Player Matchup

Yemoja
Yemoja
CesaRoGrande
Yemoja
Level 28
God Stats
3W - 1L
1,332 SR
Queue Stats
9W - 5L
1,603 Elo+
Solo
Fenrir
Fenrir
Joanzinho123
Fenrir
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 25L
1,598 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Noahayo
Ah Muzen Cab
Level 28
God Stats
5W - 9L
1,312 SR
Queue Stats
375W - 439L
1,454 Elo+
Solo
Guan Yu
Guan Yu
androide_kun
Guan Yu
Level 21
God Stats
17W - 8L
1,544 SR
Queue Stats
44W - 38L
1,656 Elo+
Solo
Scylla
Scylla
sterbensebo
Scylla
Level 26
God Stats
18W - 11L
1,725 SR
Queue Stats
253W - 221L
1,627 Elo+
Solo
Team Averages
Level 25
1,482 SR
1,587 Elo+

VS

Team Averages
Level 19
1,597 SR
1,566 Elo+
Tiamat
Tiamat
AquárioBr
Tiamat
Level 22
God Stats
3W - 5L
1,654 SR
Queue Stats
72W - 66L
1,538 Elo+
Solo
Agni
Agni
Ponta4i20
Agni
Level 29
God Stats
5W - 2L
1,617 SR
Queue Stats
10W - 20L
1,419 Elo+
Solo
Izanami
Izanami
TheAlli
Izanami
Level 18
God Stats
39W - 21L
1,715 SR
Queue Stats
124W - 112L
1,566 Elo+
Solo
Ymir
Ymir
j_arthurr
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,719 Elo+
Solo
Nemesis
Nemesis
nahuelfederico
Nemesis
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
235W - 226L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
12
2 / 1 / 6
7,606
507
2,269
8,473
5,078
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Fenrir
13
6 / 0 / 4
8,443
563
6,263
9,916
3,760
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
Noahayo
Ah Muzen Cab
15
10 / 0 / 2
9,147
610
12,052
5,946
1,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Guan Yu
androide_kun
Guan Yu
14
1 / 1 / 5
7,812
521
4,289
7,015
5,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Breastplate

Breastplate

+20
Physical Protection

Scylla
16
6 / 2 / 4
9,413
628
7,437
7,076
2,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AquárioBr
Tiamat
13
1 / 3 / 1
7,561
504
4,971
7,922
4,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Agni
13
0 / 4 / 2
6,807
454
3,280
7,266
2,353
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
TheAlli
Izanami
11
0 / 6 / 0
6,431
429
5,634
12,391
4,329
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
8
0 / 7 / 0
5,797
386
1,002
9,834
4,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 5 / 0
6,948
463
4,719
8,569
4,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
6
25
Kills
3
4
Deaths
25
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Tiamat
AquárioBr
Tiamat
1
3
1
0.5
W
Yemoja
2
1
6
5
W
Fenrir
6
0
4
8
W
Ah Muzen Cab
Noahayo
Ah Muzen Cab
10
0
2
11
L
Agni
0
4
2
0.25
L
Izanami
TheAlli
Izanami
0
6
0
0
W
Guan Yu
androide_kun
Guan Yu
1
1
5
3.5
L
Ymir
0
7
0
0
L
2
5
0
0.4
W
Scylla
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,310
Damage
19,606
38,426
Taken
45,982
18,349
Mitigated
20,662
15,107
Healing
6,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
AquárioBr
Tiamat
4,971
1,067
0
2,618
7,922
4,967
518
563
7,166
42,865
0
W
Yemoja
2,269
708
511
2,859
8,473
5,078
451
409
8,064
12,779
0
W
Fenrir
6,263
2,230
0
3,850
9,916
3,760
0
1,805
8,077
0
50,212
W
Ah Muzen Cab
Noahayo
Ah Muzen Cab
12,052
5,312
0
3,727
5,946
1,940
3,236
901
5,029
0
62,826
L
Agni
3,280
266
0
1,656
7,266
2,353
0
1,918
5,124
32,876
0
L
Izanami
TheAlli
Izanami
5,634
4,150
0
1,348
12,391
4,329
0
1,605
10,732
0
37,661
W
Guan Yu
androide_kun
Guan Yu
4,289
531
485
2,398
7,015
5,111
339
2,902
3,821
0
32,436
L
Ymir
1,002
359
0
264
9,834
4,179
0
1,916
7,815
15,266
0
L
4,719
2,241
0
1,056
8,569
4,834
0
3,242
5,223
0
37,682
W
Scylla
7,437
714
0
1,277
7,076
2,460
0
2,832
4,182
61,652
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,421
Gold Earned
33,544
427
Minions Killed
353
0
Camps Cleared
0
1,309,221
Distance Traveled
1,298,768
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,561
504
114
8
0
234,195
5
W
Yemoja
7,606
507
13
1
0
246,087
5
W
Fenrir
8,443
563
85
6
0
283,037
2
W
Ah Muzen Cab
9,147
610
114
8
0
247,246
4
L
Agni
6,807
454
65
4
0
262,339
4
L
Izanami
6,431
429
77
5
0
243,515
2
W
Guan Yu
7,812
521
101
7
0
267,429
7
L
Ymir
5,797
386
30
2
0
266,979
0
L
Nemesis
6,948
463
67
4
0
291,740
0
W
Scylla
9,413
628
114
8
0
265,422
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role