Player Matchup

Neith
Neith
Bathomët
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,393 Elo+
Solo
Merlin
Merlin
Bioloko
Merlin
Level 12
God Stats
2W - 1L
1,860 SR
Queue Stats
13W - 11L
1,606 Elo+
Party 1
Nike
Nike
sTiinck
Nike
Level 14
God Stats
4W - 3L
1,574 SR
Queue Stats
19W - 13L
1,588 Elo+
Party 1
Ares
Ares
victorco95
Ares
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,417 Elo+
Party 1
Fenrir
Fenrir
xRcZ
Fenrir
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 12L
1,589 Elo+
Party 1
Team Averages
Level 10
1,587 SR
1,519 Elo+

VS

Team Averages
Level 19
1,599 SR
1,604 Elo+
Xbalanque
Xbalanque
DuGodz
Xbalanque
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 6L
1,840 Elo+
Party 2
Discordia
Discordia
GeSSerus
Discordia
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 24L
1,518 Elo+
Solo
Bacchus
Bacchus
PamonhaSlayer
Bacchus
Level 21
God Stats
6W - 4L
1,672 SR
Queue Stats
38W - 25L
1,611 Elo+
Party 2
Nemesis
Nemesis
TFK_Pajaro_217
Nemesis
Level 27
God Stats
6W - 1L
1,814 SR
Queue Stats
27W - 27L
1,523 Elo+
Solo
Tyr
Tyr
notKarma7963
Tyr
Level 16
God Stats
1W - 0L
1,508 SR
Queue Stats
85W - 83L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Bathomët
Neith
11
1 / 9 / 4
8,050
447
7,542
12,444
4,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
Bioloko
Merlin
13
8 / 6 / 0
9,364
520
10,897
11,129
3,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nike
sTiinck
Nike
14
6 / 3 / 3
9,240
513
11,890
13,113
11,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 8 / 5
7,353
409
5,968
15,583
9,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
xRcZ
Fenrir
13
2 / 6 / 4
8,178
454
7,277
14,387
6,785
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
DuGodz
Xbalanque
15
9 / 6 / 12
10,018
557
13,246
11,480
4,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
GeSSerus
Discordia
14
7 / 4 / 5
9,311
517
11,797
8,082
2,757
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
13
6 / 4 / 15
9,503
528
9,352
14,156
18,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
5 / 1 / 8
9,292
516
8,216
10,613
3,607
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
5 / 2 / 1
9,460
526
8,420
17,211
11,013
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
73
17
Kills
32
32
Deaths
17
16
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Neith
Bathomët
Neith
1
9
4
0.33
L
Merlin
Bioloko
Merlin
8
6
0
1.33
W
Xbalanque
DuGodz
Xbalanque
9
6
12
2.5
W
Discordia
GeSSerus
Discordia
7
4
5
2.38
W
Bacchus
6
4
15
3.38
W
5
1
8
9
W
5
2
1
2.75
L
Nike
sTiinck
Nike
6
3
3
2.5
L
0
8
5
0.31
L
Fenrir
xRcZ
Fenrir
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,574
Damage
51,031
66,656
Taken
61,542
35,219
Mitigated
40,509
7,727
Healing
16,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Bathomët
Neith
7,542
4,443
0
1,987
12,444
4,262
776
6,501
5,943
0
24,632
L
Merlin
Bioloko
Merlin
10,897
1,416
0
1,555
11,129
3,604
468
4,591
6,538
48,102
0
W
Xbalanque
DuGodz
Xbalanque
13,246
9,414
0
3,125
11,480
4,854
3,943
3,688
7,742
0
56,539
W
Discordia
GeSSerus
Discordia
11,797
1,172
0
1,267
8,082
2,757
717
2,069
5,913
39,848
0
W
Bacchus
9,352
2,264
0
1,299
14,156
18,278
746
5,108
8,887
21,010
0
W
8,216
3,329
0
3,524
10,613
3,607
537
2,437
8,151
0
42,659
W
8,420
2,051
0
7,558
17,211
11,013
602
3,563
13,298
0
48,059
L
Nike
sTiinck
Nike
11,890
2,568
0
2,666
13,113
11,052
412
4,861
8,252
0
44,149
L
5,968
1,177
0
817
15,583
9,516
0
3,562
12,021
14,383
0
L
Fenrir
xRcZ
Fenrir
7,277
2,538
0
702
14,387
6,785
0
1,634
12,753
0
51,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,185
Gold Earned
47,584
302
Minions Killed
336
0
Camps Cleared
0
1,633,600
Distance Traveled
1,700,055
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,050
447
42
2
0
273,299
0
L
Merlin
9,364
520
93
5
0
334,527
0
W
Xbalanque
10,018
557
99
6
0
290,850
3
W
Discordia
9,311
517
55
3
0
320,782
3
W
Bacchus
9,503
528
23
1
0
340,962
3
W
Nemesis
9,292
516
68
4
0
373,939
2
W
Tyr
9,460
526
91
5
0
373,522
1
L
Nike
9,240
513
65
4
0
340,691
3
L
Ares
7,353
409
20
1
0
349,068
1
L
Fenrir
8,178
454
82
5
0
336,015
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role