Player Matchup

Ra
Ra
Flootershy
Ra
Level 27
God Stats
1W - 1L
1,741 SR
Queue Stats
6W - 6L
1,514 Elo+
Solo
Arachne
Arachne
MuppetGangsta
Arachne
Level 29
God Stats
6W - 3L
1,786 SR
Queue Stats
114W - 144L
1,574 Elo+
Solo
Tyr
Tyr
This1sRuff
Tyr
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
248W - 198L
1,554 Elo+
Solo
Neith
Neith
vinjo1027
Neith
Level 12
God Stats
42W - 53L
1,438 SR
Queue Stats
58W - 72L
1,398 Elo+
Solo
Discordia
Discordia
凉月清风
Discordia
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,456 Elo+
Solo
Team Averages
Level 17
1,593 SR
1,499 Elo+

VS

Team Averages
Level 44
1,692 SR
1,645 Elo+
Artemis
Artemis
CerealEater445
Artemis
Level 8
God Stats
11W - 4L
1,692 SR
Queue Stats
39W - 19L
1,714 Elo+
Party 2
Chaac
Chaac
Goldbat500
Chaac
Level 157
God Stats
2W - 0L
1,856 SR
Queue Stats
55W - 29L
1,758 Elo+
Party 2
Artio
Artio
Junukero
Artio
Level 4
God Stats
2W - 1L
1,459 SR
Queue Stats
4W - 3L
1,540 Elo+
Party 1
Vulcan
Vulcan
ScrubMastar
Vulcan
Level 24
God Stats
4W - 1L
1,903 SR
Queue Stats
100W - 71L
1,715 Elo+
Party 2
Merlin
Merlin
mansoneva
Merlin
Level 26
God Stats
3W - 2L
1,550 SR
Queue Stats
28W - 26L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 9 / 10
11,992
1,199
19,266
16,954
6,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
16
3 / 8 / 11
9,906
991
7,505
19,962
6,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
8 / 6 / 9
11,627
1,163
11,877
20,536
19,866
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
vinjo1027
Neith
16
2 / 7 / 7
9,492
949
6,568
16,401
5,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Discordia
凉月清风
Discordia
17
1 / 3 / 13
10,098
1,010
10,328
10,334
3,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Team 1 Tickets

93

VS

Team 2 Tickets

164

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 4 / 16
10,746
1,075
11,995
8,983
3,570
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chaac
19
17 / 0 / 11
14,303
1,430
26,367
10,927
9,062
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Artio
Junukero
Artio
17
1 / 8 / 18
11,275
1,128
4,484
19,898
24,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Vulcan
17
4 / 3 / 14
11,018
1,102
14,832
7,635
3,459
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Merlin
mansoneva
Merlin
18
7 / 6 / 20
12,035
1,204
20,965
11,742
5,013
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
112
21
Kills
33
33
Deaths
21
50
Assists
79
Player
Kills
Deaths
Assists
KDA
W
4
4
16
3
L
7
9
10
1.33
W
Chaac
17
0
11
22.5
W
Artio
Junukero
Artio
1
8
18
1.25
L
Arachne
3
8
11
1.06
W
Vulcan
4
3
14
3.67
L
8
6
9
2.08
W
Merlin
mansoneva
Merlin
7
6
20
2.83
L
Neith
vinjo1027
Neith
2
7
7
0.79
L
Discordia
凉月清风
Discordia
1
3
13
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,544
Damage
78,643
84,187
Taken
59,185
41,572
Mitigated
45,205
12,182
Healing
10,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,995
6,508
0
0
8,983
3,570
0
5,310
3,573
0
28,067
L
19,266
1,412
3,252
3,618
16,954
6,114
0
6,170
10,784
64,844
0
W
Chaac
26,367
4,135
0
6,403
10,927
9,062
0
4,909
5,893
0
56,482
W
Artio
Junukero
Artio
4,484
1,035
500
2,021
19,898
24,101
0
8,772
10,901
9,537
0
L
Arachne
7,505
4,847
0
2,341
19,962
6,783
0
11,062
8,900
0
19,165
W
Vulcan
14,832
5,391
0
0
7,635
3,459
0
3,066
4,544
38,362
0
L
11,877
2,281
0
1,628
20,536
19,866
0
9,975
10,561
0
19,010
W
Merlin
mansoneva
Merlin
20,965
1,648
846
828
11,742
5,013
0
7,537
4,130
46,040
0
L
Neith
vinjo1027
Neith
6,568
2,654
0
1,269
16,401
5,594
0
7,711
8,690
0
23,204
L
Discordia
凉月清风
Discordia
10,328
153
0
74
10,334
3,215
0
5,363
4,971
27,581
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,115
Gold Earned
59,377
216
Minions Killed
213
5
Camps Cleared
6
956,912
Distance Traveled
1,001,596
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,746
1,075
34
3
0
191,835
1
L
Ra
11,992
1,199
123
12
0
184,295
0
W
Chaac
14,303
1,430
69
7
1
234,863
0
W
Artio
11,275
1,128
4
0
1
197,448
1
L
Arachne
9,906
991
19
2
2
182,753
0
W
Vulcan
11,018
1,102
54
5
0
202,908
0
L
Tyr
11,627
1,163
11
1
2
205,485
0
W
Merlin
12,035
1,204
52
5
4
174,542
2
L
Neith
9,492
949
23
2
0
177,321
0
L
Discordia
10,098
1,010
40
4
1
207,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role