Player Matchup

Izanami
Izanami
Schelela_
Izanami
Level 86
God Stats
54W - 58L
1,409 SR
Queue Stats
331W - 452L
1,334 Elo+
Party 2
Sun Wukong
Sun Wukong
SinOfFlex
Sun Wukong
Level 40
God Stats
8W - 10L
1,503 SR
Queue Stats
390W - 448L
1,307 Elo+
Party 1
Tiamat
Tiamat
WaifusMatter
Tiamat
Level 39
God Stats
1W - 1L
1,262 SR
Queue Stats
1W - 2L
1,322 Elo+
Solo
Bacchus
Bacchus
Zamba77
Bacchus
Level 26
God Stats
35W - 35L
1,469 SR
Queue Stats
316W - 449L
1,332 Elo+
Party 2
Nemesis
Nemesis
ZombykilrX
Nemesis
Level 44
God Stats
39W - 29L
1,316 SR
Queue Stats
161W - 209L
1,266 Elo+
Party 1
Team Averages
Level 47
1,392 SR
1,312 Elo+

VS

Team Averages
Level 48
1,456 SR
1,375 Elo+
Mercury
Mercury
Drakmarius
Mercury
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 18L
1,167 Elo+
Solo
Ne Zha
Ne Zha
THATONEGUYLOL
Ne Zha
Level 41
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 85L
1,294 Elo+
Solo
Set
Set
Tim001234
Set
Level 88
God Stats
1W - 3L
1,340 SR
Queue Stats
628W - 621L
1,513 Elo+
Party 3
Anubis
Anubis
TimIQ30
Anubis
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
lilpepesuck
Ymir
Level 15
God Stats
120W - 121L
1,442 SR
Queue Stats
262W - 297L
1,400 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Schelela_
Izanami
8
3 / 1 / 2
5,190
519
3,972
5,060
1,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
SinOfFlex
Sun Wukong
11
4 / 1 / 3
6,500
650
7,483
6,006
2,520
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
9
0 / 2 / 1
5,349
535
1,138
3,746
1,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Zamba77
Bacchus
8
1 / 1 / 4
5,060
506
2,654
4,982
3,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nemesis
ZombykilrX
Nemesis
10
4 / 1 / 2
6,180
618
2,894
6,238
1,589
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Drakmarius
Mercury
8
0 / 2 / 1
4,994
499
490
5,244
1,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
1 / 4 / 0
4,495
450
2,038
4,657
2,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
1 / 4 / 1
5,884
588
2,227
7,964
3,647
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Anubis
TimIQ30
Anubis
10
4 / 1 / 0
6,029
603
5,630
4,029
2,156
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
0 / 1 / 0
4,714
471
2,053
6,169
2,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
12
Kills
6
6
Deaths
12
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Mercury
Drakmarius
Mercury
0
2
1
0.25
W
Izanami
Schelela_
Izanami
3
1
2
4
W
Sun Wukong
SinOfFlex
Sun Wukong
4
1
3
5.5
L
1
4
0
0.25
L
1
4
1
0.38
L
Anubis
TimIQ30
Anubis
4
1
0
4
W
Tiamat
0
2
1
0.25
W
Bacchus
Zamba77
Bacchus
1
1
4
3
W
Nemesis
ZombykilrX
Nemesis
4
1
2
5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,141
Damage
12,438
26,032
Taken
28,063
10,053
Mitigated
11,358
8,096
Healing
7,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Drakmarius
Mercury
490
63
0
1,904
5,244
1,247
0
68
5,176
0
17,882
W
Izanami
Schelela_
Izanami
3,972
2,747
417
1,933
5,060
1,216
942
2,134
2,926
0
29,736
W
Sun Wukong
SinOfFlex
Sun Wukong
7,483
2,374
0
828
6,006
2,520
0
1,188
4,818
0
33,404
L
2,038
399
0
253
4,657
2,110
52
1,429
3,228
0
14,587
L
2,227
924
0
2,040
7,964
3,647
902
0
7,964
0
29,634
L
Anubis
TimIQ30
Anubis
5,630
207
0
2,498
4,029
2,156
47
601
3,328
30,375
0
W
Tiamat
1,138
251
0
772
3,746
1,542
252
1,809
1,937
18,724
0
W
Bacchus
Zamba77
Bacchus
2,654
434
0
827
4,982
3,186
0
919
4,063
7,908
0
W
Nemesis
ZombykilrX
Nemesis
2,894
1,458
0
3,319
6,238
1,589
0
1,633
4,605
0
22,945
L
2,053
404
0
901
6,169
2,198
90
1,552
4,575
15,746
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,279
Gold Earned
26,116
229
Minions Killed
203
0
Camps Cleared
0
910,321
Distance Traveled
955,148
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,994
499
44
4
0
213,224
0
W
Izanami
5,190
519
58
6
0
162,641
0
W
Sun Wukong
6,500
650
54
5
0
187,705
2
L
Ne Zha
4,495
450
27
3
0
180,524
4
L
Set
5,884
588
63
6
0
184,973
0
L
Anubis
6,029
603
47
5
0
171,623
2
W
Tiamat
5,349
535
56
6
0
165,090
1
W
Bacchus
5,060
506
10
1
0
191,430
5
W
Nemesis
6,180
618
51
5
0
203,455
2
L
Ymir
4,714
471
22
2
0
204,804
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role