Player Matchup

Danzaburou
Danzaburou
Platinum II
ASMÕDEUS
Danzaburou
Platinum II
Level 139
God Stats
15W - 10L
1,879 SR
Queue Stats
46W - 34L
1,967 MMR
Party 2
Discordia
Discordia
Diamond V
Baphømet
Discordia
Diamond V
Level 128
God Stats
0W - 5L
1,176 SR
Queue Stats
34W - 28L
2,122 MMR
Party 2
Artio
Artio
Platinum I
ĀSTARØTH
Artio
Platinum I
Level 127
God Stats
9W - 7L
2,009 SR
Queue Stats
72W - 47L
2,037 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 131
1,688 SR
2,042 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 142
1,817 SR
1,962 MMR
Sobek
Sobek
Platinum IV
BeTolerant
Sobek
Platinum IV
Level 153
God Stats
10W - 4L
1,919 SR
Queue Stats
30W - 16L
1,991 MMR
Party 1
Izanami
Izanami
Platinum V
Juunngle
Izanami
Platinum V
Level 125
God Stats
4W - 0L
1,880 SR
Queue Stats
31W - 17L
1,929 MMR
Party 1
Scylla
Scylla
Platinum V
merlinmutt1
Scylla
Platinum V
Level 148
God Stats
3W - 0L
1,651 SR
Queue Stats
11W - 5L
1,966 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ASMÕDEUS
Danzaburou
12
3 / 8 / 1
9,023
694
6,198
12,130
3,924
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
Baphømet
Discordia
14
4 / 8 / 4
10,686
822
8,599
10,563
3,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artio
11
1 / 9 / 4
9,235
710
4,525
19,968
13,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
PersephoneCu ChulainnFenrirAphroditeCthulhu

VS

Bans
ThothGuan YuHerculesChaacTerra
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
13
4 / 3 / 17
11,252
866
6,082
13,287
12,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
Juunngle
Izanami
14
7 / 3 / 12
10,692
822
10,184
10,735
3,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
15
14 / 2 / 9
11,969
921
19,392
8,450
3,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
63
8
Kills
25
25
Deaths
8
9
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
ASMÕDEUS
Danzaburou
3
8
1
0.44
L
Discordia
Baphømet
Discordia
4
8
4
0.75
W
Sobek
4
3
17
4.17
W
Izanami
Juunngle
Izanami
7
3
12
4.33
W
Scylla
14
2
9
9.25
L
Artio
1
9
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,322
Damage
35,658
42,661
Taken
32,472
20,463
Mitigated
20,326
4,300
Healing
11,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
ASMÕDEUS
Danzaburou
6,198
2,610
0
767
12,130
3,924
0
7,582
4,320
0
25,180
L
Discordia
Baphømet
Discordia
8,599
299
164
837
10,563
3,345
0
6,344
4,105
31,885
0
W
Sobek
6,082
556
0
4,648
13,287
12,592
290
3,273
9,069
14,253
0
W
Izanami
Juunngle
Izanami
10,184
7,929
0
3,928
10,735
3,939
2,505
4,203
6,352
0
62,421
W
Scylla
19,392
2,690
0
2,639
8,450
3,795
309
5,513
2,643
58,994
0
L
Artio
4,525
446
463
2,069
19,968
13,194
0
11,624
8,076
17,003
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,944
Gold Earned
33,913
123
Minions Killed
187
0
Camps Cleared
0
659,510
Distance Traveled
728,648
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,023
694
53
4
0
211,709
2
L
Discordia
10,686
822
56
4
0
217,858
4
W
Sobek
11,252
866
21
2
0
260,683
4
W
Izanami
10,692
822
84
6
0
222,581
1
W
Scylla
11,969
921
82
6
0
245,384
0
L
Artio
9,235
710
14
1
0
229,943
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role