Player Matchup

Medusa
Medusa
 
Medusa
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Fiestyarashnnid
Ymir
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 16L
1,343 Elo+
Party 2
Mulan
Mulan
Helkran_
Mulan
Level 39
God Stats
12W - 12L
1,444 SR
Queue Stats
77W - 72L
1,551 Elo+
Party 2
Awilix
Awilix
Zeconk1
Awilix
Level 106
God Stats
3W - 3L
1,322 SR
Queue Stats
358W - 319L
1,603 Elo+
Party 2
Zeus
Zeus
impantherlu
Zeus
Level 85
God Stats
26W - 14L
1,477 SR
Queue Stats
224W - 187L
1,591 Elo+
Party 2
Team Averages
Level 80
1,449 SR
1,518 Elo+

VS

Team Averages
Level 74
1,810 SR
1,611 Elo+
Danzaburou
Danzaburou
Activeyz
Danzaburou
Level 89
God Stats
96W - 62L
1,733 SR
Queue Stats
668W - 609L
1,619 Elo+
Party 1
Tiamat
Tiamat
Phoenix_Slayer16
Tiamat
Level 89
God Stats
16W - 4L
1,897 SR
Queue Stats
764W - 714L
1,588 Elo+
Party 1
Cthulhu
Cthulhu
TokyoMajinn
Cthulhu
Level 35
God Stats
153W - 110L
1,681 SR
Queue Stats
659W - 644L
1,571 Elo+
Party 1
Horus
Horus
greengoblen_64
Horus
Level 77
God Stats
19W - 18L
1,950 SR
Queue Stats
233W - 236L
1,617 Elo+
Party 1
Awilix
Awilix
wiscrebel1488
Awilix
Level 80
God Stats
9W - 7L
1,788 SR
Queue Stats
507W - 462L
1,660 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
1 / 5 / 1
7,923
466
7,164
11,795
3,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

13
2 / 3 / 6
7,560
445
3,590
10,677
7,423
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mulan
Helkran_
Mulan
14
1 / 1 / 1
8,516
501
5,197
12,830
10,515
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Awilix
Zeconk1
Awilix
16
4 / 2 / 6
9,526
560
10,074
13,716
4,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
5 / 2 / 2
9,779
575
10,795
4,665
1,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Activeyz
Danzaburou
15
5 / 2 / 3
9,095
535
9,499
12,591
5,524
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
3 / 1 / 2
8,930
525
5,319
6,935
3,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
TokyoMajinn
Cthulhu
14
0 / 1 / 2
8,045
473
8,052
8,684
8,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
3 / 2 / 2
8,611
507
4,400
12,033
8,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
2 / 7 / 5
8,794
517
10,655
14,112
4,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
27
13
Kills
13
13
Deaths
13
16
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
1
5
1
0.3
L
Danzaburou
Activeyz
Danzaburou
5
2
3
3.25
W
2
3
6
1.67
W
Mulan
Helkran_
Mulan
1
1
1
1.5
L
3
1
2
4
L
Cthulhu
TokyoMajinn
Cthulhu
0
1
2
1
W
Awilix
Zeconk1
Awilix
4
2
6
3.5
L
3
2
2
2
W
5
2
2
3
L
2
7
5
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,820
Damage
37,925
53,683
Taken
54,355
27,753
Mitigated
30,839
13,719
Healing
17,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
7,164
2,688
0
4,227
11,795
3,660
700
0
11,795
0
51,929
L
Danzaburou
Activeyz
Danzaburou
9,499
3,482
0
2,786
12,591
5,524
0
1,913
10,652
0
65,663
W
3,590
1,128
713
1,186
10,677
7,423
0
1,499
9,065
12,208
0
W
Mulan
Helkran_
Mulan
5,197
379
0
2,606
12,830
10,515
450
6,902
5,207
0
51,089
L
5,319
155
0
1,661
6,935
3,998
0
4,283
2,346
47,673
0
L
Cthulhu
TokyoMajinn
Cthulhu
8,052
232
216
3,687
8,684
8,386
246
136
8,548
45,985
0
W
Awilix
Zeconk1
Awilix
10,074
3,738
0
4,548
13,716
4,809
0
2,889
10,670
0
68,250
L
4,400
2,008
594
5,152
12,033
8,010
0
3,285
8,576
0
38,809
W
10,795
767
0
439
4,665
1,346
0
952
3,575
74,130
0
L
10,655
4,341
0
3,847
14,112
4,921
0
4,056
9,848
0
64,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,304
Gold Earned
43,475
474
Minions Killed
493
0
Camps Cleared
0
1,570,222
Distance Traveled
1,692,749
31
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,923
466
88
5
0
273,523
4
L
Danzaburou
9,095
535
99
6
0
294,680
5
W
Ymir
7,560
445
34
2
0
329,054
9
W
Mulan
8,516
501
101
6
0
250,041
4
L
Tiamat
8,930
525
120
7
0
332,560
3
L
Cthulhu
8,045
473
98
6
0
367,983
1
W
Awilix
9,526
560
114
7
0
391,497
4
L
Horus
8,611
507
66
4
0
340,668
0
W
Zeus
9,779
575
137
8
0
326,107
10
L
Awilix
8,794
517
110
6
0
356,858
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role