Player Matchup

Vamana
Vamana
HotCamBoys69
Vamana
Level 124
God Stats
2W - 0L
1,618 SR
Queue Stats
40W - 37L
1,687 Elo+
Party 1
Tyr
Tyr
a99609
Tyr
Level 29
God Stats
1W - 1L
1,395 SR
Queue Stats
13W - 12L
1,610 Elo+
Party 1
Fenrir
Fenrir
furrycuCUMber666
Fenrir
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 26L
1,597 Elo+
Party 1
Team Averages
Level 66
1,504 SR
1,632 Elo+

VS

Team Averages
Level 21
1,430 SR
1,194 Elo+
Tiamat
Tiamat
RiskyPoiBoi
Tiamat
Level 42
God Stats
0W - 12L
1,500 SR
Queue Stats
30W - 52L
1,266 Elo+
Party 2
Medusa
Medusa
TJFreshx
Medusa
Level 15
God Stats
0W - 9L
1,291 SR
Queue Stats
7W - 26L
1,119 Elo+
Party 2
Arachne
Arachne
UGotDawG
Arachne
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,198 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
13
8 / 2 / 10
11,558
722
9,165
12,971
5,671
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tyr
a99609
Tyr
15
2 / 1 / 21
11,216
701
6,279
8,438
4,095
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
22 / 0 / 6
13,432
840
21,610
10,760
5,563
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
0 / 10 / 1
8,426
527
4,011
12,159
3,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
TJFreshx
Medusa
11
0 / 13 / 0
8,360
523
4,790
14,572
3,071
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
UGotDawG
Arachne
12
3 / 9 / 0
10,084
630
6,856
13,502
6,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
4
32
Kills
3
3
Deaths
32
37
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Vamana
8
2
10
6.5
L
Tiamat
0
10
1
0.05
L
Medusa
TJFreshx
Medusa
0
13
0
0
L
Arachne
UGotDawG
Arachne
3
9
0
0.33
W
Tyr
a99609
Tyr
2
1
21
12.5
W
22
0
6
25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,054
Damage
15,657
32,169
Taken
40,233
15,329
Mitigated
12,963
10,393
Healing
2,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
9,165
4,730
0
2,910
12,971
5,671
0
1,286
11,451
0
60,478
L
Tiamat
4,011
495
0
861
12,159
3,724
0
16
12,143
13,157
0
L
Medusa
TJFreshx
Medusa
4,790
3,712
0
118
14,572
3,071
0
0
14,572
0
21,907
L
Arachne
UGotDawG
Arachne
6,856
5,025
0
1,872
13,502
6,168
0
116
13,386
0
22,311
W
Tyr
a99609
Tyr
6,279
376
0
1,902
8,438
4,095
123
1,108
7,124
0
34,724
W
21,610
6,280
520
5,061
10,760
5,563
281
1,109
9,437
0
61,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,206
Gold Earned
26,870
183
Minions Killed
88
0
Camps Cleared
0
1,010,783
Distance Traveled
625,537
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
11,558
722
60
4
0
319,341
2
L
Tiamat
8,426
527
19
1
0
186,535
3
L
Medusa
8,360
523
35
2
0
199,081
0
L
Arachne
10,084
630
34
2
0
239,921
1
W
Tyr
11,216
701
66
4
0
335,999
1
W
Fenrir
13,432
840
57
4
0
355,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role