Player Matchup

Camazotz
Camazotz
Aceanio
Camazotz
Level 140
God Stats
18W - 14L
1,500 SR
Queue Stats
636W - 572L
1,571 Elo+
Solo
Hera
Hera
ItsBlair5858
Hera
Level 151
God Stats
2W - 5L
1,500 SR
Queue Stats
383W - 397L
1,553 Elo+
Party 3
Cthulhu
Cthulhu
Johnboi27
Cthulhu
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,500 Elo+
Party 3
Janus
Janus
Senpapu
Janus
Level 133
God Stats
0W - 2L
1,500 SR
Queue Stats
107W - 117L
1,573 Elo+
Party 2
Merlin
Merlin
projectmexican
Merlin
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 31L
1,563 Elo+
Party 2
Team Averages
Level 136
1,500 SR
1,552 Elo+

VS

Team Averages
Level 131
1,663 SR
1,604 Elo+
Fafnir
Fafnir
CountKaiser
Fafnir
Level 144
God Stats
10W - 7L
1,647 SR
Queue Stats
375W - 326L
1,609 Elo+
Party 1
Hercules
Hercules
Lamirin
Hercules
Level 125
God Stats
3W - 2L
1,827 SR
Queue Stats
94W - 77L
1,579 Elo+
Party 1
Ravana
Ravana
MidnightInJapan
Ravana
Level 119
God Stats
6W - 2L
1,311 SR
Queue Stats
255W - 271L
1,543 Elo+
Solo
Zeus
Zeus
MuscleCrowe
Zeus
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 19L
1,675 Elo+
Party 1
Ne Zha
Ne Zha
Opok12
Ne Zha
Level 158
God Stats
16W - 3L
2,029 SR
Queue Stats
742W - 667L
1,615 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Aceanio
Camazotz
18
7 / 5 / 8
10,637
760
15,062
20,797
11,209
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

18
2 / 7 / 14
10,662
762
10,156
9,882
3,767
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Johnboi27
Cthulhu
17
4 / 7 / 9
10,422
744
10,737
20,464
25,671
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Janus
Senpapu
Janus
18
3 / 7 / 11
11,139
796
14,184
11,397
4,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
5 / 9 / 5
10,897
778
8,278
12,832
5,336
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
16
6 / 6 / 17
12,037
860
5,653
16,658
20,627
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hercules
Lamirin
Hercules
19
5 / 5 / 18
11,540
824
12,632
21,853
23,558
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
12 / 6 / 6
11,194
800
12,456
13,457
9,877
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
8 / 3 / 15
12,132
867
20,880
9,769
4,424
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
Opok12
Ne Zha
19
4 / 3 / 19
11,272
805
16,132
18,310
14,286
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
110
21
Kills
35
35
Deaths
23
47
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Camazotz
Aceanio
Camazotz
7
5
8
2.2
W
Fafnir
6
6
17
2.42
L
2
7
14
1.29
L
Cthulhu
Johnboi27
Cthulhu
4
7
9
1.21
W
Hercules
Lamirin
Hercules
5
5
18
2.8
W
12
6
6
2.5
W
8
3
15
5.17
W
Ne Zha
Opok12
Ne Zha
4
3
19
4.5
L
Janus
Senpapu
Janus
3
7
11
1.21
L
5
9
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,417
Damage
67,753
75,372
Taken
80,047
50,328
Mitigated
72,772
19,434
Healing
27,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
Aceanio
Camazotz
15,062
3,838
371
10,193
20,797
11,209
1,211
8,349
12,448
0
21,806
W
Fafnir
5,653
2,057
1,080
2,636
16,658
20,627
704
6,258
10,050
10,970
0
L
10,156
2,072
589
670
9,882
3,767
816
4,046
5,836
17,197
0
L
Cthulhu
Johnboi27
Cthulhu
10,737
835
1,709
2,300
20,464
25,671
140
6,708
13,756
18,089
0
W
Hercules
Lamirin
Hercules
12,632
4,079
2,221
9,258
21,853
23,558
968
9,680
11,819
49
24,184
W
12,456
3,972
1,762
1,483
13,457
9,877
996
8,921
4,218
282
18,047
W
20,880
1,967
1,523
1,390
9,769
4,424
1,698
7,711
1,822
52,563
0
W
Ne Zha
Opok12
Ne Zha
16,132
3,188
1,683
4,661
18,310
14,286
1,182
9,127
8,783
0
36,903
L
Janus
Senpapu
Janus
14,184
460
985
1,230
11,397
4,345
1,199
4,432
6,965
29,485
0
L
8,278
543
278
1,109
12,832
5,336
317
3,317
9,515
26,705
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,757
Gold Earned
58,175
106
Minions Killed
127
0
Camps Cleared
0
1,164,888
Distance Traveled
1,194,370
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
10,637
760
17
1
0
242,274
0
W
Fafnir
12,037
860
10
1
0
200,410
0
L
Hera
10,662
762
13
1
0
241,492
0
L
Cthulhu
10,422
744
9
1
0
224,862
0
W
Hercules
11,540
824
20
1
0
261,977
0
W
Ravana
11,194
800
15
1
0
237,433
1
W
Zeus
12,132
867
50
4
0
237,351
0
W
Ne Zha
11,272
805
32
2
0
257,199
0
L
Janus
11,139
796
34
2
0
249,152
1
L
Merlin
10,897
778
33
2
0
207,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role