Player Matchup

Sun Wukong
Sun Wukong
Al Capone2527
Sun Wukong
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 44L
1,148 Elo+
Party 2
Fenrir
Fenrir
Hunter RecKs
Fenrir
Level 137
God Stats
2W - 3L
1,298 SR
Queue Stats
12W - 21L
1,206 Elo+
Party 2
Tiamat
Tiamat
KidKairo
Tiamat
Level 127
God Stats
4W - 2L
1,402 SR
Queue Stats
8W - 6L
1,444 Elo+
Party 2
Hou Yi
Hou Yi
MagikMane
Hou Yi
Level 27
God Stats
3W - 1L
1,320 SR
Queue Stats
6W - 4L
1,479 Elo+
Party 2
Cthulhu
Cthulhu
WhoGotDaMoves
Cthulhu
Level 155
God Stats
5W - 0L
1,675 SR
Queue Stats
23W - 36L
1,206 Elo+
Party 2
Team Averages
Level 107
1,439 SR
1,297 Elo+

VS

Team Averages
Level 90
1,563 SR
1,522 Elo+
Jormungandr
Jormungandr
BigPapiSenpaiX_X
Jormungandr
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 97L
1,493 Elo+
Party 1
Danzaburou
Danzaburou
BunnyGirl420_
Danzaburou
Level 23
God Stats
34W - 39L
1,543 SR
Queue Stats
84W - 83L
1,483 Elo+
Party 1
Hun Batz
Hun Batz
Dr_Various
Hun Batz
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,680 Elo+
Party 1
Tiamat
Tiamat
RHYNOx24
Tiamat
Level 128
God Stats
0W - 4L
1,722 SR
Queue Stats
56W - 82L
1,438 Elo+
Solo
Osiris
Osiris
WavyCrit
Osiris
Level 64
God Stats
0W - 2L
1,550 SR
Queue Stats
51W - 55L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Al Capone2527
Sun Wukong
19
2 / 1 / 13
11,377
669
4,524
12,789
10,282
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Fenrir
18
7 / 4 / 10
12,906
759
10,750
13,853
8,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
KidKairo
Tiamat
20
5 / 5 / 12
13,357
786
17,746
15,436
11,072
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hou Yi
MagikMane
Hou Yi
20
8 / 3 / 14
14,065
827
17,508
11,554
4,846
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
20
8 / 1 / 15
14,136
832
21,049
17,152
22,155
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BigPapiSenpaiX_X
Jormungandr
19
3 / 5 / 7
12,439
732
16,286
21,048
11,835
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
BunnyGirl420_
Danzaburou
19
3 / 6 / 5
12,340
726
9,571
14,706
7,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
Dr_Various
Hun Batz
17
6 / 6 / 2
12,227
719
12,237
16,556
6,913
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Tiamat
RHYNOx24
Tiamat
18
1 / 6 / 4
11,046
650
6,773
15,451
7,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Osiris
WavyCrit
Osiris
16
1 / 7 / 3
9,787
576
8,030
17,076
13,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
35
30
Kills
14
14
Deaths
30
64
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Al Capone2527
Sun Wukong
2
1
13
8.5
L
Jormungandr
BigPapiSenpaiX_X
Jormungandr
3
5
7
1.3
L
Danzaburou
BunnyGirl420_
Danzaburou
3
6
5
0.92
L
Hun Batz
Dr_Various
Hun Batz
6
6
2
1.17
W
Fenrir
7
4
10
3
W
Tiamat
KidKairo
Tiamat
5
5
12
2.2
W
Hou Yi
MagikMane
Hou Yi
8
3
14
5
L
Tiamat
RHYNOx24
Tiamat
1
6
4
0.5
L
Osiris
WavyCrit
Osiris
1
7
3
0.36
W
Cthulhu
8
1
15
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,577
Damage
52,897
70,784
Taken
84,837
57,275
Mitigated
46,927
18,014
Healing
11,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Al Capone2527
Sun Wukong
4,524
428
1,605
3,286
12,789
10,282
1,497
4,158
8,419
0
37,398
L
Jormungandr
BigPapiSenpaiX_X
Jormungandr
16,286
4,209
0
4,851
21,048
11,835
11
9,781
11,060
54,767
0
L
Danzaburou
BunnyGirl420_
Danzaburou
9,571
4,141
0
2,895
14,706
7,102
0
8,215
6,339
0
47,826
L
Hun Batz
Dr_Various
Hun Batz
12,237
1,313
0
170
16,556
6,913
995
6,543
9,750
0
30,302
W
Fenrir
10,750
2,903
0
1,405
13,853
8,920
504
3,649
10,138
0
19,653
W
Tiamat
KidKairo
Tiamat
17,746
849
0
6,355
15,436
11,072
209
5,087
10,172
55,505
0
W
Hou Yi
MagikMane
Hou Yi
17,508
8,529
0
2,462
11,554
4,846
964
4,370
7,106
0
45,397
L
Tiamat
RHYNOx24
Tiamat
6,773
325
0
2,655
15,451
7,816
0
7,563
7,560
45,315
0
L
Osiris
WavyCrit
Osiris
8,030
2,791
0
1,370
17,076
13,261
243
6,967
9,775
0
25,700
W
Cthulhu
21,049
422
1,751
1,150
17,152
22,155
316
5,764
11,297
54,651
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,841
Gold Earned
57,839
350
Minions Killed
390
5
Camps Cleared
11
1,609,716
Distance Traveled
1,426,882
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,377
669
82
5
0
328,291
0
L
Jormungandr
12,439
732
83
5
2
279,310
2
L
Danzaburou
12,340
726
115
7
0
264,875
0
L
Hun Batz
12,227
719
51
3
1
320,461
1
W
Fenrir
12,906
759
28
2
1
327,332
3
W
Tiamat
13,357
786
86
5
3
326,395
0
W
Hou Yi
14,065
827
65
4
1
302,023
3
L
Tiamat
11,046
650
91
5
7
282,128
0
L
Osiris
9,787
576
50
3
1
280,108
0
W
Cthulhu
14,136
832
89
5
0
325,675
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role