Player Matchup

Olorun
Olorun
Ampersands8431
Olorun
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 18L
1,735 Elo+
Solo
Pele
Pele
Benski964
Pele
Level 29
God Stats
15W - 13L
1,590 SR
Queue Stats
165W - 175L
1,616 Elo+
Party 1
Loki
Loki
CosbysPillz
Loki
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
49W - 33L
1,830 Elo+
Solo
Rama
Rama
Sea Witch4786
Rama
Level 21
God Stats
2W - 0L
1,500 SR
Queue Stats
195W - 141L
1,605 Elo+
Solo
Chaac
Chaac
lark-daddyLGRW
Chaac
Level 25
God Stats
78W - 66L
1,622 SR
Queue Stats
172W - 178L
1,569 Elo+
Party 1
Team Averages
Level 17
1,542 SR
1,671 Elo+

VS

Team Averages
Level 17
1,553 SR
1,722 Elo+
Thor
Thor
CaptSpyke
Thor
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 8L
1,877 Elo+
Solo
Ullr
Ullr
CloseSecunD
Ullr
Level 24
God Stats
2W - 1L
1,700 SR
Queue Stats
126W - 101L
1,617 Elo+
Solo
Chang'e
Chang'e
DivinexHomicide
Chang'e
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 31L
1,814 Elo+
Solo
Artemis
Artemis
STEPHRACING5421
Artemis
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,653 Elo+
Solo
Artio
Artio
kitsune-bm
Artio
Level 30
God Stats
50W - 37L
1,564 SR
Queue Stats
233W - 190L
1,650 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 3 / 1
5,830
530
5,360
7,877
1,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Pele
11
3 / 1 / 2
6,612
601
4,897
6,084
1,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

12
6 / 1 / 1
6,969
634
5,380
5,548
2,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
3 / 0 / 2
7,121
647
5,287
5,520
2,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 1 / 4
5,959
542
5,084
5,764
3,516
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
7
0 / 4 / 2
4,984
453
3,054
8,366
2,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
3 / 2 / 2
5,627
512
5,413
6,836
1,947
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
0 / 2 / 0
5,497
500
2,569
6,196
1,843
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
1 / 6 / 0
5,023
457
1,932
6,766
1,814
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Artio
9
2 / 3 / 3
5,728
521
3,236
10,140
4,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
17
Kills
6
6
Deaths
17
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
3
1
1.17
W
Pele
3
1
2
4
L
Thor
0
4
2
0.25
L
3
2
2
2
W
6
1
1
6.5
L
0
2
0
0
L
1
6
0
0.17
W
3
0
2
4
L
Artio
2
3
3
1.17
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,008
Damage
16,204
30,793
Taken
38,304
12,225
Mitigated
12,731
11,920
Healing
10,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,360
2,323
90
3,553
7,877
1,764
86
1,195
6,482
30,178
0
W
Pele
4,897
878
0
3,270
6,084
1,571
0
953
5,073
0
37,308
L
Thor
3,054
1,077
0
2,592
8,366
2,171
0
651
7,540
0
23,022
L
5,413
2,680
0
1,026
6,836
1,947
0
1,668
4,968
0
24,418
W
5,380
1,293
0
2,466
5,548
2,579
53
0
5,548
0
29,133
L
2,569
170
73
1,694
6,196
1,843
0
0
6,146
32,280
0
L
1,932
815
139
688
6,766
1,814
300
0
6,491
0
18,286
W
5,287
3,091
0
1,104
5,520
2,795
932
2,083
3,437
0
45,485
L
Artio
3,236
362
588
3,932
10,140
4,956
0
3,041
6,749
15,879
0
W
5,084
348
0
1,437
5,764
3,516
0
1,059
4,448
0
18,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,491
Gold Earned
26,859
306
Minions Killed
220
0
Camps Cleared
0
1,016,623
Distance Traveled
968,329
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
5,830
530
48
4
0
179,551
0
W
Pele
6,612
601
82
7
0
214,417
0
L
Thor
4,984
453
49
4
0
182,988
2
L
Ullr
5,627
512
31
3
0
200,137
2
W
Loki
6,969
634
52
5
0
233,006
0
L
Chang'e
5,497
500
60
5
0
191,356
1
L
Artemis
5,023
457
35
3
0
183,346
0
W
Rama
7,121
647
96
9
0
171,245
0
L
Artio
5,728
521
45
4
0
210,502
4
W
Chaac
5,959
542
28
3
0
218,404
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role