Player Matchup

Heimdallr
Heimdallr
Gold II
 
Heimdallr
Gold II
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Bronze III
AiakoSnowy
Janus
Bronze III
Level 100
God Stats
31W - 54L
1,823 SR
Queue Stats
184W - 199L
1,460 MMR
Party 1
Cerberus
Cerberus
Gold IV
Erickoow163
Cerberus
Gold IV
Level 125
God Stats
1W - 0L
1,301 SR
Queue Stats
47W - 47L
1,472 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver II
IrianRedLion
Cu Chulainn
Silver II
Level 32
God Stats
4W - 5L
1,562 SR
Queue Stats
17W - 21L
1,508 MMR
Party 1
Set
Set
Gold III
SpiritualBoardz
Set
Gold III
Level 100
God Stats
6W - 2L
1,639 SR
Queue Stats
79W - 76L
1,475 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 88
1,565 SR
1,483 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 98
1,630 SR
1,478 MMR
Anhur
Anhur
Bronze III
AhgiIe
Anhur
Bronze III
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 22L
1,466 MMR
Party 2
Odin
Odin
Bronze III
CGrimIllusions
Odin
Bronze III
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Sobek
Sobek
Gold IV
TreVerT1of1
Sobek
Gold IV
Level 108
God Stats
25W - 29L
1,819 SR
Queue Stats
1,037W - 1,043L
1,470 MMR
Solo
Tsukuyomi
Tsukuyomi
Bronze IV
tanitodelrojo200
Tsukuyomi
Bronze IV
Level 36
God Stats
3W - 2L
1,421 SR
Queue Stats
155W - 183L
1,262 MMR
Party 3
Chang'e
Chang'e
Gold V
thoomi_rc
Chang'e
Gold V
Level 44
God Stats
0W - 1L
1,911 SR
Queue Stats
4W - 5L
1,693 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
10
5 / 1 / 1
5,939
594
4,684
4,332
1,123
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Janus
10
1 / 0 / 2
5,628
563
4,219
2,171
526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cerberus
Erickoow163
Cerberus
9
1 / 1 / 5
5,416
542
3,398
7,832
4,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cu Chulainn
IrianRedLion
Cu Chulainn
10
0 / 0 / 0
5,488
549
3,609
5,633
3,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
5 / 0 / 0
6,511
651
1,632
3,858
2,721
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bans
BellonaScyllaNu WaNemesisErlang Shen

VS

Bans
DanzaburouCthulhuAnubisTyrYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
AhgiIe
Anhur
10
0 / 2 / 2
5,297
530
3,207
5,695
1,203
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
0 / 0 / 0
5,563
556
2,447
5,243
3,648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

6
2 / 4 / 0
4,900
490
2,730
7,637
3,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Tsukuyomi
8
0 / 3 / 0
4,681
468
1,412
4,892
1,385
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chang'e
thoomi_rc
Chang'e
9
0 / 3 / 0
4,982
498
906
5,338
1,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
12
Kills
2
2
Deaths
12
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
5
1
1
5.5
L
Anhur
AhgiIe
Anhur
0
2
2
0.5
W
Janus
1
0
2
2
L
0
0
0
0
W
Cerberus
Erickoow163
Cerberus
1
1
5
3.5
W
Cu Chulainn
IrianRedLion
Cu Chulainn
0
0
0
0
W
5
0
0
5
L
2
4
0
0.5
L
Tsukuyomi
0
3
0
0
L
Chang'e
thoomi_rc
Chang'e
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,542
Damage
10,702
23,826
Taken
28,805
12,264
Mitigated
11,780
7,278
Healing
7,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
4,684
1,970
0
630
4,332
1,123
0
726
3,606
0
36,221
L
Anhur
AhgiIe
Anhur
3,207
2,362
0
2,374
5,695
1,203
0
748
4,946
0
29,136
W
Janus
4,219
393
0
1,262
2,171
526
132
713
1,414
27,871
0
L
2,447
678
0
910
5,243
3,648
0
0
5,243
0
27,169
W
Cerberus
Erickoow163
Cerberus
3,398
133
0
2,582
7,832
4,063
0
1,701
6,099
15,576
0
W
Cu Chulainn
IrianRedLion
Cu Chulainn
3,609
915
0
1,804
5,633
3,831
434
0
5,369
0
28,050
W
1,632
661
0
1,000
3,858
2,721
700
401
3,438
0
39,440
L
2,730
551
0
2,275
7,637
3,816
0
1,692
5,945
9,557
0
L
Tsukuyomi
1,412
60
0
152
4,892
1,385
0
1,392
3,500
0
18,153
L
Chang'e
thoomi_rc
Chang'e
906
84
289
1,515
5,338
1,728
147
3,785
1,553
19,215
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,982
Gold Earned
25,423
313
Minions Killed
221
0
Camps Cleared
0
892,827
Distance Traveled
1,021,039
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
5,939
594
64
6
0
162,907
1
L
Anhur
5,297
530
56
6
0
200,960
4
W
Janus
5,628
563
67
7
0
161,589
4
L
Odin
5,563
556
70
7
0
196,063
4
W
Cerberus
5,416
542
42
4
0
178,596
5
W
Cu Chulainn
5,488
549
58
6
0
175,879
0
W
Set
6,511
651
82
8
0
213,856
4
L
Sobek
4,900
490
14
1
0
227,216
2
L
Tsukuyomi
4,681
468
32
3
0
210,742
0
L
Chang'e
4,982
498
49
5
0
186,058
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role