Player Matchup

Nemesis
Nemesis
DanielAvocado
Nemesis
Level 4
God Stats
1W - 2L
1,631 SR
Queue Stats
9W - 11L
1,322 Elo+
Party 2
Medusa
Medusa
aaron2612
Medusa
Level 8
God Stats
1W - 3L
1,276 SR
Queue Stats
9W - 12L
1,453 Elo+
Party 2
Odin
Odin
kBorz
Odin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
261W - 251L
1,533 Elo+
Solo
Ares
Ares
migapbeg98
Ares
Level 4
God Stats
0W - 1L
1,682 SR
Queue Stats
2W - 3L
1,383 Elo+
Party 2
Baba Yaga
Baba Yaga
reyesalv
Baba Yaga
Level 4
God Stats
1W - 4L
1,244 SR
Queue Stats
4W - 8L
1,373 Elo+
Party 2
Team Averages
Level 10
1,467 SR
1,413 Elo+

VS

Team Averages
Level 33
1,520 SR
1,565 Elo+
Ullr
Ullr
Apesery
Ullr
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 24L
1,568 Elo+
Solo
Chang'e
Chang'e
Fireturtle05
Chang'e
Level 80
God Stats
24W - 17L
1,590 SR
Queue Stats
326W - 305L
1,568 Elo+
Party 1
Anhur
Anhur
Ghost315
Anhur
Level 29
God Stats
19W - 20L
1,288 SR
Queue Stats
226W - 230L
1,458 Elo+
Solo
Nemesis
Nemesis
Icypenguin109
Nemesis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,715 Elo+
Party 1
Ares
Ares
Spartamonster
Ares
Level 27
God Stats
2W - 2L
1,723 SR
Queue Stats
30W - 28L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
15
5 / 3 / 3
9,190
541
11,659
14,177
5,580
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
aaron2612
Medusa
9
2 / 10 / 0
6,630
390
6,649
15,642
3,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Odin
kBorz
Odin
14
3 / 2 / 1
8,432
496
7,072
13,735
10,885
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
0 / 11 / 2
6,216
366
1,424
18,107
6,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baba Yaga
reyesalv
Baba Yaga
11
1 / 7 / 4
7,110
418
7,910
11,830
4,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Apesery
Ullr
14
4 / 5 / 4
8,888
523
12,598
13,882
6,039
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Fireturtle05
Chang'e
15
8 / 2 / 12
9,733
573
17,132
12,270
5,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Anhur
Ghost315
Anhur
16
9 / 3 / 8
10,061
592
11,261
11,260
4,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Nemesis
15
5 / 0 / 8
9,460
556
8,297
8,515
5,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
7 / 2 / 15
9,929
584
10,234
14,077
15,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
80
11
Kills
33
33
Deaths
12
10
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Ullr
Apesery
Ullr
4
5
4
1.2
L
Nemesis
5
3
3
2.17
W
Chang'e
Fireturtle05
Chang'e
8
2
12
7
W
Anhur
Ghost315
Anhur
9
3
8
4.33
W
Nemesis
5
0
8
9
W
7
2
15
7.25
L
Medusa
aaron2612
Medusa
2
10
0
0.2
L
Odin
kBorz
Odin
3
2
1
1.75
L
0
11
2
0.09
L
Baba Yaga
reyesalv
Baba Yaga
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,714
Damage
59,522
73,491
Taken
60,004
30,664
Mitigated
37,143
11,754
Healing
27,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
Apesery
Ullr
12,598
8,801
0
4,422
13,882
6,039
2,303
1,499
11,901
0
43,510
L
Nemesis
11,659
5,252
0
1,357
14,177
5,580
0
5,089
9,088
0
66,260
W
Chang'e
Fireturtle05
Chang'e
17,132
2,464
7,294
7,524
12,270
5,346
1,121
2,835
9,134
63,164
0
W
Anhur
Ghost315
Anhur
11,261
4,691
0
4,705
11,260
4,880
998
965
10,247
0
70,454
W
Nemesis
8,297
3,708
0
638
8,515
5,610
0
941
7,448
0
52,618
W
10,234
966
0
2,916
14,077
15,268
297
2,672
11,184
23,698
0
L
Medusa
aaron2612
Medusa
6,649
3,747
0
2,866
15,642
3,808
966
7,132
8,510
0
25,841
L
Odin
kBorz
Odin
7,072
2,006
0
4,212
13,735
10,885
254
4,761
8,974
178
47,044
L
1,424
289
0
768
18,107
6,088
128
5,088
13,019
7,912
0
L
Baba Yaga
reyesalv
Baba Yaga
7,910
264
0
2,551
11,830
4,303
484
5,296
6,534
29,763
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,578
Gold Earned
48,071
296
Minions Killed
384
0
Camps Cleared
0
1,558,546
Distance Traveled
1,500,847
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
8,888
523
89
5
0
279,363
0
L
Nemesis
9,190
541
114
7
0
385,820
1
W
Chang'e
9,733
573
93
5
0
317,833
0
W
Anhur
10,061
592
90
5
0
254,706
1
W
Nemesis
9,460
556
88
5
0
352,278
0
W
Ares
9,929
584
24
1
0
296,667
3
L
Medusa
6,630
390
23
1
0
292,184
0
L
Odin
8,432
496
100
6
0
342,809
2
L
Ares
6,216
366
9
1
0
274,505
0
L
Baba Yaga
7,110
418
50
3
0
263,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role