Player Matchup

Danzaburou
Danzaburou
FlavorT0wn
Danzaburou
Level 41
God Stats
23W - 5L
1,809 SR
Queue Stats
167W - 142L
1,643 Elo+
Party 2
Chronos
Chronos
FullTimeFailure
Chronos
Level 160
God Stats
4W - 2L
1,847 SR
Queue Stats
68W - 90L
1,374 Elo+
Party 2
Cthulhu
Cthulhu
Ghostranger101
Cthulhu
Level 145
God Stats
7W - 7L
1,889 SR
Queue Stats
257W - 229L
1,569 Elo+
Party 2
Mulan
Mulan
Slayerman51
Mulan
Level 48
God Stats
2W - 2L
1,228 SR
Queue Stats
200W - 183L
1,602 Elo+
Solo
Ne Zha
Ne Zha
h0ck3y
Ne Zha
Level 112
God Stats
6W - 3L
1,847 SR
Queue Stats
66W - 77L
1,599 Elo+
Party 2
Team Averages
Level 101
1,724 SR
1,557 Elo+

VS

Team Averages
Level 77
1,372 SR
1,522 Elo+
Cerberus
Cerberus
Betterblazed
Cerberus
Level 36
God Stats
2W - 1L
1,291 SR
Queue Stats
74W - 85L
1,386 Elo+
Party 1
Tiamat
Tiamat
Imbadatthisgame2
Tiamat
Level 104
God Stats
6W - 7L
1,311 SR
Queue Stats
169W - 130L
1,663 Elo+
Party 3
Cernunnos
Cernunnos
SaltBoii
Cernunnos
Level 85
God Stats
4W - 4L
1,406 SR
Queue Stats
369W - 341L
1,579 Elo+
Party 3
Thor
Thor
TedBundaroo
Thor
Level 47
God Stats
0W - 2L
1,326 SR
Queue Stats
447W - 399L
1,595 Elo+
Party 3
Janus
Janus
TryAgain19
Janus
Level 114
God Stats
6W - 9L
1,525 SR
Queue Stats
102W - 113L
1,386 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FlavorT0wn
Danzaburou
14
0 / 1 / 5
8,361
523
4,082
6,429
2,500
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
4 / 0 / 8
9,411
588
10,080
9,881
3,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
1 / 1 / 11
7,876
492
6,205
11,000
4,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
0 / 1 / 4
8,145
509
4,956
11,325
6,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ne Zha
h0ck3y
Ne Zha
17
13 / 0 / 0
10,417
651
6,547
9,646
3,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Betterblazed
Cerberus
10
0 / 4 / 1
6,806
425
4,661
10,575
5,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
0 / 3 / 1
8,901
556
8,730
9,886
10,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cernunnos
SaltBoii
Cernunnos
13
0 / 3 / 1
7,795
487
5,135
11,148
3,285
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
2 / 5 / 1
6,873
430
2,165
12,164
3,832
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
12
1 / 3 / 0
7,488
468
4,799
6,360
2,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
7
18
Kills
3
3
Deaths
18
28
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Betterblazed
Cerberus
0
4
1
0.13
W
Danzaburou
FlavorT0wn
Danzaburou
0
1
5
2.5
W
4
0
8
8
W
1
1
11
6.5
L
0
3
1
0.17
L
Cernunnos
SaltBoii
Cernunnos
0
3
1
0.17
W
0
1
4
2
L
2
5
1
0.5
L
Janus
1
3
0
0.33
W
Ne Zha
h0ck3y
Ne Zha
13
0
0
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,870
Damage
25,490
48,281
Taken
50,133
20,835
Mitigated
25,774
22,981
Healing
15,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Betterblazed
Cerberus
4,661
21
0
3,424
10,575
5,894
0
5,157
5,393
23,564
0
W
Danzaburou
FlavorT0wn
Danzaburou
4,082
1,646
0
3,122
6,429
2,500
650
596
5,833
0
49,765
W
10,080
3,890
0
6,064
9,881
3,555
1,370
5,545
4,038
67,079
0
W
6,205
527
390
2,821
11,000
4,486
0
4,294
6,661
24,315
0
L
8,730
759
0
3,589
9,886
10,640
0
1,574
8,017
63,166
0
L
Cernunnos
SaltBoii
Cernunnos
5,135
2,741
0
6,142
11,148
3,285
185
1,733
9,415
0
58,404
W
4,956
344
0
4,316
11,325
6,739
0
6,156
4,611
0
47,323
L
2,165
714
0
970
12,164
3,832
0
4,308
7,856
0
31,967
L
Janus
4,799
653
0
1,003
6,360
2,123
0
3,513
2,847
40,006
0
W
Ne Zha
h0ck3y
Ne Zha
6,547
860
0
6,268
9,646
3,555
0
678
8,948
0
74,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,210
Gold Earned
37,863
503
Minions Killed
436
0
Camps Cleared
0
1,557,043
Distance Traveled
1,404,441
29
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,806
425
36
2
0
322,829
3
W
Danzaburou
8,361
523
113
7
0
300,149
8
W
Chronos
9,411
588
131
8
0
317,775
8
W
Cthulhu
7,876
492
37
2
0
334,198
5
L
Tiamat
8,901
556
139
9
0
262,913
1
L
Cernunnos
7,795
487
117
7
0
239,096
0
W
Mulan
8,145
509
108
7
0
247,801
2
L
Thor
6,873
430
57
4
0
297,451
1
L
Janus
7,488
468
87
5
0
282,152
4
W
Ne Zha
10,417
651
114
7
0
357,120
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role