Player Matchup

Tiamat
Tiamat
Ericksp2001
Tiamat
Level 106
God Stats
9W - 9L
1,500 SR
Queue Stats
232W - 241L
1,466 Elo+
Party 3
Fenrir
Fenrir
FerchoXVIII
Fenrir
Level 87
God Stats
4W - 7L
1,319 SR
Queue Stats
211W - 217L
1,516 Elo+
Party 3
Artio
Artio
Kazu 4K
Artio
Level 64
God Stats
5W - 3L
1,500 SR
Queue Stats
151W - 146L
1,585 Elo+
Party 2
Heimdallr
Heimdallr
Ras x Hinata
Heimdallr
Level 60
God Stats
1W - 5L
1,285 SR
Queue Stats
265W - 257L
1,478 Elo+
Party 2
Agni
Agni
fourscoremango
Agni
Level 120
God Stats
12W - 8L
1,768 SR
Queue Stats
384W - 342L
1,531 Elo+
Party 2
Team Averages
Level 87
1,474 SR
1,515 Elo+

VS

Team Averages
Level 99
1,533 SR
1,456 Elo+
Heimdallr
Heimdallr
Jahx_US
Heimdallr
Level 69
God Stats
16W - 11L
1,510 SR
Queue Stats
65W - 68L
1,426 Elo+
Party 1
Sun Wukong
Sun Wukong
Linemachine
Sun Wukong
Level 129
God Stats
4W - 0L
1,556 SR
Queue Stats
44W - 42L
1,462 Elo+
Party 1
Ares
Ares
Mayopnaise
Ares
Level 80
God Stats
12W - 9L
1,439 SR
Queue Stats
323W - 315L
1,409 Elo+
Party 1
Tiamat
Tiamat
ilwill60651
Tiamat
Level 129
God Stats
2W - 2L
1,296 SR
Queue Stats
150W - 156L
1,480 Elo+
Party 4
Thanatos
Thanatos
xl Guru Ix
Thanatos
Level 89
God Stats
3W - 0L
1,865 SR
Queue Stats
238W - 231L
1,503 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
16
1 / 6 / 1
8,993
500
4,716
11,162
5,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
14
5 / 1 / 7
8,917
495
11,421
13,124
6,081
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artio
Kazu 4K
Artio
11
4 / 5 / 3
8,075
449
7,569
20,820
19,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
Ras x Hinata
Heimdallr
13
1 / 3 / 6
8,001
445
7,575
14,160
5,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
5 / 4 / 1
9,105
506
9,137
11,118
4,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Jahx_US
Heimdallr
15
6 / 3 / 4
9,730
541
15,540
11,629
5,542
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Linemachine
Sun Wukong
18
7 / 1 / 4
11,594
644
11,130
12,936
10,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
1 / 3 / 10
9,097
505
11,622
16,274
13,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
15
2 / 5 / 2
9,025
501
6,445
10,813
6,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
xl Guru Ix
Thanatos
16
3 / 4 / 6
9,706
539
7,946
14,137
4,967
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
45
16
Kills
19
19
Deaths
16
18
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Tiamat
1
6
1
0.25
L
Fenrir
5
1
7
8.5
W
Heimdallr
Jahx_US
Heimdallr
6
3
4
2.67
L
Artio
Kazu 4K
Artio
4
5
3
1.1
W
Sun Wukong
Linemachine
Sun Wukong
7
1
4
9
W
1
3
10
2
L
Heimdallr
Ras x Hinata
Heimdallr
1
3
6
1.33
L
5
4
1
1.38
W
Tiamat
2
5
2
0.6
W
Thanatos
xl Guru Ix
Thanatos
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,418
Damage
52,683
70,384
Taken
65,789
40,204
Mitigated
41,293
20,419
Healing
30,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
4,716
453
0
3,189
11,162
5,529
604
281
10,503
48,525
0
L
Fenrir
11,421
2,802
0
3,754
13,124
6,081
0
1,928
10,954
0
44,121
W
Heimdallr
Jahx_US
Heimdallr
15,540
8,211
0
4,713
11,629
5,542
624
2,071
9,558
0
58,036
L
Artio
Kazu 4K
Artio
7,569
727
124
7,599
20,820
19,134
0
7,647
13,110
27,428
0
W
Sun Wukong
Linemachine
Sun Wukong
11,130
1,929
0
6,866
12,936
10,647
225
4,075
8,343
0
74,127
W
11,622
917
0
2,697
16,274
13,650
558
6,378
9,774
23,082
0
L
Heimdallr
Ras x Hinata
Heimdallr
7,575
3,605
0
3,916
14,160
5,433
0
3,796
10,268
0
38,485
L
9,137
607
0
1,837
11,118
4,027
420
3,803
6,918
55,306
0
W
Tiamat
6,445
264
0
4,181
10,813
6,487
614
5,077
5,321
45,736
0
W
Thanatos
xl Guru Ix
Thanatos
7,946
2,316
0
12,442
14,137
4,967
1,415
2,546
11,371
0
65,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,091
Gold Earned
49,152
390
Minions Killed
476
0
Camps Cleared
0
1,760,661
Distance Traveled
1,721,664
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,993
500
111
6
0
282,351
2
L
Fenrir
8,917
495
73
4
0
411,731
4
W
Heimdallr
9,730
541
97
5
0
287,869
1
L
Artio
8,075
449
32
2
0
417,210
3
W
Sun Wukong
11,594
644
159
9
0
345,956
3
W
Ares
9,097
505
17
1
0
381,534
0
L
Heimdallr
8,001
445
64
4
0
296,731
0
L
Agni
9,105
506
110
6
0
352,638
1
W
Tiamat
9,025
501
80
4
0
323,552
2
W
Thanatos
9,706
539
123
7
0
382,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role