Player Matchup

Hachiman
Hachiman
Asorad
Hachiman
Level 85
God Stats
3W - 1L
1,500 SR
Queue Stats
47W - 42L
1,538 Elo+
Party 3
Fafnir
Fafnir
Benyfulldiams
Fafnir
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
371W - 299L
1,607 Elo+
Party 1
Hercules
Hercules
Chintock
Hercules
Level 109
God Stats
10W - 3L
1,748 SR
Queue Stats
456W - 382L
1,562 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Kangarob
Tsukuyomi
Level 146
God Stats
2W - 1L
1,348 SR
Queue Stats
125W - 125L
1,611 Elo+
Party 3
Merlin
Merlin
OMGitsPhoenix
Merlin
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
247W - 207L
1,599 Elo+
Party 1
Team Averages
Level 114
1,519 SR
1,583 Elo+

VS

Team Averages
Level 118
1,526 SR
1,536 Elo+
Apollo
Apollo
AzelKazel
Apollo
Level 87
God Stats
8W - 9L
1,580 SR
Queue Stats
55W - 60L
1,603 Elo+
Solo
King Arthur
King Arthur
GenghisHan
King Arthur
Level 105
God Stats
19W - 12L
1,552 SR
Queue Stats
149W - 145L
1,536 Elo+
Party 2
Tiamat
Tiamat
PeterGallagher
Tiamat
Level 86
God Stats
2W - 4L
1,500 SR
Queue Stats
81W - 85L
1,541 Elo+
Party 2
Set
Set
TheAbisaLRVNG
Set
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Cerberus
Cerberus
angelp08
Cerberus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Asorad
Hachiman
11
5 / 0 / 2
6,409
641
6,521
4,318
1,308
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
4 / 1 / 5
6,098
610
2,711
5,372
3,345
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hercules
Chintock
Hercules
12
3 / 0 / 2
6,608
661
4,821
5,741
3,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tsukuyomi
Kangarob
Tsukuyomi
11
4 / 0 / 5
6,224
622
5,875
4,269
1,130
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 1 / 3
5,998
600
2,246
3,665
1,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
AzelKazel
Apollo
8
1 / 2 / 0
5,089
509
1,953
5,654
1,434
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

King Arthur
GenghisHan
King Arthur
9
0 / 4 / 0
4,910
491
2,479
8,066
4,331
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

9
0 / 3 / 1
4,822
482
2,240
6,029
2,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
1 / 4 / 0
4,846
485
1,825
7,804
2,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
angelp08
Cerberus
6
0 / 5 / 1
4,230
423
1,118
5,988
1,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
4
17
Kills
2
2
Deaths
18
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Asorad
Hachiman
5
0
2
6
L
Apollo
AzelKazel
Apollo
1
2
0
0.5
W
4
1
5
6.5
W
Hercules
Chintock
Hercules
3
0
2
4
L
King Arthur
GenghisHan
King Arthur
0
4
0
0
W
Tsukuyomi
Kangarob
Tsukuyomi
4
0
5
6.5
W
1
1
3
2.5
L
0
3
1
0.17
L
1
4
0
0.25
L
Cerberus
angelp08
Cerberus
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,174
Damage
9,615
23,365
Taken
33,541
9,960
Mitigated
12,945
10,390
Healing
9,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Asorad
Hachiman
6,521
3,270
0
2,100
4,318
1,308
0
564
3,754
0
39,260
L
Apollo
AzelKazel
Apollo
1,953
878
0
1,860
5,654
1,434
0
769
4,885
0
25,122
W
2,711
553
194
2,140
5,372
3,345
0
638
4,694
14,025
0
W
Hercules
Chintock
Hercules
4,821
2,335
0
2,556
5,741
3,094
0
0
5,466
0
38,312
L
King Arthur
GenghisHan
King Arthur
2,479
444
0
2,274
8,066
4,331
0
27
7,789
0
20,376
W
Tsukuyomi
Kangarob
Tsukuyomi
5,875
1,804
0
1,955
4,269
1,130
0
191
4,016
0
28,491
W
2,246
235
0
1,445
3,665
1,083
848
1,645
1,802
33,211
0
L
2,240
180
0
1,496
6,029
2,745
0
2,675
3,106
21,088
0
L
1,825
997
0
2,662
7,804
2,574
0
398
7,363
0
22,250
L
Cerberus
angelp08
Cerberus
1,118
176
0
1,186
5,988
1,861
0
817
5,171
8,701
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,337
Gold Earned
23,897
319
Minions Killed
225
0
Camps Cleared
0
933,166
Distance Traveled
932,579
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
6,409
641
84
8
0
167,582
3
L
Apollo
5,089
509
55
6
0
160,475
3
W
Fafnir
6,098
610
13
1
0
189,100
2
W
Hercules
6,608
661
85
9
0
172,417
2
L
King Arthur
4,910
491
50
5
0
207,415
0
W
Tsukuyomi
6,224
622
53
5
0
227,627
3
W
Merlin
5,998
600
84
8
0
176,440
1
L
Tiamat
4,822
482
45
5
0
178,333
1
L
Set
4,846
485
49
5
0
206,397
3
L
Cerberus
4,230
423
26
3
0
179,959
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role