Player Matchup

Arachne
Arachne
DiaboIic
Arachne
Level 29
God Stats
3W - 2L
1,731 SR
Queue Stats
496W - 533L
1,510 Elo+
Solo
Anubis
Anubis
Outofprotein
Anubis
Level 15
God Stats
6W - 1L
1,944 SR
Queue Stats
87W - 73L
1,513 Elo+
Party 3
Sobek
Sobek
VanKaros
Sobek
Level 31
God Stats
6W - 7L
1,351 SR
Queue Stats
175W - 179L
1,458 Elo+
Party 3
Vamana
Vamana
kyup
Vamana
Level 11
God Stats
3W - 2L
1,500 SR
Queue Stats
9W - 11L
1,481 Elo+
Party 1
Cupid
Cupid
priinou
Cupid
Level 38
God Stats
4W - 6L
1,132 SR
Queue Stats
671W - 725L
1,470 Elo+
Party 1
Team Averages
Level 25
1,532 SR
1,486 Elo+

VS

Team Averages
Level 21
1,531 SR
1,517 Elo+
Tiamat
Tiamat
ElCompi31
Tiamat
Level 23
God Stats
2W - 3L
1,500 SR
Queue Stats
28W - 28L
1,508 Elo+
Solo
Bacchus
Bacchus
LargeAdultSon
Bacchus
Level 29
God Stats
11W - 7L
1,642 SR
Queue Stats
71W - 76L
1,523 Elo+
Party 2
Nemesis
Nemesis
Macuito
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,681 Elo+
Solo
Tyr
Tyr
alohawiners
Tyr
Level 27
God Stats
1W - 2L
1,517 SR
Queue Stats
69W - 62L
1,468 Elo+
Solo
Apollo
Apollo
thrillhouse3000
Apollo
Level 22
God Stats
9W - 13L
1,498 SR
Queue Stats
24W - 35L
1,405 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DiaboIic
Arachne
11
3 / 2 / 4
6,243
568
2,420
8,973
3,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
10
3 / 3 / 4
6,137
558
4,412
6,847
2,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sobek
VanKaros
Sobek
9
5 / 0 / 6
6,405
582
3,500
7,453
4,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Vamana
kyup
Vamana
11
4 / 2 / 0
6,467
588
7,169
9,297
6,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cupid
priinou
Cupid
10
5 / 0 / 5
6,877
625
4,695
4,680
1,393
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ElCompi31
Tiamat
9
4 / 5 / 0
5,502
500
6,855
6,686
3,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
7
0 / 4 / 0
4,664
424
1,998
5,689
2,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
Macuito
Nemesis
8
2 / 4 / 4
5,565
506
2,688
6,384
1,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

11
1 / 3 / 1
6,101
555
6,111
11,009
4,568
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 4 / 0
4,709
428
2,850
4,724
1,109
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
12
20
Kills
7
7
Deaths
20
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Arachne
DiaboIic
Arachne
3
2
4
2.5
L
Tiamat
ElCompi31
Tiamat
4
5
0
0.8
L
Bacchus
0
4
0
0
L
Nemesis
Macuito
Nemesis
2
4
4
1
W
Anubis
3
3
4
1.67
W
Sobek
VanKaros
Sobek
5
0
6
8
L
1
3
1
0.5
W
Vamana
kyup
Vamana
4
2
0
2
W
Cupid
priinou
Cupid
5
0
5
7.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,196
Damage
20,502
37,250
Taken
34,492
18,135
Mitigated
13,822
16,257
Healing
7,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
DiaboIic
Arachne
2,420
1,326
0
4,267
8,973
3,070
94
1,152
7,739
0
27,838
L
Tiamat
ElCompi31
Tiamat
6,855
636
0
1,219
6,686
3,916
0
2,998
3,688
20,318
0
L
Bacchus
1,998
132
0
606
5,689
2,833
0
731
4,958
9,599
0
L
Nemesis
Macuito
Nemesis
2,688
1,034
0
1,432
6,384
1,396
0
2,628
3,731
0
11,837
W
Anubis
4,412
413
0
3,358
6,847
2,805
168
2,945
3,550
29,877
0
W
Sobek
VanKaros
Sobek
3,500
743
0
2,479
7,453
4,036
0
2,773
4,482
10,241
0
L
6,111
586
0
3,223
11,009
4,568
0
1,103
9,456
0
34,968
W
Vamana
kyup
Vamana
7,169
2,917
0
3,662
9,297
6,831
266
0
9,297
3,358
30,232
W
Cupid
priinou
Cupid
4,695
2,410
18
2,473
4,680
1,393
0
1,343
3,329
0
30,520
L
2,850
1,531
0
1,182
4,724
1,109
0
1,345
3,379
0
23,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,129
Gold Earned
26,541
269
Minions Killed
200
0
Camps Cleared
0
989,863
Distance Traveled
987,168
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,243
568
64
6
0
207,175
0
L
Tiamat
5,502
500
34
3
0
189,517
3
L
Bacchus
4,664
424
13
1
0
224,404
3
L
Nemesis
5,565
506
31
3
0
189,932
2
W
Anubis
6,137
558
67
6
0
160,519
2
W
Sobek
6,405
582
11
1
0
221,734
4
L
Tyr
6,101
555
76
7
0
198,174
3
W
Vamana
6,467
588
65
6
0
203,788
0
W
Cupid
6,877
625
62
6
0
196,647
4
L
Apollo
4,709
428
46
4
0
185,141
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role