Player Matchup

Cerberus
Cerberus
ThatOneKing
Cerberus
Level 40
God Stats
7W - 7L
1,533 SR
Queue Stats
98W - 120L
1,525 Elo+
Solo
Camazotz
Camazotz
Thefluffypanda69
Camazotz
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
189W - 187L
1,487 Elo+
Party 2
Cupid
Cupid
Thekumman
Cupid
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 24L
1,550 Elo+
Party 2
Tiamat
Tiamat
pizzapartypantz
Tiamat
Level 105
God Stats
36W - 21L
1,930 SR
Queue Stats
322W - 316L
1,589 Elo+
Party 2
Neith
Neith
thicccestaphro
Neith
Level 42
God Stats
26W - 23L
1,651 SR
Queue Stats
581W - 562L
1,525 Elo+
Solo
Team Averages
Level 48
1,623 SR
1,535 Elo+

VS

Team Averages
Level 101
1,671 SR
1,616 Elo+
Olorun
Olorun
GlucoseDaddy
Olorun
Level 158
God Stats
4W - 4L
1,500 SR
Queue Stats
489W - 353L
1,623 Elo+
Party 1
Cerberus
Cerberus
Kaos0
Cerberus
Level 46
God Stats
14W - 15L
1,671 SR
Queue Stats
552W - 465L
1,541 Elo+
Party 1
Achilles
Achilles
NoGutsNoWin
Achilles
Level 100
God Stats
28W - 14L
1,758 SR
Queue Stats
486W - 419L
1,605 Elo+
Party 1
Izanami
Izanami
nicebootyguhh
Izanami
Level 159
God Stats
3W - 3L
1,712 SR
Queue Stats
119W - 97L
1,922 Elo+
Party 1
Fenrir
Fenrir
tightness
Fenrir
Level 42
God Stats
1W - 0L
1,712 SR
Queue Stats
2W - 3L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ThatOneKing
Cerberus
11
0 / 5 / 2
6,772
322
4,878
14,030
8,510
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
1 / 6 / 2
7,609
362
5,436
19,450
6,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cupid
Thekumman
Cupid
17
3 / 3 / 1
9,972
475
14,095
15,898
5,314
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
1 / 5 / 2
8,738
416
11,734
12,532
5,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 1 / 1
8,408
400
3,895
5,831
2,055
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
18
4 / 0 / 5
12,245
583
7,399
18,840
8,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
Kaos0
Cerberus
14
2 / 1 / 8
10,476
499
7,561
18,219
18,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Achilles
NoGutsNoWin
Achilles
18
6 / 0 / 4
12,437
592
16,177
18,744
22,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Izanami
20
5 / 1 / 5
13,064
622
14,357
17,118
7,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fenrir
tightness
Fenrir
16
3 / 4 / 4
11,014
524
3,605
16,345
6,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
46
5
Kills
20
20
Deaths
6
8
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Olorun
4
0
5
6.5
W
Cerberus
Kaos0
Cerberus
2
1
8
6
W
Achilles
NoGutsNoWin
Achilles
6
0
4
8
L
Cerberus
ThatOneKing
Cerberus
0
5
2
0.2
L
1
6
2
0.33
L
Cupid
Thekumman
Cupid
3
3
1
1.17
W
Izanami
5
1
5
7.5
L
1
5
2
0.4
L
0
1
1
0.5
W
Fenrir
tightness
Fenrir
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,038
Damage
49,099
67,741
Taken
89,266
28,698
Mitigated
62,100
23,398
Healing
39,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
7,399
4,250
308
14,315
18,840
8,088
4,679
3,641
15,001
110,883
0
W
Cerberus
Kaos0
Cerberus
7,561
183
0
4,189
18,219
18,098
197
5,725
12,189
20,296
0
W
Achilles
NoGutsNoWin
Achilles
16,177
3,578
0
3,160
18,744
22,163
139
3,971
14,583
0
64,857
L
Cerberus
ThatOneKing
Cerberus
4,878
46
694
2,660
14,030
8,510
0
4,226
9,679
19,325
0
L
5,436
1,117
0
7,782
19,450
6,964
0
3,078
16,272
0
31,429
L
Cupid
Thekumman
Cupid
14,095
8,435
66
7,354
15,898
5,314
0
3,019
12,804
0
74,204
W
Izanami
14,357
8,830
0
11,203
17,118
7,690
6,190
1,815
15,225
0
131,470
L
11,734
1,012
0
2,021
12,532
5,855
0
4,364
8,105
56,938
0
L
3,895
716
0
2,821
5,831
2,055
884
273
5,358
0
36,498
W
Fenrir
tightness
Fenrir
3,605
1,051
0
6,421
16,345
6,061
1,129
3,874
12,273
0
50,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,499
Gold Earned
59,236
437
Minions Killed
590
0
Camps Cleared
0
1,842,220
Distance Traveled
2,032,678
18
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
12,245
583
156
7
0
384,917
6
W
Cerberus
10,476
499
42
2
0
422,902
8
W
Achilles
12,437
592
127
6
0
430,419
2
L
Cerberus
6,772
322
29
1
0
412,275
2
L
Camazotz
7,609
362
58
3
0
424,929
6
L
Cupid
9,972
475
140
7
0
382,329
1
W
Izanami
13,064
622
188
9
0
380,072
3
L
Tiamat
8,738
416
130
6
0
386,209
5
L
Neith
8,408
400
80
4
0
236,478
4
W
Fenrir
11,014
524
77
4
0
414,368
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role