Player Matchup

Danzaburou
Danzaburou
Platinum III
KingTaco11
Danzaburou
Platinum III
Level 63
God Stats
14W - 2L
1,752 SR
Queue Stats
174W - 167L
1,798 MMR
Party 1
Geb
Geb
Platinum III
Naughttee
Geb
Platinum III
Level 149
God Stats
6W - 2L
1,500 SR
Queue Stats
441W - 421L
1,782 MMR
Solo
Tyr
Tyr
Gold III
SelenaGómez
Tyr
Gold III
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum III
Xilenced
Tsukuyomi
Platinum III
Level 160
God Stats
39W - 50L
1,531 SR
Queue Stats
406W - 385L
1,782 MMR
Solo
Aphrodite
Aphrodite
Platinum III
asiakid4
Aphrodite
Platinum III
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 113
1,557 SR
1,672 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 88
1,635 SR
1,789 MMR
Heimdallr
Heimdallr
Platinum V
BigJon4202
Heimdallr
Platinum V
Level 51
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 26L
1,942 MMR
Party 2
Anhur
Anhur
Gold I
Freedom912
Anhur
Gold I
Level 37
God Stats
25W - 22L
1,837 SR
Queue Stats
208W - 180L
1,786 MMR
Solo
Sobek
Sobek
Gold I
GeeRip
Sobek
Gold I
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
191W - 185L
1,779 MMR
Solo
Serqet
Serqet
Gold I
SloppyMagician
Serqet
Gold I
Level 141
God Stats
0W - 3L
1,500 SR
Queue Stats
97W - 91L
1,637 MMR
Party 2
Bellona
Bellona
Platinum III
Zaylkoo
Bellona
Platinum III
Level 143
God Stats
2W - 2L
1,836 SR
Queue Stats
130W - 136L
1,803 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
KingTaco11
Danzaburou
19
10 / 3 / 5
13,909
580
14,105
16,957
8,278
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

18
2 / 3 / 17
12,884
537
12,661
22,948
24,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
11 / 0 / 13
15,688
654
25,862
26,382
30,283
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tsukuyomi
Xilenced
Tsukuyomi
19
9 / 7 / 11
13,437
560
22,525
23,766
18,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Aphrodite
asiakid4
Aphrodite
19
4 / 1 / 12
13,044
544
15,197
15,375
6,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
SetScyllaApolloGuan Yu

VS

Bans
CerberusCu ChulainnKhepriNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BigJon4202
Heimdallr
18
6 / 8 / 4
11,477
478
17,087
22,785
11,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Anhur
19
2 / 5 / 4
12,190
508
13,378
22,103
8,468
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
GeeRip
Sobek
14
2 / 8 / 6
8,740
364
9,078
25,063
21,947
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
3 / 8 / 7
10,529
439
7,603
18,380
7,506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
Zaylkoo
Bellona
17
1 / 8 / 3
10,834
451
13,559
25,817
25,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
38
36
Kills
14
14
Deaths
37
58
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
BigJon4202
Heimdallr
6
8
4
1
L
Anhur
2
5
4
0.8
L
Sobek
GeeRip
Sobek
2
8
6
0.63
W
Danzaburou
KingTaco11
Danzaburou
10
3
5
4.17
W
2
3
17
3.5
W
11
0
13
17.5
L
3
8
7
0.81
W
Tsukuyomi
Xilenced
Tsukuyomi
9
7
11
2.07
L
Bellona
Zaylkoo
Bellona
1
8
3
0.31
W
Aphrodite
asiakid4
Aphrodite
4
1
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,350
Damage
60,705
105,428
Taken
114,148
88,294
Mitigated
74,900
57,630
Healing
30,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
BigJon4202
Heimdallr
17,087
10,129
0
7,845
22,785
11,370
0
8,437
14,348
0
85,550
L
Anhur
13,378
8,426
0
9,122
22,103
8,468
0
5,138
16,965
0
99,933
L
Sobek
GeeRip
Sobek
9,078
1,787
450
3,569
25,063
21,947
68
6,463
18,600
29,344
0
W
Danzaburou
KingTaco11
Danzaburou
14,105
5,633
0
5,471
16,957
8,278
2,837
1,214
15,743
0
90,409
W
12,661
2,457
0
5,532
22,948
24,059
1,070
2,350
20,457
48,924
0
W
25,862
3,509
0
15,149
26,382
30,283
2,366
2,129
22,881
0
121,733
L
7,603
853
0
4,024
18,380
7,506
0
3,727
14,653
0
63,062
W
Tsukuyomi
Xilenced
Tsukuyomi
22,525
5,086
0
4,617
23,766
18,682
4,160
2,462
20,081
0
91,897
L
Bellona
Zaylkoo
Bellona
13,559
7,589
0
5,736
25,817
25,609
0
4,093
21,724
0
75,299
W
Aphrodite
asiakid4
Aphrodite
15,197
2,359
14,376
12,485
15,375
6,992
2,914
2,475
12,480
94,585
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,962
Gold Earned
53,770
659
Minions Killed
594
0
Camps Cleared
0
2,605,881
Distance Traveled
2,169,292
22
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
11,477
478
133
6
0
401,344
4
L
Anhur
12,190
508
175
7
0
386,555
7
L
Sobek
8,740
364
43
2
0
444,168
6
W
Danzaburou
13,909
580
127
5
0
434,831
6
W
Geb
12,884
537
55
2
0
574,094
2
W
Tyr
15,688
654
192
8
0
564,647
1
L
Serqet
10,529
439
113
5
0
506,693
1
W
Tsukuyomi
13,437
560
122
5
0
569,413
5
L
Bellona
10,834
451
130
5
0
430,532
3
W
Aphrodite
13,044
544
163
7
0
462,896
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role