Player Matchup

Set
Set
BigDiqTyrse
Set
Level 15
God Stats
1W - 1L
1,860 SR
Queue Stats
49W - 47L
1,543 Elo+
Party 2
Medusa
Medusa
Egghead8152
Medusa
Level 15
God Stats
3W - 8L
1,500 SR
Queue Stats
151W - 139L
1,551 Elo+
Party 2
Achilles
Achilles
HaywardJaBlome
Achilles
Level 13
God Stats
47W - 50L
1,544 SR
Queue Stats
48W - 50L
1,532 Elo+
Party 2
Scylla
Scylla
ThePandaToucher
Scylla
Level 15
God Stats
11W - 6L
1,836 SR
Queue Stats
32W - 28L
1,596 Elo+
Party 2
Bellona
Bellona
golden27
Bellona
Level 15
God Stats
0W - 1L
1,094 SR
Queue Stats
1W - 2L
1,416 Elo+
Solo
Team Averages
Level 15
1,567 SR
1,528 Elo+

VS

Team Averages
Level 27
1,512 SR
1,607 Elo+
Chaac
Chaac
Jartasm
Chaac
Level 26
God Stats
3W - 6L
1,397 SR
Queue Stats
77W - 75L
1,582 Elo+
Party 1
Artemis
Artemis
SLYxxNemesis
Artemis
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 33L
1,782 Elo+
Party 1
Nemesis
Nemesis
TaekwonMaster
Nemesis
Level 25
God Stats
6W - 1L
1,820 SR
Queue Stats
57W - 50L
1,531 Elo+
Solo
Discordia
Discordia
TheBurningBush69
Discordia
Level 26
God Stats
5W - 2L
1,186 SR
Queue Stats
214W - 215L
1,579 Elo+
Party 1
Cabrakan
Cabrakan
UnnamedSoldier00
Cabrakan
Level 49
God Stats
12W - 9L
1,656 SR
Queue Stats
62W - 59L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 3 / 0
3,608
601
1,137
3,639
1,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Medusa
6
2 / 2 / 1
4,033
672
2,156
2,695
477
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
6
1 / 2 / 3
4,050
675
2,559
4,324
1,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
1 / 1 / 1
3,917
653
1,124
2,815
667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Bellona
golden27
Bellona
1
0 / 0 / 0
1,215
203
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Jartasm
Chaac
6
1 / 3 / 3
3,775
629
1,914
4,543
1,345
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
SLYxxNemesis
Artemis
7
2 / 1 / 2
4,208
701
3,290
3,555
747
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
6
1 / 0 / 1
3,924
654
695
2,963
620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Discordia
7
2 / 0 / 0
4,424
737
1,515
2,970
749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
2 / 1 / 1
4,724
787
1,104
3,011
1,952
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
15
5
Kills
8
8
Deaths
5
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
L
Medusa
2
2
1
1.25
L
Achilles
1
2
3
1.25
W
Chaac
Jartasm
Chaac
1
3
3
0.83
W
Artemis
SLYxxNemesis
Artemis
2
1
2
3
W
Nemesis
1
0
1
1.5
W
Discordia
2
0
0
2
L
1
1
1
1.5
W
2
1
1
2.5
L
Bellona
golden27
Bellona
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,976
Damage
8,518
13,473
Taken
17,042
3,555
Mitigated
5,413
3,478
Healing
6,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,137
597
0
769
3,639
1,059
0
799
2,736
0
9,568
L
Medusa
2,156
1,064
0
410
2,695
477
0
8
2,687
0
12,765
L
Achilles
2,559
1,111
0
1,685
4,324
1,352
0
0
4,324
0
8,393
W
Chaac
Jartasm
Chaac
1,914
842
280
1,580
4,543
1,345
0
106
4,437
0
7,662
W
Artemis
SLYxxNemesis
Artemis
3,290
2,155
0
934
3,555
747
0
290
3,265
0
17,121
W
Nemesis
695
143
0
1,680
2,963
620
0
0
2,963
0
13,050
W
Discordia
1,515
164
0
1,000
2,970
749
0
628
2,342
17,105
0
L
1,124
278
0
614
2,815
667
0
1,465
1,107
12,090
0
W
1,104
202
0
1,377
3,011
1,952
328
100
2,911
19,667
0
L
Bellona
golden27
Bellona
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,823
Gold Earned
21,055
85
Minions Killed
175
0
Camps Cleared
0
529,455
Distance Traveled
639,005
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
3,608
601
22
4
0
144,632
3
L
Medusa
4,033
672
18
3
0
126,028
3
L
Achilles
4,050
675
11
2
0
141,088
0
W
Chaac
3,775
629
12
2
0
142,053
5
W
Artemis
4,208
701
36
6
0
115,574
1
W
Nemesis
3,924
654
40
7
0
120,095
1
W
Discordia
4,424
737
38
6
0
131,521
2
L
Scylla
3,917
653
34
6
0
117,707
0
W
Cabrakan
4,724
787
49
8
0
129,762
1
L
Bellona
1,215
203
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role