Player Matchup

Cthulhu
Cthulhu
CawbJawb69
Cthulhu
Level 104
God Stats
4W - 3L
1,478 SR
Queue Stats
245W - 219L
1,537 Elo+
Party 1
Thanatos
Thanatos
Cynical-Amy
Thanatos
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,344 Elo+
Solo
Neith
Neith
TBNRfaNboy13
Neith
Level 87
God Stats
8W - 8L
1,681 SR
Queue Stats
269W - 247L
1,555 Elo+
Party 1
Tiamat
Tiamat
summerfreeze42
Tiamat
Level 48
God Stats
14W - 13L
1,754 SR
Queue Stats
190W - 201L
1,399 Elo+
Party 1
Chaac
Chaac
zL xAtek v6193
Chaac
Level 49
God Stats
2W - 4L
1,541 SR
Queue Stats
16W - 23L
1,430 Elo+
Solo
Team Averages
Level 64
1,591 SR
1,453 Elo+

VS

Team Averages
Level 75
1,646 SR
1,604 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
IlIDanteMakerIlI
Pele
Level 21
God Stats
15W - 7L
1,878 SR
Queue Stats
129W - 114L
1,690 Elo+
Party 3
Sol
Sol
LoliDaPaz
Sol
Level 78
God Stats
28W - 32L
1,704 SR
Queue Stats
279W - 263L
1,527 Elo+
Party 2
Tiamat
Tiamat
morty_wiliams
Tiamat
Level 151
God Stats
3W - 1L
1,911 SR
Queue Stats
4W - 5L
1,763 Elo+
Party 3
Sylvanus
Sylvanus
pepekiris
Sylvanus
Level 80
God Stats
2W - 3L
1,236 SR
Queue Stats
28W - 28L
1,541 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CawbJawb69
Cthulhu
16
2 / 5 / 2
10,071
480
17,321
24,252
24,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thanatos
Cynical-Amy
Thanatos
17
3 / 7 / 2
10,930
520
8,518
19,100
7,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

16
4 / 8 / 2
10,063
479
15,147
19,820
7,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
1 / 11 / 4
8,708
415
9,877
16,532
10,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
0 / 4 / 0
7,295
347
3,048
7,101
3,444
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
15
1 / 4 / 7
9,697
462
5,925
13,279
4,985
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

19
15 / 1 / 7
13,188
628
15,062
18,385
8,634
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
2 / 4 / 10
11,752
560
11,064
16,357
6,368
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

20
15 / 0 / 6
14,149
674
25,126
17,258
25,590
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
pepekiris
Sylvanus
16
2 / 1 / 17
11,608
553
7,000
18,266
18,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
82
10
Kills
35
35
Deaths
10
10
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
1
4
7
1.13
L
Cthulhu
CawbJawb69
Cthulhu
2
5
2
0.6
L
Thanatos
Cynical-Amy
Thanatos
3
7
2
0.57
W
15
1
7
18.5
W
2
4
10
1.75
L
4
8
2
0.63
W
15
0
6
18
W
Sylvanus
pepekiris
Sylvanus
2
1
17
10.5
L
1
11
4
0.27
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,911
Damage
64,177
86,805
Taken
83,545
53,538
Mitigated
64,481
29,924
Healing
40,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
5,925
3,278
0
3,693
13,279
4,985
3,998
3,926
9,307
0
39,404
L
Cthulhu
CawbJawb69
Cthulhu
17,321
843
0
5,040
24,252
24,976
444
13,227
11,025
65,501
0
L
Thanatos
Cynical-Amy
Thanatos
8,518
2,168
0
13,952
19,100
7,536
0
6,832
12,268
0
78,035
W
15,062
3,603
0
6,381
18,385
8,634
2,765
2,999
15,328
0
87,123
W
11,064
3,956
0
6,434
16,357
6,368
2,954
8,804
6,955
67,741
0
L
15,147
5,794
0
6,210
19,820
7,237
26
9,090
10,730
0
81,769
W
25,126
5,339
0
9,194
17,258
25,590
3,120
4,229
12,903
102,877
0
W
Sylvanus
pepekiris
Sylvanus
7,000
1,648
6,357
8,550
18,266
18,904
1,780
6,262
11,854
25,912
0
L
9,877
1,171
0
2,245
16,532
10,345
215
9,621
6,911
38,606
0
L
3,048
1,410
0
2,477
7,101
3,444
0
4,420
2,681
0
29,398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,067
Gold Earned
60,394
540
Minions Killed
518
0
Camps Cleared
0
1,639,077
Distance Traveled
1,975,019
17
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
9,697
462
73
3
0
331,776
0
L
Cthulhu
10,071
480
128
6
0
398,852
6
L
Thanatos
10,930
520
146
7
0
416,729
4
W
Pele
13,188
628
115
5
0
469,483
1
W
Sol
11,752
560
133
6
0
377,034
0
L
Neith
10,063
479
128
6
0
312,984
3
W
Tiamat
14,149
674
174
8
0
393,839
0
W
Sylvanus
11,608
553
23
1
0
402,887
5
L
Tiamat
8,708
415
69
3
0
336,736
2
L
Chaac
7,295
347
69
3
0
173,776
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role