Player Matchup

Horus
Horus
 
Horus
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
 
Set
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Crash Test Dumy
Baron Samedi
Level 148
God Stats
2W - 2L
1,563 SR
Queue Stats
378W - 427L
1,496 Elo+
Party 1
Team Averages
Level 99
1,521 SR
1,499 Elo+

VS

Team Averages
Level 115
1,416 SR
1,421 Elo+
Ganesha
Ganesha
BDB iiawaH
Ganesha
Level 113
God Stats
2W - 7L
1,385 SR
Queue Stats
156W - 152L
1,438 Elo+
Solo
Heimdallr
Heimdallr
Kookie v2
Heimdallr
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 19L
1,387 Elo+
Solo
Tiamat
Tiamat
YeehawNerd114
Tiamat
Level 104
God Stats
4W - 5L
1,363 SR
Queue Stats
146W - 111L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
2 / 3 / 7
9,847
703
8,014
18,643
12,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Set
 
Set
13
3 / 1 / 6
9,728
695
6,386
10,775
4,840
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baron Samedi
Crash Test Dumy
Baron Samedi
15
5 / 2 / 4
10,224
730
13,236
8,640
3,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
BDB iiawaH
Ganesha
12
0 / 3 / 6
9,325
666
7,316
13,293
13,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
Kookie v2
Heimdallr
13
6 / 3 / 0
9,834
702
13,165
12,689
5,324
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 4 / 6
8,103
579
8,504
7,179
5,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
18
10
Kills
6
6
Deaths
10
17
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
3
7
1.83
W
Set
 
Set
3
1
6
6
L
Ganesha
BDB iiawaH
Ganesha
0
3
6
1
W
Baron Samedi
Crash Test Dumy
Baron Samedi
5
2
4
3.5
L
Heimdallr
Kookie v2
Heimdallr
6
3
0
2
L
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,636
Damage
28,985
38,058
Taken
33,161
20,681
Mitigated
23,609
17,469
Healing
4,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
8,014
5,077
2,118
6,611
18,643
12,142
514
7,104
11,139
0
37,312
W
Set
 
Set
6,386
2,335
0
3,416
10,775
4,840
2,221
3,278
7,317
0
39,690
L
Ganesha
BDB iiawaH
Ganesha
7,316
525
0
1,188
13,293
13,169
0
6,109
7,184
22,401
0
W
Baron Samedi
Crash Test Dumy
Baron Samedi
13,236
1,044
1,321
4,003
8,640
3,699
43
4,760
3,686
50,696
0
L
Heimdallr
Kookie v2
Heimdallr
13,165
4,365
0
1,966
12,689
5,324
15
4,398
8,291
0
44,139
L
8,504
625
0
1,188
7,179
5,116
0
2,873
4,306
25,923
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,799
Gold Earned
27,262
173
Minions Killed
137
0
Camps Cleared
0
888,534
Distance Traveled
709,956
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,847
703
48
3
0
363,444
3
W
Set
9,728
695
55
4
0
279,549
1
L
Ganesha
9,325
666
5
0
0
268,081
2
W
Baron Samedi
10,224
730
70
5
0
245,541
1
L
Heimdallr
9,834
702
78
6
0
258,019
4
L
Tiamat
8,103
579
54
4
0
183,856
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role