Player Matchup

Apollo
Apollo
AsherSWolf
Apollo
Level 65
God Stats
0W - 1L
1,319 SR
Queue Stats
49W - 44L
1,525 Elo+
Party 1
Scylla
Scylla
RoyJr
Scylla
Level 29
God Stats
11W - 21L
1,535 SR
Queue Stats
16W - 25L
1,532 Elo+
Party 4
Bellona
Bellona
Solarphoenix
Bellona
Level 108
God Stats
25W - 17L
1,798 SR
Queue Stats
173W - 157L
1,494 Elo+
Party 4
Kuzenbo
Kuzenbo
harvester42
Kuzenbo
Level 69
God Stats
14W - 15L
1,573 SR
Queue Stats
88W - 93L
1,512 Elo+
Party 1
Fenrir
Fenrir
topscorers
Fenrir
Level 39
God Stats
5W - 6L
1,656 SR
Queue Stats
42W - 35L
1,540 Elo+
Party 1
Team Averages
Level 62
1,576 SR
1,521 Elo+

VS

Team Averages
Level 71
1,607 SR
1,615 Elo+
King Arthur
King Arthur
BleedingWeen27
King Arthur
Level 99
God Stats
1W - 0L
1,399 SR
Queue Stats
121W - 93L
1,615 Elo+
Party 3
Sylvanus
Sylvanus
Downstreamer
Sylvanus
Level 77
God Stats
10W - 12L
1,500 SR
Queue Stats
737W - 696L
1,522 Elo+
Party 2
Nemesis
Nemesis
FartTaster
Nemesis
Level 65
God Stats
5W - 3L
1,472 SR
Queue Stats
236W - 127L
1,671 Elo+
Party 3
Tiamat
Tiamat
Hoopes123
Tiamat
Level 68
God Stats
3W - 2L
1,796 SR
Queue Stats
372W - 342L
1,585 Elo+
Party 2
Cernunnos
Cernunnos
Xavieater
Cernunnos
Level 47
God Stats
4W - 4L
1,869 SR
Queue Stats
318W - 199L
1,684 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
AsherSWolf
Apollo
17
4 / 4 / 4
10,828
451
10,656
18,823
7,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
RoyJr
Scylla
18
2 / 5 / 2
11,945
498
9,876
13,874
5,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
Solarphoenix
Bellona
20
4 / 5 / 3
13,894
579
22,355
23,581
21,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Kuzenbo
harvester42
Kuzenbo
16
1 / 1 / 5
10,669
445
8,973
14,642
15,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
topscorers
Fenrir
18
9 / 5 / 6
12,450
519
18,606
27,518
13,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BleedingWeen27
King Arthur
18
3 / 6 / 7
12,490
520
16,796
33,684
33,767
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sylvanus
Downstreamer
Sylvanus
16
1 / 2 / 7
10,948
456
6,764
13,059
12,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
FartTaster
Nemesis
20
7 / 3 / 4
14,824
618
18,576
21,893
14,675
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tiamat
Hoopes123
Tiamat
18
5 / 7 / 2
12,387
516
9,887
19,650
12,109
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cernunnos
Xavieater
Cernunnos
20
4 / 2 / 6
12,973
541
17,128
17,792
7,521
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
46
20
Kills
20
20
Deaths
20
20
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Apollo
AsherSWolf
Apollo
4
4
4
1.5
W
King Arthur
BleedingWeen27
King Arthur
3
6
7
1.08
W
Sylvanus
Downstreamer
Sylvanus
1
2
7
2.25
W
Nemesis
FartTaster
Nemesis
7
3
4
3
W
Tiamat
Hoopes123
Tiamat
5
7
2
0.86
L
Scylla
RoyJr
Scylla
2
5
2
0.6
L
Bellona
Solarphoenix
Bellona
4
5
3
1.1
W
Cernunnos
Xavieater
Cernunnos
4
2
6
3.5
L
Kuzenbo
harvester42
Kuzenbo
1
1
5
3.5
L
Fenrir
topscorers
Fenrir
9
5
6
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,466
Damage
69,151
98,438
Taken
106,078
63,755
Mitigated
81,062
32,823
Healing
37,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
AsherSWolf
Apollo
10,656
5,546
0
7,152
18,823
7,352
1,919
2,661
16,162
0
72,466
W
King Arthur
BleedingWeen27
King Arthur
16,796
2,027
0
11,511
33,684
33,767
356
2,475
31,126
695
74,219
W
Sylvanus
Downstreamer
Sylvanus
6,764
2,273
2,538
4,201
13,059
12,990
41
4,901
8,062
32,220
0
W
Nemesis
FartTaster
Nemesis
18,576
11,132
0
1,132
21,893
14,675
2,159
1,762
20,077
0
146,457
W
Tiamat
Hoopes123
Tiamat
9,887
274
0
6,816
19,650
12,109
1,026
6,429
12,798
65,117
0
L
Scylla
RoyJr
Scylla
9,876
1,037
0
2,741
13,874
5,287
1,074
5,515
8,359
71,987
0
L
Bellona
Solarphoenix
Bellona
22,355
13,357
0
10,545
23,581
21,544
5,023
1,232
22,043
0
101,015
W
Cernunnos
Xavieater
Cernunnos
17,128
9,256
0
11,422
17,792
7,521
3,350
2,586
15,166
0
126,654
L
Kuzenbo
harvester42
Kuzenbo
8,973
2,521
0
2,209
14,642
15,633
94
3,866
10,776
33,078
0
L
Fenrir
topscorers
Fenrir
18,606
6,107
0
10,176
27,518
13,939
984
4,001
23,517
0
85,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,786
Gold Earned
63,622
649
Minions Killed
673
0
Camps Cleared
0
2,123,229
Distance Traveled
2,180,700
20
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
10,828
451
121
5
0
411,786
8
W
King Arthur
12,490
520
126
5
0
444,071
4
W
Sylvanus
10,948
456
48
2
0
351,188
4
W
Nemesis
14,824
618
201
8
0
553,258
2
W
Tiamat
12,387
516
121
5
0
429,754
5
L
Scylla
11,945
498
145
6
0
393,889
6
L
Bellona
13,894
579
209
9
0
378,899
3
W
Cernunnos
12,973
541
177
7
0
402,429
7
L
Kuzenbo
10,669
445
59
2
0
472,842
3
L
Fenrir
12,450
519
115
5
0
465,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role