
L
Sun Wukong
kennymendash
Sun Wukong
2,957
635
0
646
8,731
4,883
514
1,359
7,180
0
26,848
L
Neith
zirkzise
Neith
5,657
1,856
0
735
7,178
2,236
793
2,690
4,296
0
41,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,759
Gold Earned
31,842
488
Minions Killed
300
0
Camps Cleared
0
1,420,746
Distance Traveled
1,291,046
22
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,515
434
69
5
0
236,491
2
W
Tyr
10,004
667
130
9
0
319,103
5
L
Khepri
5,696
380
22
1
0
282,575
3
W
Hun Batz
8,477
565
92
6
0
315,384
6
W
Cupid
8,718
581
120
8
0
242,956
0
L
Tiamat
6,724
448
78
5
0
249,008
0
W
Cerberus
7,522
501
57
4
0
290,851
3
W
Nu Wa
8,038
536
89
6
0
252,452
8
L
Sun Wukong
6,206
414
51
3
0
273,367
0
L
Neith
6,701
447
80
5
0
249,605
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role